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I could find nothing in the rules about draw situations for any Espionage variation. I think 50 moves without a capture for the regular board size and 35 moves for the small variants is reasonable. I would like to see that covered in the rules whether with those numbers of moves or other.
Dark Prince: That would be reasonable since that is the way it pretty much goes in chess. So 50moves without a capture of a piece or depending on having to look at the situation.
Nothingness: It may be a rare thing to get into that situation, but I have at IYT. There, my opponent didn't agree to a draw, so I had to request support to enforce the rule. The game was declared a draw even though my opponent didn't agree. With nothing in the rules here, a game could go on indefinitely with no progress. The more patient player could effectively force the less patient player to resign a game that should be a draw. Unfortunately, there seems to be little interest in adding a draw situation to Espionage rules here.
rod03801 The chess rules include one for draw situations. Why would it be any less necessary for any other game that could potentially go on and on? Fencer responded to my message to him and apparently doesn't think such a rule is necessary for Espionage. If a rule doesn't exist prior to such a situation to cover it, enforcing a rule that doesn't exist or one made retroactively would be unfair to the other player. Rules themselves drive strategy and tactics. They must be clear before the situation arises or can apply only to games started after the rule is added except by agreement of both players. Existing rules don't require agreement to be enforced even if program quirks allow them to be broken.
Dark Prince: The 50 move rule for chess is listed but not automatic, so a player still has to contact support to have the game declared a draw. I'm suggesting the same for Espionage.
Dark Prince: I am dead set against requesting a site to force a draw situation. That is not fair to all parties. UNLESS the opponent is intentionally stalling for time. If it takes a long time it takes a long time. I have had 400 move games on IYT. There was 1 player that would ask for draws all the time. Classless. But we need to have some sort of rule in place to prevent it. A point rule could be used. BUT never asking for support. This was one of the reasons for a committee. They can rule on such situations. Only an advanced player can really rule on such a situation.
Nothingness: You previously said: "That would be reasonable since that is the way it pretty much goes in chess. So 50moves without a capture of a piece..." That isn't the site forcing a draw situation. That is a player failing to make a capture to prevent a draw. "Enforce" is not the same as "force." Hence, the rules drive the strategy/tactics. From my perspective, a player failing to make a capture in 50 moves is stalling. A 150 move game sounds exceptionally boring to me no less a 400 move game.
Nothingness: I have never known the 50 move rule come into play personally in practise in chess although I have played over 1000 competitive games in leagues and tournaments. I've heard of it a couple of times in grandmaster play but that's it. The fact that such a rule is a problem in espionage illustrates why the game will always appeal to a small group of enthusiastic players rather than have popular appeal.
Dark Prince: The purpose of a draw is to avoid a game going on forever. Yes i agree that there should be a rule for this. What the rule is needs to be voted on by the people who play the game the most. Generally if two players are of equal skill level and we are at a point early in teh game where no one wants to advance and both plays thus build two walls. The player who attacks first will probably have to sacrifice a piece. Then the 2nd player pounces on that advantage and considers themselves the better player in an eventual win. (not always the case) . This is a strategy and should not be punished. if you are unable to crack a defense then you are not skilled enough or knowledgeable enough to exploit that defense. Asking for a draw b/c a he/she has no way of breaking a defense is simply weak! There is a way to guarantee draws. we need to vote.
There's no reason not to have a rule as to when the game can be declared a draw.
There are ways to reach a positions near the end of the game where a win cannot be forced and even more ways to reach a position where a player needs to take what might be deemed unacceptable risks to attempt and force a decision.
A 50 move rule without a capture seems a very fair rule.
Nothingness: In chess, the 50 move rule has the purpose of ensuring that the player with the advantage exploits it efficiently. A case in point is that of an endgame with Knight, Bishop and King versus King. A skilled player can win within 50 moves with that advantage while a player uncertain of how to coordinate those pieces may well take longer. In the latter case, the game is a draw because of the inefficiency of the player with the advantage regardless of the fact that it would otherwise not be considered a draw position.
Dark Prince: We can request Fencer to add a draw rule to the rules. And since we already have the agreement of fair play regarding illegal moves, we may just as well add a draw situation to it in my opinion.
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