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Pah Tum is a bit unbalanced (white wins 55%, black 31% of the games). Maybe it would be better if the players alternate in blocking squares, instead of blocking them randomly.
The number of blocked squares is determined randomly (3, 5, 7 or 9). Black starts to block a square, and black also blocks the last square. Then the game goes on as usual.
Alternatively use a swap rule: one player blocks the squares, then the other chooses a side. And equal points might count as a black win, to make the game draw-free.
Thom27: I agree with you that white has a big advantage. My suggestion would be that black starts with 1 point. Something similar happens with go variations. This would mean a draw would count as a win for black and would make the % 54 to 46. A draw will be possible still but unlikely.
(gem) Lyst til et hurtigt spil der garanteret ikke tager mere end to timer? Start et nyt spil af eget valg, vælg tiden for spillet og sæt Tiden til 0 dage / 1 time, Bonus til 0 dage / 0 timer og grænsen til 0 dage / 1 time. (TeamBundy) (vis alle tips)