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Tsensor: hexkid 
 Go

Discuss about the game of Go or find new opponents.

Beginners:
This TUTORIAL will help you to learn the rules & basics.

More information about Go: senseis library
There is a fellowship dedicated to the game of Go.


Sõnumeid ühel lehel:
Vestlusringide loetelu
Sa ei tohi sellesse vestlusringi kirjutada. Madalaim lubatud liikmelisustase sellesse vestlusringi kirjutamiseks on Ajuettur.
Režiim: Igaüks võib postitada
Otsi sõnumite hulgas:  

11. aprill 2007, 01:25:28
onigoroshi 
Teema: Re: Not agreeing dead stones
jurek:

another vote for Chinese scoring!

11. jaanuar 2007, 03:09:59
onigoroshi 
It seems that handicap stones are not handled correctly in the .sgf export code...

25. september 2006, 18:12:35
onigoroshi 
what would be immensely helpful for teaching is a "load SGF file and start at move 16" for example. I have several people that once I point out a key mistake in the game, we start from there again... currently, we just take turns to get there... manually.. but the above feature would be very cool ;)

12. juuli 2006, 16:44:05
onigoroshi 
Hrqls:

At the end of the game, notice how there are two groups towards the bottom middle that are "coexisting". This means, that neither player wants to try and capture the other players stones, because this would lead to a capture by the other player. At first glance, it would seem that my stones are "dead" inside my opponents territory.

11. juuli 2006, 23:52:42
onigoroshi 
jurek:

okay, great! I prefer Chinese scoring with pass stones, as stated somewhere else on this board. It really simplifies scoring, disputes and teaching, in my opinion.

11. juuli 2006, 23:49:15
onigoroshi 
hexkid:

thanks! If I get enough questions like "why X and not Y at move Z" then I will use that SGF and properly comment the game ;)

11. juuli 2006, 23:40:01
onigoroshi 
jurek:

okay, I'll try to answer your questions. Unfortunately, I have no idea how the BK scoring works. Traditionally, in both Chinese and Japanese scoring "seki eyes" are not counted as territory.

For more information, see:

http://senseis.xmp.net/?seki
http://senseis.xmp.net/?ChineseCounting
http://senseis.xmp.net/?JapaneseCounting

11. juuli 2006, 23:33:00
onigoroshi 
yes, unfortunately, i was unable to explain to my opponent that my group at the bottom-center is alive in seki... he seemed to think that I won by (only) 0.5 point. oh well, maybe I should learn polish ;)

11. juuli 2006, 22:59:16
onigoroshi 
Teema: Game Lecture?
I just finished up an interesting game and would be glad to entertain any questions anyone might have ;)

http://brainking.com/en/ArchivedGame?g=1712857

7. juuli 2006, 01:47:44
onigoroshi 
Teema: Chinese Counting
IMHO, Chinese Scoring (http://senseis.xmp.net/?ChineseScoring) with pass stones (http://senseis.xmp.net/?PassStones) would be the way to go.

24. aprill 2006, 23:54:52
onigoroshi 
jurek: Maybe this will clearify:

http://senseis.xmp.net/?Dame

the point being, that these stones shouldn't have to be explictly played to score. Many Go server client operate this way, for example the KGS client. In this case, dame points are marked and not scored.

24. aprill 2006, 23:23:09
onigoroshi 
jurek: no, white has all the territory *except* for black's 5 points. It's a much larger win than 11.5 to 1. Make sense?

24. aprill 2006, 23:21:52
onigoroshi 
mangue: (s)he didn't resign at the point I'm refering to.. see move 37. We were forced to keep playing...

24. aprill 2006, 21:23:23
onigoroshi 
Salkkuman: why? my opponent shouldn't be able to make any live groups, and we both passed. Now we should score...

24. aprill 2006, 20:33:05
onigoroshi 
Teema: scoring
there seems to be a problem when trying to score a game with less than complete borders. Case-in-point:

http://brainking.com/en/ShowGame?g=1580516

21. aprill 2006, 20:10:13
onigoroshi 
Mirjam: okay, that makes sense. Is a spline curve used that takes into account a user's past and future expected win percentage, or are the points gained from defeating a stronger player awarded and then that defeat is never taken into consideration again?

21. aprill 2006, 16:49:21
onigoroshi 
Fwiffo: Thanks! So, I see that handicap games are automatically not rated... which kinda sucks, as this is one of the main attractions/tenets to Go... But, perhaps in due time this can be added. Also, does the rating formula take into consideration how strong the players are who you defeat?

21. aprill 2006, 03:21:01
onigoroshi 
Teema: hello!
Hello everyone! I'd like to establish a rating here on BrainKing for Go!

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