I was just looking at a game of mine where I have a knight in my opponent's castle. I was under the impression that once you move into your opponent's castle, you can never move out, but in this case BrainKing will let me move out.
I need to capture on this turn, and I can either capture one piece with a pawn, or two pieces by making a knight's chage out of the castle.
rod03801: I understand that. The part that seems wrong is that it forced me to go next to an opponent's piece when I didn't need to. I was not next to an opponent's piece at the start of the turn.
I think it would have let me make a normal move with another piece, but I already moved so I can't be sure about that.
The rules Fencer first linked to when the game was released (http://www.worldcamelotfederation.com/Camelot_Rules.htm) specifically say that "A Knight is never obliged to make a Knight's Charge."
Pedro Martínez: I think I may have found a bug in BrainKing, then. See this position: Camelot (Ceiter vs. Ronin)
When I clicked on the knight at J6, the next three jumps were automatic; it took my straight to H10, where I was forced to capture. I could have stopped after one or two jumps and never been in position to capture, so shouldn't that have been allowed?
(peida) Kui vastased tahavad reaalajas mängida, siis peavad nad valima "Tee käik ja jää siia" ja siis F5-klahvi abil ümberlaadima! (TeamBundy) (näita kõiki vihjeid)