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15. oktoober 2005, 02:32:50
rod03801 
If you still need more, Fencer, I definitely want to help out!

15. oktoober 2005, 09:43:01
Hrqls 
Teema: Re: Doubling cube
Fencer: yes please! i want to test it :)

15. oktoober 2005, 09:49:03
Fencer 
Thank you everyone :-) I think it's been already tested enough, so I can release it later today.

15. oktoober 2005, 09:56:07
Hrqls 
Teema: Re:
Fencer: great! we can play the real games then :)

how will the bkr be ? using the backgammon bkr or will there be a separate bkr for cube matches ?

15. oktoober 2005, 10:24:21
Fencer 
Teema: Re:
Hrqls: No separated BKR. All backgammon variants will be extended by an option of doubling cube games. It's better to keep it simple instead of making each backgammon variant (I want to add more of them later) twice.

15. oktoober 2005, 10:33:03
Hrqls 
Teema: Re:
Fencer: *nod* thanks :) on another site there was a seperate list for every match option of backgammon .. i dont like that :)

i cant wait to play with the cube :)
(and discover there is much more to it than i thought to know ;))

15. oktoober 2005, 11:06:22
WhiteTower 
Teema: Re:
Fencer: (I want to add more of them later)

Does this include Greek Backgammon, as per a certain perennial request? ;)

15. oktoober 2005, 11:12:50
Fencer 
Teema: Re:
WhiteTower: Tavli, sure. There is a small problem with Plakoto because pieces of both colours can be placed on the same position, which requires to create many new pictures for these combinations. But from a programmer's point of view, the model should be easy to implement.

15. oktoober 2005, 11:15:18
Fencer 
Teema: Doubling cube
All right, you can create your own games with doubling cube now, just use the new option "x points match with doubling cube" when you create a game.
It is not officially released because I didn't update the rules yet, and it's not possible to create tournaments with a doubling cube at the moment. But you can play :-)

15. oktoober 2005, 11:24:23
WhiteTower 
Teema: Re:
Fencer: Indeed, 15 + 15 new images to be exact. Mind you, the 14 or 15 on top of 1 will happen once in a few billion years :) BTW I hope it will be detected in Plakoto that, if both sides have a single man covered in each other's starting points at home, the game is an automatic draw, as there is no way to finish the game.

15. oktoober 2005, 11:31:16
Hrqls 
Teema: Re: Doubling cube
Fencer: great! thanks :)

i added 8 games for a 3 point match with doubling cube to the waiting room (4 with me being black, 4 with me being white)

anyone who wants to play ... they are there to be started :)

15. oktoober 2005, 12:31:23
Hrqls 
Teema: minor bug
i posted a bug in the bug tracker :

i see the link 'swap dice' in this game while i cant make a move with any of the dice :)

15. oktoober 2005, 12:38:58
Fencer 
Teema: Re: minor bug
Hrqls: Please try it now.

15. oktoober 2005, 12:40:40
Chicago Bulls 
Teema: Re:
Chicago Bulls toimetatud (15. oktoober 2005, 12:41:50)
WhiteTower: I hope it will be detected in Plakoto that, if both sides have a single man covered in each other's starting points at home, the game is an automatic draw, as there is no way to finish the game.

Yes this is correct but lets wait first Plakoto to be implement........:-)

Also from the above i conclude that you continue playing the game (Plakoto) even after one side has hit the "mana"/starting point in home board.
And this is the best i think, as i know the other Plakoto-variation that when the "mana" is being hit then the game automatically ends.......

15. oktoober 2005, 12:57:15
Hrqls 
Teema: Re: minor bug
Fencer: thanks .. lightning fast fix :)

15. oktoober 2005, 18:31:38
WhiteTower 
Teema: Re:
Pythagoras: Indeed, I always thought this rule could be made optional. I believe Plakoto is played that way to stop wasting time on a lost game - even though devil can make the dice so bad for the "winner" that the game can be still saved by the "loser" :)

15. oktoober 2005, 18:34:26
playBunny 
Teema: Re: The devil and the dice...
WhiteTower: How so? The man trapped on the ace point can't be released until bearoff is finished? Or am I thinking of something of the wrong game (I know it as Tapa)?

15. oktoober 2005, 18:46:27
WhiteTower 
Teema: Re: The devil and the dice...
playBunny: If your opponent thinks like the hare in the well-known Aesop tale, the 1s covering your man could be removed with one or more 1-1 throws, and one or more 6-6 on the turtle's dice could make things pretty uncomfortable for the hare ;) So it's just theoretical - obviously, never happens between even half-competent players!

15. oktoober 2005, 18:56:18
playBunny 
Teema: Re: The devil and the dice...
WhiteTower: I reckon I'm still missing something then because you wouldn't play the 1s to bearoff but would shift other pieces down. Unless we're talking complete Duh? players.

Ah, perhaps if the turtle had men trapped on the hare's 2 and 3 points, for example, and hadn't been forced to relinquish them ... ?

15. oktoober 2005, 18:59:59
WhiteTower 
Teema: Re: The devil and the dice...
playBunny: Until it happens to you, it's impossible, right? ;)

15. oktoober 2005, 20:35:37
rod03801 
Teema: Awesome!
Is the cube available for all variations?

15. oktoober 2005, 20:45:04
Fencer 
Teema: Re: Awesome!
rod03801: Yes. It might be interesting with the anti backgammon.

15. oktoober 2005, 20:48:26
Vikings 
I don't think that I would want to use it in anti backgammon, I'll have to think about that further

15. oktoober 2005, 21:07:27
LionsLair 
Teema: Re: Awesome!
Fencer:
thank you for the thown bone! ;o)
it is and will be appreciated by many!

15. oktoober 2005, 21:26:30
rod03801 
Teema: Multi game type tournaments?
rod03801 toimetatud (15. oktoober 2005, 21:28:59)
When tournaments can be created, what will happen in the tournaments that have all game types in them (Chess, line games, backgammon variants, etc...)?? Will the cube be usuable in the backgammon games in those? Will there be an additional step in the creation asking if you want the cube for the backgammon portions?

Hmm... a "cube" possibility might be interesting in other game types, too, though... :-)

15. oktoober 2005, 21:31:55
WhiteTower 
Teema: Re: Multi game type tournaments?
rod03801: No, please, the cube was introduced as a feature for money games in Backgammon :) No need to make other games go that way...

15. oktoober 2005, 21:33:02
WhiteTower 
Teema: Re: Multi game type tournaments?
WhiteTower: and I mean "introduced" in general for money games, not just here in Brainking for money games :)

15. oktoober 2005, 21:56:23
grenv 
I think it will be great in hypergammon. I look forward to the first such tournament.

15. oktoober 2005, 22:04:56
playBunny 
Teema: Re: Awesome!
LionsLair: Lol. I think the bug fix was the bone. This new development is a free pass to the butchers store room! (For you lions, that is. For bunnies like me it's a most juicy field to nibble in, full of luscious grasses and tasty flowers)

15. oktoober 2005, 22:13:45
playBunny 
Teema: Re: Multi game type tournaments?
rod03801: "Will the cube be usuable in the backgammon games in those? Will there be an additional step in the creation asking if you want the cube for the backgammon portions?"

Interesting questions. The Backgammon-with-cube has the same Game Id as plain Backgammon so no existing tournaments will be effected. With new ones I imagine that you'd either have the cube with your gammons or not but not both. (Maybe there'll be a single Use doubling switch covering all games or maybe there'll be both versions of every backgammon name.)

15. oktoober 2005, 23:21:04
lovelysharon 
Teema: bug??..
I believe there is a problem with the scoring on timing out with the new doubling cube... I was playing a 3pt match with diogenes #1114006 ... first game he won so score was 1-0..next game I won 2 pts so score was 1-2 .. in third match diogenes timed out.. i was awarded the win but received no pts ... so we have a fourth game starting..

15. oktoober 2005, 23:39:17
playBunny 
Teema: Re: Yep, bug.
lovelysharon: Is Diogenes going to resign or are you going give him a reprieve?

16. oktoober 2005, 00:00:17
lovelysharon 
he is offline now.. and so will probably time out again ... don't know if still no pts awarded ... how long will it go on I wonder..

16. oktoober 2005, 00:06:04
playBunny 
lovelysharon: Lol. What if he never conmes back? The never ending match.....................

16. oktoober 2005, 00:10:41
lovelysharon 
lol.. I know.. and the time limit on it is only 1 hour...

16. oktoober 2005, 02:42:53
coan.net 
Teema: Gammon Cube Suggestions
Fencer has been good at trying to fix any "bugs" and such which mess up the game play with the cube, but I know I have a couple of other suggestions and and sure others have minor suggestions also - so as an attempt to get them all in one place, please feel free to add other suggestions so we can get a list toghether for Fencer (when he gets some extra time).

1) Of course tournaments with the cube is my big suggestion, and Fencer already said this should come at some point.

2) Would be nice to have the current score up next to the playing board instead of buried down in the "game information". Maybe next to the points, have the current "score" for each player also

3) In the "Fished games of this match" section which displays who won each game of the match, would be nice to see how many points were won in each game (without selecting each game to see it there.)

Anyone else have any "minor" suggestions.

16. oktoober 2005, 02:45:05
frolind 
Teema: Re: Gammon Cube Suggestions
4) A time out forfeits the whole match, not just the current game.

16. oktoober 2005, 02:48:03
grenv 
Teema: Re: Gammon Cube Suggestions
BIG BAD WOLF: Actually the score being more prominent applies to other matches as well. I never know the score as I can't be bothered spending the time looking for it, but in a doubling cube match it can be very important tactically.

16. oktoober 2005, 02:53:11
frolind 
5) No draw offers on single games
6) Showing the cube on the correct side of the board after a double has been accepted (sorry for repeating that, Fencer;))

16. oktoober 2005, 02:58:57
SueQ 
Teema: Re: BG suggestions
frolind: "Showing the cube on the correct side of the board" ...I mentioned that one to Fencer as well. I would prefer it be changed but it is something I could get used to.

I also agree that a time out should resign the whole match.

16. oktoober 2005, 03:05:07
coan.net 
Teema: Re:
frolind: Just so I understand how it works, if I double and my opponent accepts - then the "cube" will actually sit closer to that player then myself since the other play now has control of the cube, correct?

So at the start, the "1" should be in the middle - then after that, the 2,4,etc.. cube should be in the upper right / lower right of the board?

16. oktoober 2005, 03:09:01
grenv 
Teema: Re:
BIG BAD WOLF: It should be closer to the person who can double. However the way it is now you can tell pretty easily because you have the option of doubling before the dice is rolled.

In regular games on a real board it actually is necessary to have the cube in the correct place to keep track.

16. oktoober 2005, 03:15:56
playBunny 
Teema: Re: Doubling cube position.
grenv: I agree, though it's nice if it looks correct on the board for the same reason that BBW's idea about having the scores near the board is good - it saves having to hunt around the page for the information.

16. oktoober 2005, 03:23:45
coan.net 
Teema: Re: Doubling cube position.
playBunny: Yea, I'm always for things looking as "correct" as possible even though since I've never used the cube outside of computer games, I don't even notice anything as being out of place.

But that is the purpose of these suggestions - things that would be nice if it can be done, but not neccessary to play the game correctly.

16. oktoober 2005, 03:27:53
frolind 
Teema: Re: Doubling cube position.
On a related topic, I think the part in the rules about cube possession should be changed to something like:
"If a double offer is accepted, the player who accepted the offer becomes the possessor of the cube which is shown on the player's side of the board with the new value.
(...)
After the first double offer is accepted, the next offer can be sent only by the cube possessor ..."

16. oktoober 2005, 03:33:16
grenv 
Teema: Re: Doubling cube position.
frolind: Yes, it seems to be worded incorrectly. In fact most rules speak of the player with control of the cube, rather than in possession. This may be a translation problem, but it seems a strange way to describe it.

16. oktoober 2005, 03:38:41
frolind 
Teema: Re: Doubling cube position.
grenv: I interpreted the current rules to express the same thing, but with the concept of possession reversed from how "everyone" thinks of it.

16. oktoober 2005, 03:43:55
coan.net 
Teema: Re: Doubling cube position.
If someone has a way the rules can be writen to be beter understood, I'm sure Fencer would be happy to accept any suggestions and/or corrections.

= = = =

WOW - playing a hypergammon game with a cube, I never thought about how easy it could be to be gammoned or even backgammoned.

16. oktoober 2005, 03:58:21
playBunny 
Teema: Re: Hyper - gammoned
BIG BAD WOLF: Indeed! There's a rule called the Jacoby rule which states that gammons and backgammons don't count unless the cube has been turned at least once (when, if you accept, you should be taking into account the game position and risk). It's a very reasonable rule for Hypergammon given that gammon is so common.

16. oktoober 2005, 03:58:53
playBunny 
Teema: Resignation
playBunny toimetatud (16. oktoober 2005, 04:16:59)
There's a major departure from how we understand backgammon to work.

Resignation has not been implemented in the standard way. Fencer didn't realise that resignation is a multiple-choice request that the "winner" accepts or rejects. Instead, we have a Brainking version that automatically decides whether it's a normal, gammon or backgammon loss depending on the postions of the men. If there's a man on the bar or in the winner's home table then it's a backgammon - regardless of how the winner's men are positioned. If the loser hasn't yet born off a men then it's a gammon. Otherwise it's a normal loss. There's no choice for the loser and hence no requirement for the winner to accept or reject. An example of how strange this is - if you resign when it's your first move then you will lose by a backgammon!

The result of this is that resigning is not an option unless you are going to lose by a gammon anyway. To have a normal single-point loss means having to play the game out until you've taken a man off the board. Only then can you resign a single.

I've spoken to Fencer and my feeling is that he's put a lot of effort into "The Bug" and into getting the BG+cube together and that adding a request-resign--accept/deny dialogue is one complication too far. As resignation is only a shortcut, it's not as serious as The Bug, ie it won't mean the wrong player losing, but it will extend games longer than otherwise or cause unwary players give away points that they needn't. Because of that last possibility, I've requested that the warning be highlighted in red or something.

(I'll add the short version of this issue into the list but thought it deserved a separate post)

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