ajtgirl: because fencer does not want auto-pass, and I wouldn't ask for it if I were you, it has been asked for before and is a sore subject. Being new here, you wouldn't have known that
ajtgirl: I touch them all the time. And sometimes I roll them too if I'm having a dim moment. And it is not against the tournament rules. I just pick them up, a little bit embarrassed. And it does not alter the outcome of future rolls.
Pedro Martínez:
I liked you as a Met, or were you a Yankee?
The odds must change with every throw of the dice, or else there would be no odds.
Being philisophical now
frolind:
But you are forced to roll the dice even though you can't go anywhere.
To me it is pointless and whatever you gentlemen say, it does change the odds of the dice rolls.
ajtgirl: If you're rolling real dice, do you believe that the odds change every time you roll them? If you roll a 6-6 with real dice does that reduce the odds of rolling 6-6 on the next go?
ajtgirl: since most people use their right hand on their mouse, try using your left hand the next time you are in that situation then you will have your odds back
ajtgirl: Vikings tried to explain but I didn't understand what he said either, lol - have to read it a few times.
Automatic passing (Auto-pass) means that you don't have to roll the dice when you're stuck on the bar against a closed table or in any position where there's no point rolling the dice. You skip your turn and the opponent goes again. I reckon that idea sounds familiar to you, eh?
Many, many people have asked for this. Many more would like it but haven't asked for it. Beyond them there are many more who haven't thought about it but who would say "That's a good idea" if they were told. There are probably a few going the other way; players who like rolling the dice when they can't move, but aren't there always, lol.
As I understand it, it would require huge changes in the code that plays games, so there's one person who really, really doesn't like the idea of auto-pass.
Vikings: Everyone knows about using your left hand!
It was this bit: "its what you are wanting, when someone can't move, you can go ahead and go again". I know what it says now but it took some effort. Part of the confusion is that "you" would be ajtgirl who has been talking about when she can't move. Your sentence switched viewpoints and "you can go ahead and go again" didn't make sense as "you" is stuck.
Vikings: Lol. I hope so! I never write stuff that doesn't make sense to me - at the time. Other people, and me at a later time, might have different opinions, though!
I wonder, does the possiblity for misinterpretation make sense as I explained it? It made sense to me!
So did we kill the issue of odds changing? One dice roll does not influence another etc. However I do think that "roll" should be replaced with "pass" in the case mentioned. That would technically NOT be autopass would it?
playBunny: It's like those sad sports fans who think their team is due for a win... every week. And when they finally win they say "see, i said they were due!"
lol
ajtgirl's comments remind me of baseball players who believe that a bat only has a certain number of hits in it . . . folks who will keep pouring money into a slot machine because "it has to hit soon" . . . and my own sense that life is totally unfair when I dance for the fourth straight roll against a two-point board!
alanback: i think she's going by the "feel" that if she hasn't doubled for a long time, it's certainly gotta happen. I know we can probably all remember a situation where we felt we were due and we got a double. But the ones we usually gloss over in our memories are the many times we felt were due and rolled 1-2 as usual and lost the game...i know i've selectively forgotten those a lot, simply bc i'm no masochist.
I don't want this to turn polemical, but I can't see a way of comparing a physical bat whose structure changes, at least at a quantum level, every time it encounters an outside force. If you throw enough balls at 100 mph at a bat, it'll break eventually, and we can't predict when or how, since the grooves of wooden bats can cause premature fractures.
Slot machines, too, ARE programmed to pay off based on a pre-programmed factor, some as a % of the total take when a discrete number is reached, some chronologically. But the time-based ones are on such a wide time frame that i've never heard of anyone successfully timing one to the extent that they've made more money than they wasted in the interim. So the odds do change with every try, albeit not to the extent we can take advantage of it.
But virtual dice? If they are perfectly random, by definition there can't be any change in the odds because there is no physical wear and the same algorithm "starts fresh" every roll. Some have argued that the BK dice have a "boolean flaw" and that no dice algorithm can be perfectly random to begin with. Nevertheless, I'd sure like to see the proof. Maybe Fencer would show us the source of his randomizer, but honestly I wouldn't even bother to look at it!
redsales:
Thanks Redsales for that explanation. I have seen the light. I keep forgetting that this is virtual backgammon, not live backgammon, so the dice being thrown are subject only to the randomization they are programed with. I really don't care so much about it all now. If I have to roll when I am stuck out, I'll do it, but the roll-pass option sounds good to me, as well.
To Vikings: Do you always get snippy at people when they disagree with you? You remind me of my 6 year old newphew.
ajtgirl: We have to live with the "random" dices i guess, annoying but still the same rules for all players. Im still not convinced how smart it is that we must roll dice to come out from the bar when there is absolutely no chance to come out. I can 'buy" the doublingoffer but to roll dice for nothing..nah!!
I would like to propose that a cube match be treated as a single game. In other words don't send me a message telling me I won a game worth 2 points etc (request to Fencer), and players needn't feel they need to say gg and gl etc at the end or start of each game (request to opponents)
grenv: IMHO those who feel compelled to recite gg and gl automatically will do so whether they get a message at the end of each game or not! It would be nice if the email included the match score, though . . .
I'm curious as to what others might think. I understand it is termed dead cube, when one player is not allowed to double because they only require 1 more point to win. I believe this doesn't give the player the option of finishing the game early by offering the D/cube to opponent. IMHO I feel the cube was introduced to resolve the inevitable outcome of the game.
skipinnz: true .. but in case your opponent only needs 1 point .. then you would always double at once .. why wouldnt you if it can give you more points and doesnt make a difference for him. to solve this its not allowed to double the first game when one of the players is only 1 point away from winning the match
skipinnz: I don't understand your position. If my opponent was one point from winning and doubled me I would accept since declining would mean losing the match.
If I couldn't win mathematically then my opponent doesn't need to double me to end the game, I would simply resign.
So what is the problem you would solve with allowing a double?
skipinnz: Skip, I don't think you would want to offer the cube as a way of suggesting to your opponent that they resign. They can accept and recube! If you want to make that suggestion, you can do it in the chat box. Doubling when you are 1 point away from the match win is not allowed by the system because no rational player would make that offer ;-)
grenv: I think you misunderstand me. Situation score is 4:0 and in the next game I have my opponent on the bar and blocked with say 7 men still well away from his home board. I offer the double to him so as he can reject it and so finish the game quickly.
alanback: When I used to play and money was at stake, this wouldn't have occured as they were increasing the amount they would lose. I see your point that it doesn't really matter on this site.
skipinnz: Absolutely, one of the crucial differences between money play and match play. Of course, in the situation you described in a money game, you very well might like to continue and play for gammon.
alanback, Vikings, playBunny: Aye, you're all correct. When I refreshed the page skipinnz's game situation message was off screen. I only saw Vikings' in isolation and it thus seemed too general.
skipinnz: If the score was 4-1 (since 4-0 would have to be crawford round) and you doubled me in the position you described, I'd accept and redouble you back. This is because there is a theoretical chance that i'd win.
As soon as winning was impossible I would resign. That is the step most players here miss. I too get really annoyed when I have to keep rolling when the outcome is already decided.
redsales: Slot machines are not programmed to payoff as you write in either method. It doesn't matter how much money they've taken in or how long it's been since they've paid out. The reels have symbols on them. Some of the combinations pay and most of them don't. Let's say there's 20 symbols on three reels 20 × 20 × 20 = 8000. Any of they possible 8000 combinations could happen each pull of the handle. If it's a winner you get your money, if not too bad. The casino's percentage is figured out by adding up all payouts of every combination. If this happened to be 7760 coins or units for this example the payout would be 97%. It's harder to figure out when they use a progressive payoff, but it's the same principal. Just like rolling the dice in Backgammon, each play on a slot machine stands apart from what has gone on before and what will happen next. But unlike slot machines, how you have played in Backgammon does have bearing on the game just not what numbers will show on the dice each roll. This is assuming the machines and casino are not cheating.
Walter Montego: There are some casinos here in Las Vegas, however, that advertise a guarantee that certain progressive jackpot machines will pay off by the time the jackpot reaches a particular total.
alanback: I think you have it wrong. What they say is it will progress to a certain amount until someone hits it. If no one does, it will stop progressing once it reaches that amount. Sooner or later someone will get lucky.
Think about it, if they knew when the slot machine would pay out, there'd be something rigged, right?
I haven't been to Las Vegas to gamble in a long time, but the last time I was there the video slot machines were really moving in. A lot of them have four reals. I wasn't able to count how many symbols are on each real, but if it's at least 20, that'd up it to 160,000 combinations. Assuming there's only one way to win the progressive pot, that's 159,999 to 1 against it happening on the next pull. The fallacy that a lot people think is that even if you were to play it 200,000 times in a row and yet not have had a jackpot you start to think the machine is due to payoff because of some mystical law of averages. The odds don't change even if the pay out amount does. I certainly would expect to have hit a jackpot or two by the time I'd play 200,000 times in this example, but that doesn't mean it will happen. Then you're hooked and can't leave the machine because all it needs is one more play. You can feel it. Just ask Fred Flintstone about it. :)
Aren't there some slots that don't have a maximum progressive and continue to go higher until someone hits?
Walter Montego: The casinos here are pretty heavily regulated, and I don't think they would get away with advertising "Must hit by $200,000" or the like if what they meant was that they were going to freeze the jackpot when it reaches $199,999.99!
(peida) Hoia oma kirjakast puhas, arhiveerides tähtsad sõnumid ja kustutades regulaarselt kõik sissetulevad sõnumid. (pauloaguia) (näita kõiki vihjeid)