Ukimix: You know, the more the rules are complicated, the less people actually play the game. I must think it over and decide if it is worth my time do implement all these counting rules and be prepared for a lot of bugs that will probably appear later.
Ukimix: I sense problems here because of the disadvantage condition. I can be kind of variable, e.g. one player has less pieces (ergo, the disadvantage), then manages to capture some opponent's pieces and turn the advantage to own side, etc.
It would be nice if some Thai players give us an enlightenment on this.
Ukimix: Very well, so how is it really used? For instance: "When neither side has any pawns left, mate must be achieved in 64 moves. The disadvantaged player does the counting."
Ah-ha! Wikipedia is our friend. That's what it says:
When neither side has any pawns, the game must be completed within a certain number of moves or it is declared a draw. When a piece is captured the count starts again from scratch only if it is the last piece of one side in the game.
* When neither side has any pawns left, mate must be achieved in 64 moves. The disadvantaged player does the counting, and may at any time choose to stop counting. If the disadvantaged side checkmates the advantage side and did not stop counting, the game is declared a draw.
When the last piece (that is not the King) of the disadvantaged side is captured, the count may be started, or restarted from the aforementioned counting, by the weaker side, and the stronger side now has a maximum number of moves based on the pieces left:
* If there are two rooks left: 8 moves * If there is one rook left: 16 moves * If there are no rooks left, but there are two bishops: 22 moves * If there are no rooks left, but there is one bishop: 44 moves * If there are no rooks or bishops left, but there are two knights: 32 moves * If there are no rooks or bishops left, but there is one knight: 64 moves * If there are no rooks, bishops, or knights, but queens: 64 moves
"Object of the game is to mate the opponents king. Stalemate is a draw. Also, when a player has no rook, bishop, or knight anymore, the other player must mate him within a certain number of moves, depending on how many `big' pieces the player has, otherwise the game is declared a draw. The precise numbers are omitted here (also, my sources on this seem to contradict - is there a native player of this game who can provide full information on this topic?). "
The rules at Chessvariants are not certain about this subject. Would you have any other source of reliable information?
Ukimix: I was thinking of than, along with Changgi (Korean Chess). Actually, I didn't want to release new games until BrainKing 3.0 is completed, but since Makruk seems to be easy to implement (and, unlike Changgi, does not require any new images of pieces), I can try to spend some time on it, heh. No promises, though.
nabla: One more question - is this game played with pawn promotions? And if so and a promoted pawn is captured, can it be recycled as the promoted piece or does it turn back to a pawn?
Lambik: All right, it can start with a small number of pieces and more of them can be added later but to the same game, it will be just an add-on, not a new variant.
Lambik: That's easy, when a player creates a game invitation, he would select the pieces he wants to use in this game. The opponent, if agrees with the offered pieces, accepts the invitation and the game starts. That's all.
Lambik: What I want to avoid is a situation where people start to request more and more variants of this game, with different combinations of available pieces. Ideally, I would like to create only one game called Superchess and the creator would define a subset of valid pieces out of total 30 ones. But all such games would be marked with the same code, sharing the BKRs, stairs, etc. Just like backgammon matches with a doubling cube - no matter if you define it with 3 or 21 points to win, it's still the same game.
Cubs93: 1) What's the difference between Superchess and Exchess?
2) Isn't this game licenced? I don't like the ® next to its name.
3) Where is a list of all new pieces? I've found only a few of them.
When I try to open http://chessvariants.org it is redirected to a different page with this text:
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Nasmichael: Thanks but this strategy is too complicated for me. I was only asking for a clarificarion of pawn promotes in this variant, with a simple example. I don't have time to study anything longer.
"Promoting a pawn: You can move (rather than drop) a pawn onto an eighth-rank square, but only if your opponent's prison contains a queen, rook, bishop or knight. The pawn at once vacates the square, going into the prison. You then carry out the promotion by filling the vacated square with whichever you choose of the queen, rook, bishop or knight."
So I can promote a pawn only to a piece which is contained in the opponent's prison? And the promoting pawn goes to the opponent's prison, being exchanged for the piece to promote to?
I don't think there should be always a new idea. Have a look at hyper backgammon, how popular it became although it's just a simplified copy of standard backgammon with no additional rules.
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