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Walter Montego: About dark chess: I would have thought it one game that can only be played at a site like this one, with a computer as an arbiter to show each player the illuminated squares. How could this variant be played on real boards? (I suppose 2?)
It has potential. It looks a mess, but there are probably some strategic ideas that need to be applied, such as "take in such a way as to maximize the number of available moves for yourself, minimise those for the opponent" (seems reasonable) or things that need figuring out such as "go for the queens first" (or maybe should it be knights?) difficult to analyse.
DarwinKoala: You're forgetting conversions. even in regular chess there's a theoretical possibility of 9 queens. Here too. In loop chess conversions are far more common, parachuting pawns on the 7th row happens all the time.
Theoretically - a lot, but that's just like saying you need 9 queens in regular chess to account for all the possible conversions. In practice it's rare to see more than 4 knights bishops or rooks of one colour, but say you need 8 of each, so you can sell more pieces :)
Justaminute: Actually currently the most common cause is that two chess bigshots find it in their common interest to have a draw outcome, then go through the motion of having such a repetition early in the game to avoid the wrath of the referees.
nabla: As I recall the repetition rules were never implemented in the code here, you have to ask the admin (Fencer) explicitly to end a game. The reasons were: first, it's very complicated to implement, since repetitions may concern moves that are not consecutive; second because that's how it's done in regular chess tournaments anyway: a player has to inform a referee that a 3rd repetition has occurred. And now you have discovered a third reason: the rule doesn't necessarily make sense for variants :)
coan.net: That's funny, somthing must have changed. I hunted for draw examples, here for example: Behemoth Chess (Gror vs. Mal 4 Inara) Seems the same type of move
WhisperzQ: The limit for the longest is obvious. Not so for the shortest. Who can come up with the shortest game? (truly ended ones, of course. Don't bother with the timeouts-on-move-1, resigned or draw without reason)
Subsidiary theoretical question: who can come up with an initial position that can lead to a blocked game in the shortest possible number of moves? I have a trivial one that blocks after move 8, black.
No idea there. As I see it, it would work just as well without an exception for kings. So kings could, for example give check - as long, of course, as the other king isn't protected by a knight. But since it's a rule change, it would be a separate variant.
I've invented a new variant, I call it "Fencer random chess". It carries a certain element of luck. The game is played on a 8x8 chessboard, usual pieces, standard starting positions. moves are identical to regular chess, but capture is prohibited, so the number of pieces remains the same throughout the game. Since the captures are eliminated, the usual target which is the enemy king is no longer the object of the game.
So how is the game ended? simple: After each move, A Fencer random generator, at a probability to be determined, posts a message "white has won", "black has won" or, at a lower probability "draw".
The advantages of this variant should be obvious. The strategic calculations, which are so exhausting in the other variants of chess, are greatly reduced here. Anyone can easily master the techniques involved (OK, I have doubts about some members, but you can't have everything)
In my humble opinion, this game should become very popular on this site, in view of the quality of the other recent additions.
mangue: The pawn rule is a part of the draw rule for regular chess: the game is declared a draw after 50 moves without neither a piece capture nor a pawn move.
This rule should be seen as an extension of the more easily comprehensible 3-times-repeated-position rule. The idea is that after 50 moves without an essential change to the board nothing more is likely to happen. The pieces are just dancing around. So why the pawn clause? because a pawn move IS an essential modification: it is not reversible.
By the way, for regular chess the debate about this rule is still open, because there are endgame position which are known to be won, but the way to the win takes more than 50 moves. For example, K+N+N against K+P.
Whether all this is pertinent to dark chess is another point.
coan.net: as in any game where skill and chance are mixed, your stats and BKR has only meaning when a large number of games are played. you'll never have 99-1 results in backgammon, for example. if you have 60-40 it is already very significant.
mangue: JinkyOng is playing a couple of games currently. if he doesn't wipe the floor with anything brainking has to offer, that settles it as negative.
andreas: no, that's crazyhouse, or almost, because crazyhous has a different rule from loop chess concerning promoted pieces. Bughouse is very different, it's a 2 against 2 game played on 2 boards.have a look Here for the rules.
but apart from that, that's an idea for a new variant: you can take also your own pieces. for normal chess, this is idiotic, but for loop chess? sacrificing a piece to parachute far behind enemy lines? what do people think?
Sumerian, danoschek: "it's chess..." well, no, it's not. it's a variant, which has a different set of rules. it says in the rules the only change is the possibility to extend the board so that it loops on itself. it follows that the only limitation to a rook move is that there be no pieces between the starting and ending point.
Sumerian's infinite regression is no obstacle, since there is the 3 move repetition draw rule.
hmmm... actually that's the way out of this loophole: when the rook starts the move, there IS someone standing on the target square: himself. question is, does this count as an obstacle, since the rook has to move out of it's starting position to reach the obstacle, which is therefore no longer an obstacle? this is starting to enter quantum physics... or in dano's favorite expression, humbug. for once I agree
danoschek: not in all games. in checkers, you can have multiple jumps that end up where you started. in cylinder chess I see no reason why it should be disallowed. it comes to a "pass", but so what, if no rule forbids it?
Caissus: winboard/xboard manages fine the pgn used here. In windows you have to modify the shortcut to have the flag
winboard.exe /variant=crazyhouse the only problem with this interface is that it doesn't show the pieces off board, which is VERY annoying for this variant
not clear from the rules: what happens if no black pawn can move? is it a draw, like stalemate?
(or white for that matter, but I really don't see how that can happen)