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6. July 2007, 19:26:35
Fencer 
Subject: Re: Team ratings
Gabriel Almeida: Team tournament matches.

6. July 2007, 18:31:33
pauloaguia 
Subject: Re: Rated games
alanback: I know all that (even some CGI) but I'm just lazy to do it
Thanks for the briefing anyway.

6. July 2007, 18:21:44
alanback 
Subject: Re: Rated games
pauloaguia:  How good are you at cgi scripts?  I used to compile statistics on the tournament games at ItsYourTurn by downloading web pages and extracting the necessary information from them.  I wrote a couple of scripts in perl that automated most of the process.  In this case, I see the graph page has a URL of the form The">http://brainking.com/en/BKRGraph?u=2741&tp=23
 
The only thing you would have to change in the URL to download different graphs would be the "tp=nnn".  You could either make a data set of all the game types you play, or just download graphs for every type of game that is played.  If you wanted to you could then extract the line showing "Counted Games", and print out a report showing counted games w/t/l for each game type.


6. July 2007, 18:18:38
Gabriel Almeida 
Subject: Team ratings
Team Tournament's games are counted in team ratings?

6. July 2007, 15:25:52
pauloaguia 
Subject: Re: Rated games
coan.net: thank you.
(Now to figure out a way to process the information out of 103 pages in one shot...)

6. July 2007, 14:16:19
coan.net 
Subject: Re: Rated games
pauloaguia: You can look at your BKR graph.

For example, your graph for Amazon Chess: http://brainking.com/en/BKRGraph?u=9839&tp=58

25 completed games, but 21 counted games (BKR Rated) - listed above the graph

6. July 2007, 11:26:17
pauloaguia 
Subject: Rated games
Is there anywhere on BK where we can see how many rated games we have finished of a certain game type?
On my profile there's a table with all the victories, losses and draws of the games I've finished, but that's for counted games. That is, it includes games that were counted but not rated, and games that have finished before 2 moves were made.

So, is there anywhere I can see how many rated games I finished for a certain game type?

6. July 2007, 09:43:44
Hrqls 
Subject: Re: How fortunate
kintori: please take this discussion to the general chat board, or to the board inside the fellowship.

this board is about brainking and its system, the problem you describe isnt with brainking but with the players. a draw offer can be made, a draw offer can be accepted, wether or not a player does one of those things is up to the players and not a decision for the brainking system.

any further posts on this board about this subject will be removed

6. July 2007, 04:26:50
The Col 
Subject: Re: Brainking issues
Rose: I got a two year membership for the price of one thanks to a code red

6. July 2007, 03:46:15
Rose 
Please lets get back to Brainking issues and take this to private chat or general chat. Thanks!

6. July 2007, 03:34:42
Vikings 
Subject: In the words of Tucker from "Something About Mary"
IT'S A CONSPIRACY MA-AA-AA-AN!

6. July 2007, 03:29:53
kintori 
Subject: Re: How fortunate
alanback: or thisor thisor this
or this is not well let me tell
mr or misses blocker
killing someone is very offensive to me
as i have been where it really happens
but you do not care as these smileys show

6. July 2007, 03:16:52
alanback 
Subject: How fortunate
That my social contract with BK allows me to hide users.

6. July 2007, 03:12:44
kintori 
Subject: Re: social contract
Modified by kintori (6. July 2007, 03:15:05)
danheg: \
this is at the core
player(sender) opponent(receiver)
as the game had not been started ie no moves
moves have to be made before a draw can be asked even GM draws have a number of moves made before the draw is given.
the social contract as such is this
the opponent: one, did this on his own without consulting the team as a whole or the captain, this is a team match
two, there was no attempt to ask the player if this was a mistake.
the second level is this, the ranking difference of 100+ between player and opponent
at the least opponent was just plan RUDE, at the other end he reverse cheated
in that he sandbagged player knowing that the draw offer was not a real offer and accepted so he would not have to play a much stronger player and get a 1/2 win for free. the worst kind of cheater coward
oh he has not yet resoponed though it did take him very long to accepot the draw

6. July 2007, 02:51:12
kintori 
Subject: Re: social contract
Modified by kintori (6. July 2007, 03:34:29)
emmett:
excuse me: this is not general, it is about addressing a grievance and this is the main discussion board i believed it would reach the correct venue to have the grievance dealt with but obviously i am wrong again as there has been only one person other than myself
once again, another game site that does not care about ethics, morals, or the sensibilities of other players, all you care about is that no one uses ****, ****, **** ,******* ,expletive, on and on really to bad

6. July 2007, 02:45:26
danheg 
Subject: Re: social contract
kintori: The player that sent the draw request would be the one at fault and not the one who accepted it.   Whether it was a joke (which would have been thoughtless for his/her team)  or a mistake (which can happen I guess even though it has to be confirmed) on the part fo the one sending it,  the decision to accept is not one that affects morality or honor.  The point is not to send a draw offer if it is not meant.  If it is a mistake in sending it,  it is the same as making a mistake in the game.

6. July 2007, 02:40:26
goodbyebking 
Subject: Re: social contract
kintori: General chat.

6. July 2007, 02:38:14
kintori 
Subject: Re: social contract
Modified by kintori (6. July 2007, 02:39:48)
alanback:
do you know why socrates took hemlock
i know you do not
do not look it up that would be breaking this social contract that we have started in this dialog

6. July 2007, 01:46:26
alanback 
Subject: Re: social contract
kintori:  I have been flippant in response to your comments, but I urge you to consider whether anyone else takes this so seriously or otherwise agrees with your conclusions.  My perspective may be wrong, but in my view you are wasting your intellectual powers on trivialities.

6. July 2007, 01:36:18
Eriisa 
Subject: Re: social contract
alanback: That's ok, we know how to enjoy the game.

6. July 2007, 01:26:31
alanback 
Subject: Re: social contract
kintori:  Thank you for proving my point :-)

6. July 2007, 01:15:25
kintori 
Subject: Re: social contract
alanback: 6:51 PM

No it is you whom doesn't understand what BRAINKING is about
This is not a game, it is a competition
For points, prestige, honor in ones own mind.
If you still do not understand then open the message smileys
As for the social contract: social contract - an implicit agreement among people that results in the organization of society; individual surrenders liberty in return for protection
Substitute natural desires, with liberty; this is what the opponent of this chess game has done.
He has decided that what he wants is more important the team or how it would effect the player and his team.
He broke the social contract when he acted on his own. And further even if it where not a team event but a single contest he did not check to see if this was a mistake by the player, because he did not want to play someone whom was 100+ points stronger than himself but get the 1/2 point, if you cannot see this then you are just like him.
Bill clinton did the same with the grand jury and bush and company also when they did not count all the votes,
Without this social contract I could reach into your computer and screw you
This did not come out of my head , hume and jefferson of which clinton is also named shaped the social contract
You are wrong to state that it is "
he existence of any "social contract", particularly one in which the terms are dictated by you"
I am just trying to follow, and act ethically there is to little of it in this world today, and it is easier to not on the net.

6. July 2007, 00:55:24
Eriisa 
Subject: this draw request was tantamount to break a leg for an actor
Good thing I don't play chess since I never heard of that practice either.

6. July 2007, 00:03:38
alanback 
Subject: Re: social contract
kintori:  Is there something in the concept of a "game" that escapes you?  You're taking this waaaay too seriously.  Moreover, I would dispute the existence of any "social contract", particularly one in which the terms are dictated by you.

I admit I have no knowledge of the situation you describe, and if I did I might be offended by a player's conduct.  But to elevate this to a moral level is overkill.

5. July 2007, 23:55:12
kintori 
Subject: social contract
We players, when we click a button to play a game on the net sign a social contract with the opponent.
This social contract is a means for the playing field to be level.
It keeps players honest and ethical.
This is even for so for the web venue.
It would appear that is not the case with some players at BRAINKING.
Case-in-point:
A team match was created by a big boss, a player's first team match and being team captain.
Well this player is somewhat of a jester and sent a draw request to his first opponent whom happened to be 100+ points less experienced, this draw request was tantamount to break a leg for an actor
This player never in his wildest dreams believed the opponent would accept
What made it really trouble-some was that the opponent did not consult the team captain nor did he send a query to his opponent as to whether this was in fact a true draw request.
Please keep in mind no move had been made in the game.
Further, this is a chess match to pit chess knowledge against knowledge and it is a team match which puts it in a class higher than single combat.
What this opponent has shown is that he cares nothing about the team, has no respect for other players, and is rude, mean, and empty.
The only reason this was done is because of the protection of the net.
No one can punish him for his acts.

5. July 2007, 00:24:49
toedder 
Subject: Re:
alanback: Exactly

4. July 2007, 23:29:29
alanback 
Subject: Re:
  Gordon Shumway:  Thanks, very informative!  Is that accessed through the "formatted" menu item on the Font Style menu?

4. July 2007, 22:07:54
stegosaurus 
Subject: Re:
Gordon Shumway: Ah, I'm using Opera.

4. July 2007, 22:06:25
Rose 
Subject: Re:
Gordon Shumway: One more reason for folks to switch to firefox!!! FF rules!

4. July 2007, 21:54:30
toedder 
Subject: Re:
kaluza: Oops - sorry, in Firefox 2.0 this results in the post having a scrollbar, not the whole page getting wider (at least with the "No fonts" layout). I have removed the example...

4. July 2007, 21:46:39
stegosaurus 
Subject: Re:
Gordon Shumway: Thank you for making the discussion board annoyingly wide.

4. July 2007, 21:16:15
toedder 
Subject: Re:
Modified by toedder (4. July 2007, 21:53:53)
alanback: <pre> is a (X)HTML element for pre-formatted text. The text is displayed in fixed-width font, and formatting information such as line feeds and leading spaces or tabs are preserved. So if you write somthing in one line without inserting a line break and put it in inside a <pre> element, it results in on line and doesn't get broken in parts.

4. July 2007, 20:43:01
alanback 
Subject: Re:
coan.net: Is pre another word for fixed-width  font?

4. July 2007, 15:49:14
coan.net 
I don't think typing in pre works if you are using the rich text editor - you have to click the pre button in rich text editor.

4. July 2007, 13:16:41
MadMonkey 
Subject: Re:
Jason: Hmmmm well i can see that works, but mine in he Madhouse do not now, and neither in my Notepad.........oh well

4. July 2007, 13:12:32
Jason 
Subject: Re:
MadMonkey: I havent read all the previous posts so maybe my post wont make sense.

but pre works for me still this pic below uses it
      _
      /(|
      ( :
      __\ \ _____
      (____) `|
      (____)| |
      (____).__|
      (___)__.|_____

4. July 2007, 11:41:18
MadMonkey 
Modified by MadMonkey (4. July 2007, 11:43:05)
Fencer: Could you have a look at my last post on the Madhouse Board. Its one with some Tournament results.
I set it out different from normal as you can see, by copying the URL locations & letting brainking convert them.
Just to make it all neat any tidy i used the 'pre' tag (you taught me lol), but it has no effect.
Is this down to me not using 'a href=' attribute and naming it myself or another reason ?


edited by me, just done a test, it appears the 'pre' tag no longer works

4. July 2007, 00:54:29
Eriisa 
Subject: Re: random seedings
MadMonkey: Silly monkey!



and Curious George used to be my favorite monkey! lol

now... back to topic...............

4. July 2007, 00:36:11
MadMonkey 
Subject: Re: random seedings
Eriisa: You can say that again lol (Deja Vu)

Monkeys playing

4. July 2007, 00:30:13
Eriisa 
Subject: Re: random seedings
Gordon Shumway: I just created a Single elimination for 4 tourney (posted on Tourney board). I put in for random seeding, random starting (when applicable) & 2 wins to advance.

I wonder how it will start that one out.

3. July 2007, 22:36:48
toedder 
Subject: Re: random seedings
joshi tm: But it indeed levels it up a bit.. In a normal game currently the Mancala stats are ca. 60% white, 4% draw and 36% black. In a 1 win match a player who starts with black has ca. 38% chance of winning (if we just look at the white/black advantage, not at player skills of course..), in a 2 wins match ca. 44% and in a 5 wins match it is ca. 47%, which is close to even.

3. July 2007, 21:33:43
Hrqls 
Subject: Re: Thought for Monday lol
MadMonkey: sometimes it seems to me that it works better when i wait a little longer before i hit the submit button .. so i select the dice, then wait, and then hit the button

3. July 2007, 20:16:51
Andersp 
Subject: Re: Thought for Monday lol
MadMonkey: Luckily the dice act as "random" for all players  

3. July 2007, 20:07:07
alanback 
Subject: Re: Thought for Monday lol
MadMonkey:  My pet peeve is the number of times I have kept a pair and rolled 3 dice without completing the 3 of a kind!

3. July 2007, 19:24:47
joshi tm 
Subject: Re: random seedings
Eriisa: In 2 win matches the same problem stands.

3. July 2007, 18:36:43
Eriisa 
Subject: Re: Thought for Monday lol
MadMonkey: LOL, I've seen that too. It burns me up worse than not rolling a 6 in Ludo! lol

3. July 2007, 18:36:33
Sylfest Strutle 
Subject: Re: Thought for Monday lol
inpassant: Always?

3. July 2007, 18:27:07
inpassant 
Subject: Re: Thought for Monday lol
MadMonkey: I found the same. Always the same number when you roll the dice.

3. July 2007, 18:24:03
MadMonkey 
Subject: Thought for Monday lol
Does anyone else ever wonder if sometimes in Poker the dice you select to roll do not actually seem to roll.
I think of the times i have rolled 2, 3, 4 or 5 dice and got exact the same numbers back.
Just seems to be a very much above average of probability (someone can work it out lol) that this is happening.
An observation really as i do not play a lot of Poker, someone who plays a lot would have a better idea i guess

3. July 2007, 17:57:51
Eriisa 
Subject: Re: random seedings
That's why I always make my Single Elimination tourneys now with 2 win matches to advance. Seemed like it just levels the playing field a bit.......

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