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Modified by pauloaguia (13. November 2007, 12:13:49)
rabbitoid: BrainKing.com (pauloaguia, 2007-10-25 09:43:34) I don't know what's keeping Fencer from puting it online, you'll have to ask him. But knowing how little he likes to work on side subjects, I'm sure he'll come up with something soon to get rid of that last step in the interviews process. Either that or he's waiting to have a ton of interviews to be published all at once
Fencer: I find fair enough that no game rules are changed unless there are pretty strong reasons to. But what procedure do you suggest for proving practically that a game can be improved ? "I've tried it with a friend and it was so much better" doesn't sound that convincing.
Dolittle: because the current interviewee chooses the next one from the list of most voted ones. Someone suggested that current interviewees select the next one and I went along for a while. But then I started thinking that I could risk making interviews for the same group a friends for a very long time... and it's easier to collect questions for people that others are curious about than it is for people who could be known by only a few. This way the community decides who they want to see interviewed and the current interviewee still has a word to say. And, if for nothing else, it helps to have a list of people to choose from in case the current interviewee can't make a choice for him/herself.
Sorry if this looks like it's being made up as I go long but I haven't been in the job for that long... and so I'm really making some things up as I go along
I am curious how this affects Fischer Clock games? Obviously, they have not timed out right now. However, any of them that were my turn when the site went down, now have a negative amount of hours in the "bank". (Though they had PLENTY when the site went down, as I am really good at keeping up with those now that I have DSL!!! ) When the time outs are turned back on, will these instantly time out when they come back to me?
Fencer: Hmm.. I just moved on one. Before the move it said I had negative 2 or 3 days. After the move, it says I have 1 day and 15 hours. So, maybe it won't be much of an issue?
rod03801: I think you are right. You know, I programmed the Fischer's Clock system more than a year ago, so I am not sure about all details of its BrainKing implementation.
Fencer - Thanksgiving holiday is this week in the US, and many people may be on vacation already (I was planning to be out of town starting today until next Monday, but those plans feel through)
But if they did, I would be in trouble with my games and such.
Since there might be many already on vacation for the holiday, since the site was down for awhile - any chance to keep time-out's off until next week (Tuesday, 27th would be good)
I can just see a lot of people in trouble if the time-outs are turned on too soon.
Ohh... something you don't see often: "Yesterday's most active player: (0 moves)"
coan.net: Well, it's set to restart timeouts after 48 hours now, but if you think it's necessary, I can change it to, uh, 200 hours? The only problem is that ponds are stopped too, so people might object that they cannot play next rounds until next week.
Fencer: Well I just worry about some people who had planned a vacation. My plan was to catch up on all my games, and then get my few remaining vacation days set just right to cover me until I got back. (And if I did leave, with the site down - I would have been behind with hopefully my auto-vacations saving me)
What you need is a tool to "reset time on all games" - so if something like this happens, before the time-out is lifed, all game times are set at the max. (So if it is a 5-day move game, the game is set to 5 days (for whoever turn it is waiting for), then time-outs turned back on). (Same with Fisher clock game)
I guess we can see what others think - but this week is a very busy travel week in the US, so I can see many not being on until early next week.
Jules: No, you misunderstood - I'm not asking for holidays to be placed back on the site - what I was saying was because of the site being down, there is a good possibility that players did not get a chance to catch up their games, or set vacation days to cover the days they will be gone since the site was down - and that in the US, there is a big holiday which many leave town. (one of the biggest travel weeks of the year in the US) So I'm not asking for holidays to be added back to the site, I just want to make sure that no one times out on games because of the site being down. The site being down should not be a reason anyone should lose a game in my opinion.
coan.net: Auto vacation works well, and I suspect most don't really care if they lose a few games. Otherwise it's setting up the possibility if the site goes down again for a few days we who are not having a national holiday to have to wait yonks.
was it after the last crash that LindaJ had a tournament to raise money to assist Fencer with the costs?...and if so is anybody going to raise money again to help Fencer with the cost (Don't ask how much I had to pay for the data restoration)
(hide) Want to play more games but you're having trouble decide which game to start? Enter a tournament with random games. (pauloaguia) (show all tips)