User Name: Password:
New User Registration
Moderator: Hrqls , coan.net , rod03801 
 BrainKing.com

Board for everybody who is interested in BrainKing itself, its structure, features and future.

If you experience connection or speed problems with BrainKing, please visit Host Tracker and check "BrainKing.com" accessibility from various sites around the world. It may answer whether an issue is caused by BrainKing itself or your local network (or ISP provider).

World Of Chess And Variants (videos from BrainKing): YouTube
Chess blog: LookIntoChess.com


Messages per page:
List of discussion boards
You are not allowed to post messages to this board. Minimum level of membership required for posting on this board is Brain Knight.
Mode: Everyone can post
Search in posts:  

<< <   224 225 226 227 228 229 230 231 232 233   > >>
7. June 2007, 15:49:21
Buz 
Subject: FENCER regarding backgammon
just wondering if in the near future you will be programming the system to return the move automatically to your self when your oponent does not have a valid move
regards Buz

7. June 2007, 12:05:25
inpassant 
Subject: Youtube videos
Nice feature, Fencer.

5. June 2007, 19:10:42
joshi tm 
Subject: Re: Auction
coan.net: I could not see the Auction's results, for the light bulb disappeared.

5. June 2007, 18:54:49
Andersp 
Subject: Re: Auction
joshi tm: -

5. June 2007, 18:54:00
coan.net 
Subject: Re: Auction
joshi tm: Looks like they chose to be private - http://brainking.com/en/Auction

But if you see a new black rook pop up soon, that may be a clue I would think.

5. June 2007, 18:09:47
joshi tm 
Subject: Auction
Who has won the Auction?

4. June 2007, 03:00:30
srnity 
Subject: Re: Apologies
TarantinoFan: Thought it was awfully quiet lately

4. June 2007, 02:54:33
TarantinoFan 
Subject: Apologies
I was offline for a couple of days with a corrupted hard drive!  Some of my games rolled over on auto-vacation (some with only one losing move left )

I would just like to offer my apologies to any of my opponents who have been waiting patiently for their games to be returned to them (or for their winners notice )  I should be back to making my average amount of moves for the next little while. Thankyou so much for your patience!

3. June 2007, 19:04:03
Bwild 
Subject: Czuch's interview
just had the oppurtunity to read it. great job and time well spent.

2. June 2007, 19:46:03
stegosaurus 
Subject: Re: Large tournament sections
Modified by stegosaurus (2. June 2007, 19:46:41)
When I was a knight/pawn, I calculated like this:

For tournaments with 1 game for each 2 players:
X = M - 1

For tournaments with 2 games for each 2 players:
X = (M - 1) * 2

M = maximum players per section
X = number of slots to set aside

2. June 2007, 18:26:59
Fencer 
Subject: Re: Large tournament sections
coan.net: Yeah, I want to do something like that.

2. June 2007, 18:25:47
goodbyebking 
Subject: Re:
Dolittle: Good question.

2. June 2007, 18:12:29
Dolittle 
Why are the interviews taking so long?

2. June 2007, 17:28:41
coan.net 
Subject: Large tournament sections
First idea is on the tournament description, start putting a line that says: "Pawns, Bishops, & Knights: XX Game spots are needed to start this tournament"

Currently - section size of 4-8 = 5 spots free (10 spots for 2 games per.)

Why not just do the following.

Section size of 9-13 = 10 spots free (20 for 2 games - which for a pawn, means NO current games)

Section size of 14-16 = 15 spots free (30 fo 2 games - with pawns not able to join)

31. May 2007, 07:28:08
Fencer 
Subject: Re: Action points
"Snoopy": They rest in peace.

31. May 2007, 05:37:22
ScrambledEggs 
Subject: Action points
anyone know what happened to them?

30. May 2007, 15:31:33
Fencer 
Subject: Re: game invitations filter
Jason: No, it's not.

30. May 2007, 15:19:08
Jason 
Subject: game invitations filter
Is the game invitation turn off working correctly ? i have been trying for days to turn off all invites

30. May 2007, 15:16:32
AbigailII 
If the border has a class name (different names for different games), people can change is to whatever colour they want with style sheets. ;-)

30. May 2007, 15:12:34
pauloaguia 
Subject: Re: Take back move and re-instate game
Fencer: good enough.
For future decisions like this one, if you want light colors, you can always pick the letters of the game name that are allowed in hex format and see what color comes from that.

30. May 2007, 15:08:24
Fencer 
Subject: Re: Take back move and re-instate game
pauloaguia: Too late, I've already used the Amazon Chess colour. Not activated yet.

30. May 2007, 15:07:05
pauloaguia 
Subject: Re: Take back move and re-instate game
Fencer: you read fast... I deleted my previous post after reading nabla's.
Will #eeeeff; do?

30. May 2007, 15:04:34
pauloaguia 
Subject: Re: Take back move and re-instate game
nabla: good idea

30. May 2007, 15:04:19
Fencer 
Subject: Re: Take back move and re-instate game
pauloaguia: Just send me a RGB code. Black is not good.

30. May 2007, 15:00:11
nabla 
Subject: Re: Take back move and re-instate game
Fencer: Sorry that I answered in your place

30. May 2007, 14:58:33
nabla 
Subject: Re: Take back move and re-instate game
pauloaguia: I think it was because colours are a matter of taste and he knew that some people would complain whatever the colour. But now you have made it a much simpler feature request : swap colours between Amazon Chess and Extinction Chess. No new colour involved, no complain - hopefully :-)

30. May 2007, 14:56:15
Fencer 
Subject: Re: Take back move and re-instate game
pauloaguia: Yes, it is. I still don't know the right colour.

30. May 2007, 14:55:12
pauloaguia 
Subject: Re: Take back move and re-instate game
joshi tm: yes... I never understood why Amazon Chess has a coloured border and Extintion Chess doesn't. The first one has no special rules to play (except for a different piece, which is rather obvious) while the second is easilly confused with regular chess...
But it's probably an extremly hard thing for even Fencer to change because, though it may seem like a simple request, many have asked for it befor, but to no avail...

30. May 2007, 14:17:43
joshi tm 
Subject: Re: Take back move and re-instate game
Gabriel Almeida: I've got also that problem, clicking faster the submit button than thinking. But on the other hand, at real life Chess tournaments the rules are clear, touching a piece === moving that piece, if allowed.

I do not like to win for time outs, but to play the long forgotten games over goes too far.

There's another problem, Extinction Chess still hasn't a colored border. It looks just like ordinary Chess, but last night I lost because I thought I could trade queens. I would like to play those games over, if my opponent would agree :(. And of course a disco flashing popup that says: ""WARNING THIS IS AN EXTINCTION CHESS GAME!!!!"" or a colored border is enough. :).

30. May 2007, 13:41:24
Gabriel Almeida 
Subject: Re: Take back move and re-instate game
nabla: Yes. I think an interesting "increase" in this hpothetic-possibility could be that a take back move should be asked before the next move of the other player. Sometimes it happens to me, speccially in checkers variants: notice a big mistake just after submiting my move!

30. May 2007, 13:14:26
nabla 
Subject: Re: Take back move and re-instate game
Gabriel Almeida: I am afraid that Abigail is right, it would be a real trouble-maker. The problem is that people have very different definitions of what a "distraction" is. For some, it would be to leave the king en prise in a chess variant without checkmate. For others, it would be to lose a pawn to a 5-move combination.

30. May 2007, 12:50:47
Fencer 
Subject: Re: Take back move and re-instate game
Gabriel Almeida: The official position is to make the auction system first.

30. May 2007, 12:49:19
Gabriel Almeida 
Subject: Re: Take back move and re-instate game
AbigailII: Yes, that's true. Some people forget they are ASKING something to his adversary. Anyway... well, I admiss this could be a "trouble-maker". I always accept a re-instate or a take back move, in those other 2 sites. I see no merit in winning points for distrations or for time-out, and I now much other people think like me, so it's hard for us, when we are playing, that we not even have the possibility to do it. There are advanges and disavantages on those stuffs, I know. Just wanted to know what's the "oficcial position" of Brainking.

30. May 2007, 12:39:25
AbigailII 
Subject: Re: Take back move and re-instate game
Gabriel Almeida: Nooooooo. Then you will get people calling other people names because their moves aren't granted to be taken back.

30. May 2007, 12:26:44
Fencer 
Subject: Re: Take back move and re-instate game
Gabriel Almeida: It could be possible only if BKRs are not changed by the timeout.

30. May 2007, 12:25:17
Gabriel Almeida 
Subject: Take back move and re-instate game
I bet those questions have been already asked, but... in my opinion, Brainking should have the possibility to take back last move, as in Kurnik (of course, if both players agree with it), such as the possibility to re-instate the game lost for time-out (once again, depending to both players agreement). Don't you think?
Fencer, is this a possibility in the future?

30. May 2007, 02:16:58
inpassant 
Subject: Re:
Modified by inpassant (30. May 2007, 02:18:11)
coan.net: Thanks. I haven't seen the pond board.

29. May 2007, 23:51:11
coan.net 
Subject: Re:
inpassant: If an opponenet has 0 points left, their bid for the next round will be 0 - so any bid of 1 or above should stay in until the next round. Don't forget about highest bid still gets the 500 point bonus.

More questions? Check out the Run Around the Pond Board: http://brainking.com/en/Board?bc=77

29. May 2007, 22:29:55
inpassant 
Modified by inpassant (29. May 2007, 22:32:36)
One question: in a pond (run around the pond) an opponent has 0 points for the current round. If I use 1 point will I fall to the pond? The next to the last player has 41 points...

29. May 2007, 13:29:05
pauloaguia 
Subject: Re:
Family Man: but since most stairs are 2-game matches, you must wait for the second game to finish before you are declared the winner of that match.

29. May 2007, 12:21:55
Vikings 
Subject: Re:
Family Man: yes

29. May 2007, 12:09:03
Family Man 
Subject: Re:
pauloaguia: What about a stairs game? Do you advance in the stairs on a game that times out with less than 2 moves?

29. May 2007, 11:40:03
pauloaguia 
Subject: Re:
Family Man: Games that finish before 2 moves don't affect your BKR

29. May 2007, 03:06:40
rod03801 
Subject: Re:
Modified by rod03801 (29. May 2007, 03:10:18)
Family Man: it was probably part of a multi game match. Or it was the first move...

29. May 2007, 03:02:37
Family Man 
I just had a message about a finished game report, and it didnt show my change in BKR like it normally does? It was a game my opponent timed out on, I dont know if that is what is different from other reports that tell me the change in my BKR?

29. May 2007, 02:40:25
pattypoo 
Subject: Re:
Dolittle: i thought vacation days went on forever. Even games that are suppose to be moved in three days. They last forever too!! :)

28. May 2007, 17:12:27
Eriisa 
Subject: Re: Customs
"Snoopy": oh, trust me, I believe it!!!

28. May 2007, 14:52:20
ScrambledEggs 
Subject: Re: Fencer
Eriisa:
i remember getting a Christmas present send from the states mid December i got it May 15th..lol
why first it got stuck in American customs then it was held up 3 months in English customs
crazy or what!!!!

28. May 2007, 13:35:29
Eriisa 
Subject: Re: Fencer
Bernice: If they use the Post Office, it should get better from the USA. They changed and now International packages seem to be only Express or Priority.

Course, the tracking still isnt so hot with them. Most of my packages to AU get there within 2 weeks.

28. May 2007, 11:08:18
Bernice 
Subject: Re: Fencer
Fencer: of course :) but what exciting things are happening here :)

<< <   224 225 226 227 228 229 230 231 232 233   > >>
Date and time
Friends online
Favourite boards
Fellowships
Tip of the day
Copyright © 2002 - 2025 Filip Rachunek, all rights reserved.
Back to the top