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31. March 2019, 19:34:58
Roberto Silva 
Subject: Re:
DeaD man WalkiN: Maybe they mean something like backgammon? With two dice moving two seperate pieces? That would be interesting.

8. August 2018, 18:45:18
Roberto Silva 
Subject: Re: stop abuse
zorba69: You always have the choice of not accepting their game proposals...

20. January 2018, 15:25:43
Roberto Silva 
Subject: Re:
Carnie: Your profile says your membership ends in February, and there's nothing after that. Seems to me that the transaction didn't go through, or there was some other error. But if someone else buys a membership for you, doesn't Fencer have to do it manually?

7. November 2017, 02:28:47
Roberto Silva 
Subject: Re: Thousands of games and years to play one round of a tourney
playBunny: People are signing up for whatever amount of games that they can handle, under the time limits provided. If they sign up for games with a "7 days per move" limit, it's because they expect to make a move once every 7 days. What they do with the amount of time in between is their own business, if they choose to play 1000 different games in the meantime, it's entirely their business, and you have no right to tell them what to do with their lives.

There are people who like to play fast, there are people who like to play slow. The game caters to all, everyone can chose the game speed they like.

But when you sign up for slow games, and then complain that people are playing slowly, then you are complaining about a problem you created for yourself. It's not other players' fault that you signed up for those games under false expectations. Demanding that other people cater to your own time preferences, even though they went to the trouble of specifically choosing time limits where they didn't have to, is quite arrogant and disrespectful. The world doesn't revolve around you and what you like or think is 'right'.

IF YOU DON'T LIKE SLOW PLAYERS, DON'T SIGN UP FOR SLOW GAMES! If you sign up for slow games, people are going to play slowly, because that's the very reason why they signed up for those games in the first place. Again, I can't see what's so hard to understand about this basic fact.

5. November 2017, 22:35:32
Roberto Silva 
Subject: Re: Thousands of games and years to play one round of a tourney
playBunny: That's what different time limits are for. If you sign up for a "7 days per move" game, then complain that people are taking 7 days per move, you shouldn't have signed up for them in the first place. Why is that hard to understand?

The site allows all possibilities for people to sign up for time limits they are comfortable with (with vacation days to cover for any unseen emergencies, so you can sign up for short time limits without fear of losing games if you get sick or the like).

I'm getting sick and tired of all this constant whining of people who sign up for time limits they don't like and then complain when people aren't playing fast enough for their liking. You had that choice when signing up! Thinking people should have to give up their very busy lives to indulge you in some silly game seems quite arrogant and disrespecful to me.

13. April 2017, 17:10:50
Roberto Silva 
Subject: Re:
grenvthompson: Or cancel the page loading once the game board is loaded, as whatever is left isn't realy relevant - works on chrome at least.

11. April 2017, 22:03:37
Roberto Silva 
Subject: Re: scrolling problem
grenvthompson: If you can't move the scroll bar with the mouse wheel, chances are the page still hasn't finished loading so it's sort of locked. The pages on this site tend to take longer to load than most.

18. February 2017, 20:33:12
Roberto Silva 
Subject: Re:
happyjuggler0: The first time you buy a yearly membership you get 10 bonus vacation days, EVEN if you're already a rook, though you can never have more than the original 35. That can happen only once a year, as far as I know.

15. February 2017, 18:46:35
Roberto Silva 
Subject: Re:
Mélusine: Most chess, checkers and gammon type games work fine (except for loop chess, where you can't reuse captured pieces because you can't see them, and maybe Xiangqi and Shogi, not sure).

Most other games don't work, but as stated, any phone browser should work fine.

9. January 2017, 21:12:34
Roberto Silva 
Subject: Re:
furbster: That the most recent paid memberships are recent (you don't say?) says nothing about how the rate of renewals compares to before.

8. April 2016, 22:47:26
Roberto Silva 
Subject: Re:
rod03801: Same here. I'm just 2 codes away from completing it. I still have a membership until 2021, so no reason to hurry and spend money unless it's to complete the achievement.

4. April 2016, 06:23:16
Roberto Silva 
Subject: Re: Do I have too many games running?
Bernice: Well you're not the same as you're still a rook.

6. January 2016, 22:28:50
Roberto Silva 
Subject: Re: What's the point of asking if he'll be speachless?
speachless: ...hides into a corner until it's safe ...

Sorry?

5. January 2016, 21:19:53
Roberto Silva 
Subject: Re: What's the point of asking if he'll be speachless?
Aganju: Lies! Everybody knows there are no girls on the internet.

4. January 2016, 23:15:21
Roberto Silva 
Subject: Re: Tick tock
furbster: What's the point of asking if he'll be speachless?

9. September 2015, 20:41:33
Roberto Silva 
Subject: Re: New Features??
thechosen0ne: The site itself is not dead in the sense that people are logging in every day to play games. But I don't think the creator is planning any new changes other than maybe an occasional bugfix.

31. August 2015, 01:03:15
Roberto Silva 
Subject: Re:
Aganju: I know that. But I sure would like to know why...

29. August 2015, 20:28:15
Roberto Silva 
Bernice: "why is it I feel like we have had all this conversation before????:"

Because the problem has yet to be solved. Just because you're tired of hearing something doesn't mean it stopped being true.

But I still would like to know why people feel they should have the right to impose their style of play onto everybody else (people who complain about others moving slowly are another example of this), and even worse, why the admin agrees with them. If poeple don't want to use autopass, then don't use it, but what gives them the right to say that other people are not allowed to use it on their own moves?

27. August 2015, 22:46:58
Roberto Silva 
Subject: Re:
Walter Montego: Totally agreed, Ludo desperately needs an autopass system. It's also completely ridiculous that if someone doesn't want to use autopass, they have the right to prevent everyone else from using it when playing against them. It should be up to each person to decide whether to use autopass on their own moves, the anti-autopass brigade shouldn't have the right to dictate their terms to everybody else.

It also amazes me how many people seem unable to understand the concept of randomness, expecting randomness to mean no patterns can arise ever. True randomness means precisely that patterns can in fact emerge every once in a while. Of course, the human brain is set up so as to try and look for patterns wherever it can, which is why so many silly superstitions abound...

19. December 2014, 19:59:12
Roberto Silva 
Subject: Re:
Gabriel Almeida: There are no girls on the internet. Those who claim to be one are actually undercover FBI agents.

27. November 2014, 23:38:44
Roberto Silva 
Subject: Re: yeah!
happyjuggler0: Does that mean round 2 will have to be reset and replayed?

Make that 12 years then...

25. September 2014, 22:41:49
Roberto Silva 
Subject: Re:
ThunderGr: I got a message in my events box saying "You are the winner of the tournament". Just that line, no tournament name or link or anything (nor do I remember recently winning anything).

10. August 2014, 01:05:51
Roberto Silva 
Subject: Re: Tumble weed rolls through...
Dice Cheater: " I'm simply not interested in playing matches that last a year or more."

Then DON'T join games with time controls that allow that to happen. You've been told that plenty of times. Why do you keep blaming players for your inability to understand the site rules?

If a player has 7 days to make a rule, he's entirely within his right to take 7 days to make a move. Whatever else he does during those 7 days is his business. Why should he have to interrupt his personal and professional life to come here and indulge you?

13. June 2014, 22:11:53
Roberto Silva 
I think the problem here is people don't seem to understand that Brainking is not supposed to be a replacement for board games, it's supposed to be a replacement to "mail chess" - that old system where you'd send an e-mail to a friend with your move, then he'd e-mail you back with the next move, and so on. If you expect to play an entire game from start to finish in half an hour, then I'm sorry but you're on the wrong site. And that isn't the players' fault, they play on the site the way it's meant to be played.

3. June 2014, 20:06:20
Roberto Silva 
Subject: Re: issue with Fischer's clock
Fencer: What seems weird is that this sequence of errors seems to always happen between the same 2 players...

1. June 2014, 22:38:25
Roberto Silva 
Subject: Re: vacation
baddessi: Actually, I don't think you can anymore, it's auto-vacation for everyone after the last change. But I could be wrong.

26. May 2014, 22:37:17
Roberto Silva 
Subject: Re: Fischer's clock
BGBedlam: Indeed

20. May 2014, 22:29:57
Roberto Silva 
Subject: Re:
Pedro Martínez: If a few of my games diappeared, I probably wouldn't notice...

3. February 2014, 22:59:35
Roberto Silva 
Subject: Re: Fevga Rule
cd power: on the subject of perpetual check, with the exception of stalemate, no other draw rules are enforced by the server.

21. October 2013, 23:59:51
Roberto Silva 
Subject: Re: What next?
crosseyed: I'm quite sure we've been past that. I think I recall someone asking for the option to block players that have locked the in-game chat.

21. August 2013, 19:31:59
Roberto Silva 
Subject: Re: Undoing a move within 3 or so minutes.
jadarite: You can do everything you said already with the current system, where you can click on a move, see the effects it will have on the board position, go away and have dinner if you want, then come back and cancel the move if you don't like it. So long as you don't submit the move before being 100% sure that's what you want, you can do anything you want with the board.

And I'll be blunt: if you submit the move without checking it properly, then you're doing things wrong, and the developer shouldn't have to waste precious time and energy compensating for your own inability to use the game features that are already there.

16. August 2013, 01:21:58
Roberto Silva 
Subject: Re: Gold Token
Aganju: well your opponent can then time out as well, and so on. Not sure if there's a limit or not.

26. June 2013, 00:38:53
Roberto Silva 
Subject: Re: don't have a mobile phone
The Col:

23. May 2013, 18:50:43
Roberto Silva 
Subject: Re: pop ups blocked here
Sir_Zane: Weird, I've never heard of Brainiking using popus.

1. May 2013, 22:42:47
Roberto Silva 
Subject: Re: Poor form?
JerNYC: Agreed. I would only see the point of resigning if you are limited in the number of games or are needlessly dragging down a tournament. Otherwise, what's one more game?

But maybe that's me, as I play in Brainking for the fun of playing games, not for the BKR or number of wins.

26. April 2013, 16:16:17
Roberto Silva 
Subject: Re: Autopass
thechosen0ne: Just one more thing, autopass only works if both players have it set to on.

25. April 2013, 18:54:59
Roberto Silva 
Subject: Re: Autopass
thechosen0ne: Some games (like backgammon), there are positions when a player can't make a move and needs to "pass". If autopass is turned off, you have to enter the game and make a "pass" move, then your opponent makes the next move. If autopass is turned on, the system passes automatically and your opponent makes the next move.

12. March 2013, 02:37:11
Roberto Silva 
Subject: Re: Vacation Days
Aganju: or "Fixed Weekends only"

21. February 2013, 19:59:45
Roberto Silva 
Subject: Re: Longest match
rod03801: Shows you how much I know. I never create new games on Brainking, just join existing tournaments, so I didn't know it wasn't possible.

20. February 2013, 19:25:25
Roberto Silva 
Subject: Re: Longest match
Fencer: I think you've lost me now...

20. February 2013, 18:38:16
Roberto Silva 
Subject: Re: Longest match
Modified by Roberto Silva (20. February 2013, 18:39:19)
Aganju: In Brainking's defense, I'd think "no one will play a match with more than 255 games" was a reasonable programming assumption... You'd need double server capacity to store the games on a 2-byte counter right?

8. February 2013, 16:32:54
Roberto Silva 
Subject: Re: Connect4
SL-Mark: Maybe. I've only played any variant of that game once or twice I think, so can't really say anything about it.

7. February 2013, 21:07:41
Roberto Silva 
Subject: Re: Connect4
Marshmud: No turn-based game is ever balanced. For every game either moving first or moving second is a better option, and master players will exploit that easily. Even chess is unbalanced in favor of white, and between grandmasters a black player can be quite happy if he gets even a draw.

However, if you check the stats for the other games mentioned (Maharajah, Horde Chess, Battleboat Plus, etc.) you will see that those games are so unbalanced that one side automatically has a huge advantage. It's not that a highly skilled player can exploit a bias in the game, but that the game is heavily loaded against one side regardless of skill or ability.

7. February 2013, 14:21:03
Roberto Silva 
Subject: Re: Connect4
Hrqls:
white 34313 (51.78 %)
black 31472 (47.49 %)

You sure about that?

6. February 2013, 18:46:53
Roberto Silva 
Subject: Re: Mancala
Carpe Diem: Horde chess is another example of imbalance. I think the only effective solution to that is to only play 2-game matches for those games. Of course that's a problem with random game tournaments.

4. February 2013, 17:38:29
Roberto Silva 
From the feedback so far, it seems most people in Europe but one are doing fine, whereas most people in America/Australia are having problems. Like I said, I'm not a bandwith expert.

3. February 2013, 22:25:03
Roberto Silva 
Subject: Re:
Aganju: Weird.

3. February 2013, 22:15:18
Roberto Silva 
Modified by Roberto Silva (3. February 2013, 22:15:40)
For what it's worth, it's working fine for me.

Seems to happen every once in a while that a certain area of the world has trouble connecting here while another area is fine, then another time it's the other way around. Not a network expert so can't pinpoint the reason.

22. January 2013, 00:19:44
Roberto Silva 
Subject: Re:
Modified by Roberto Silva (22. January 2013, 00:21:08)
Marshmud: Maybe they were rooks when they signed up?

Or maybe the games only blocks them if they're already on a running tournament? If it's the latter it's a bug...

30. October 2012, 17:29:42
Roberto Silva 
Subject: Re:
Artful Dodger: Awesome Fail

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