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I like Camelot. Although you have to be alert, for else a foul move often counts as 7 captured pieces. I think this hyper Camelot version should be added too ;)
joshi tm:Thanks for your comments, joshi. When I invented the Camelot variant of Camette, I never seriously expected it to avoid being "solved" for too long a period of time. It appears, though, that 10 of the 22 possible first moves for White actually result in an equal battle--I was pleasently surprised!
joshi tm: Camette has not been solved at any of the three possible levels (ultra-weak, weak, or strong). However, in order for that to be true, White must choose one of the 10 opening moves (out of a possible 24) that do not result in forced loss. Speaking of Checkers and Chess, by the way, as you may know, Checkers was weakly solved in 2007: it's a draw.
Modified by joshi tm (14. February 2009, 22:56:40)
MrWCF: I read about the checkers game indeed it was weakly solved. I study maths, pity I did not learn anything about interesting Game Theories. What does the solving levels mean? By what perfect play, the games always draw?
Edit: I see the game board has lots more sides, piece connot be captured that easy. Interesting...