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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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18. October 2004, 21:23:33
x7x7x7x7x7 
Subject: Re:
Pig Latin, maybe?

18. October 2004, 21:24:43
Stevie 
Double dutch? LOL oops wait that is CF

19. October 2004, 02:48:40
Orlandu 
Subject: Abalone or Dominoes?
What do you all and fencer think of having Dominoes or Abalone Game... 2 of the best played... And what about Battle Ship outline... Trying to Outline the boats instead hitting them with a 5 hit accident limit?

19. October 2004, 07:03:47
ThomasBarnes 
Subject: Espionage
If a 4 attacks a 5 and loses, shouldn't the 5 become revealed? Also if a 3 attacks a 4 and loses, the 4 should be revealed, shouldn't it? If it can be "only one thing", like when 4 takes 4 or 3 takes 3, should not the winning piece of your enemy be made clear?

19. October 2004, 08:04:01
Kevin 
Subject: Jump to Game#, Player#
Modified by Kevin (19. October 2004, 08:08:26)
How about forms somewhere on each page (at the bottom, at the top, wherever) where we can type in a number to jump to a certain game, or a certain Player's profile (by player number, of course).

It would be a quick way to go to a game if you know the number (like when someone posts the number on a DB), or to go to someone's profile for which you know the number.

Or like what they have on GoldToken works good - a Jump to Game# is listed at the bottom of each page (right above the Copyright) and the Jump to player (they use player name, but either would work) is at the bottom of each profile.

19. October 2004, 08:53:51
ughaibu 
It would be nice to have the date and time at which a game was offered on the waiting page.

19. October 2004, 14:49:58
grenv 
Subject: Re: Espionage
If 4 attacks and loses then I could understand revealing the 5, saves time tracking it.

However if a 3 attacks and loses, the piece may be 4 or 5 so how would you know.

Ideally we would be able to "mark" the enemy pieces with what we know or suspect.

19. October 2004, 15:18:36
grenv 
but you know anyway in some cases, so why make us track it in the notes? Once again I think marking the pieces is best if possible (same as notes but in a better place), though may not be easy to implement

19. October 2004, 15:42:47
pauloaguia 
If a 4 attacks and looses it's not necessarilly a 5. Think about it...

19. October 2004, 15:43:29
Fencer 
Yes, think about it and move the discussion to Espionage board.

19. October 2004, 18:49:40
bwildman 
Subject: auto vacation
does this work if a person is on site and playing their games?

19. October 2004, 19:11:28
Fencer 
Yes.

19. October 2004, 19:16:47
bwildman 
ok

19. October 2004, 20:03:45
Orlandu 
Subject: Games...
Dominoes, Abalone, Battle ship outline...
Get the picture?

20. October 2004, 08:23:17
Fencer 
Daniel: You must wait until the tasks mentioned at this page top are done.

21. October 2004, 02:36:52
Mr B 
Subject: Credit for gammon & Back Gammon
And what is the "pirority" for credit for a Gammon of Back Gammon?

21. October 2004, 07:43:29
Kevin 
Modified by Kevin (21. October 2004, 07:44:43)
Right now, considering there are only single games, a gammon and backgammon are just a normal win.

Do not get the "n-point" matches currently on this site confused with those of backgammon with the cube. The "n-point" matches here currently are just a series of single games, played until one player reaches the set number of points (win = 1 pt, draw = 1/2 pt).

If you mean "How soon are we getting the cube?", right after "BKR history and graphs." and "Bug #19." (Display a player's games with me only).

21. October 2004, 15:57:06
bumble 
Subject: Re: Espionage
Skyking, perhaps you'd find it better to post this on the Espionage db - there's quite a conversation going on there!

21. October 2004, 16:16:03
Orlandu 
Subject: Ludo
Ludo is a great game to bring to the site... It should be redesign since you can only play 2 instead of 4... or you can play 2 different colors...

21. October 2004, 18:24:35
Mr B 
Subject: Re: Points for gammon & back gammon
Well that's the point......if playing a "match" of x points wins, if you get the gammon or back gammon you get the extra points...as per the rules of Back Gammon.

21. October 2004, 18:26:51
coan.net 
I think you are confusing "match of points" with a "doubling cube".

In the current match of points, there is not cube - which mean there are no gammons or back gammons.

Once the cube is introduced here, then those games will start to see gammons & backgammons... as per the rules of Backgammon.

21. October 2004, 18:32:30
x7x7x7x7x7 
Subject: Request for clarification...
Will it replace the single point matches, or will it be a seperate "Pro Backgammon", like on IYT?

21. October 2004, 18:38:02
bumble 
Subject: Re: Request for clarification...
Seperate.

21. October 2004, 18:53:04
Mr B 
Subject: Re: points for gammon etc..
Cube or no cube,(cube is better) a gammon/backgammon still gets you extra points. Moot point for a single game but Back Gammon players worldwide "live" for this side of the game...getting a gammon/backgammon on your opponent.

21. October 2004, 19:20:58
grenv 
Subject: Re: points for gammon etc..
I agree. Points for gammons and backgammons is one thing, cube is quite another.

You should always get double points for a gammon and triple for a backgammon in a match, even when the cube is not used.

22. October 2004, 15:09:52
Hrqls 
Subject: unread messages
when i go into a board and see more than 50 messages unread i have more than 1 page of unread message on that board

(i can change the amount of messages per page, but 50 is nice, maybe even too much :))

when i then go to page 2 to start with the oldest new message all of the messages on page 2 are marked as not-new already since i already was at that board at page one .. is there a way to start at the oldest new message ?

22. October 2004, 15:48:48
pauloaguia 
Subject: Re: unread messages
well, right now, whenever that happens to me, instead of clicking the board link I copy it to the address bar and add, at the end, something like &bms=50 (or whatever number I want it to start at).
Interestingly enough, when I later click the link to go to the first page of the board, the messages still appear marked as unread :)

But I'd like to be able to click the red number ando go to the last message automatically just like you...

22. October 2004, 15:50:15
Hrqls 
Subject: Re: unread messages
nice work around .. thanks .. will use that for the time being :) (?) :)

22. October 2004, 16:22:08
Summertop 
Subject: Fellowships
I would like a new "Membership Rank" in the fellowships. Currently there is "Big Boss", "Manager", and "Member". I would like to see either "Asst. Boss" or "Small Boss". This membership Rank would have all of the privileges of "Manager" plus the ability to invite and accept new members.

22. October 2004, 16:26:12
coan.net 
Subject: Re: Fellowships
That was discussed before somewhere, but I'm for that idea.

Have a "Little Boss" which can do everything the BIG BOSS can do EXCEPT they can not delete the fellowship.

Maybe also not be able to remove a member from the fellowship (let BIG BOSS do that), but send invites, accept new players, creat tournaments, etc.... would be very helpful.

22. October 2004, 19:47:49
harley 
Subject: Re: unread messages
Don't forget, you can always change your page to have 100 messages per page.

22. October 2004, 20:07:45
pauloaguia 
what if the unread messages are 158? ;)

22. October 2004, 20:17:07
harley 
Ha ha, it only works up to 100! :oP
But I find 100 per page is usually enough to avoid having to go to page 2!

22. October 2004, 21:47:34
Maxxina 
Yea , go for page two , but there you dont see what is new . you must remeber what you read last , fencer any idea with it . ? :]

23. October 2004, 00:51:49
rod03801 
I run into that problem a lot too. Even with it set at 100 msgs per page. I too, have been wishing that there was some way for the unread messages on page 2 to still be listed as "New!"

23. October 2004, 04:06:45
Vikings 
I just do the math, example, I am set up for 35 per page, if it has 60 messages, I go to page two and count 10 from the bottom

23. October 2004, 05:31:49
rod03801 
Well of course. I'm sure that is what most people do. Math isn't a problem for me at all. An easier way was just being discussed..

23. October 2004, 12:17:34
WhisperzQ 
I have one group with 6901 uread mesages, guess I might not catch up on all of them. What really astounds me is that there are many who will have read them all!

24. October 2004, 18:23:04
Hrqls 
dont you have to feel bad for the mods sometimes .. they have to read all of them :)

25. October 2004, 00:05:43
Skyking 
Subject: Re: Espionage
Thaomas Barnes started this post so tell him

25. October 2004, 00:45:19
danoschek 
Subject: espionage
for the spirit of the game, again
I plaid for no more help features or,
make it a different game, e.g. radar espionage ~*~

25. October 2004, 21:06:12
The Hunter 
Subject: an idea I had while bored.
Modified by The Hunter (25. October 2004, 21:09:06)
what do you think of a battle boats game that was just like the normal one except there would be three stars randomly placed on the bored after set up. If your opponent hits one of the stars he or she would then get to make five shots instead of one on the next turn. Or perhaps there could be two white stars that give you that option and one black star that would give it to your opponent instead. doesn't have to be stars though, it could be a plane or something else.

just an idea.

25. October 2004, 22:42:48
vitalik 
Is it possible to add trendline to BKR history graph?

26. October 2004, 16:56:19
x7x7x7x7x7 
Subject: I know this is controversial, but...
I think Gin Rummy could work on this site.

26. October 2004, 17:08:26
Antje 
how about Monopoly? :o))

26. October 2004, 18:37:39
Brian1971 
How about parchessi?? ;-)

26. October 2004, 18:44:46
x7x7x7x7x7 
Tiddley WInks? :)

26. October 2004, 18:50:50
Brian1971 
Sorry! ???

26. October 2004, 19:52:22
bwildman 
how about Bird Chess?
there seems to be alot of speculations on the game...is it possible to implement it here?

26. October 2004, 21:50:12
Orlandu 
Outline battleboats, TRAX, Abalone?

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