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I think, it'd be great, if we had such feature for whenever there is a forced move. We have auto pass for backgammon and it works fine. Why not extend it?
I am hopeful that there will computer analysis of games so that one may learn where one went wrong.I don't trust my own analysis or that of any man or woman.We live in the age of machines.
Turns out I am correct. an (X) number of games match is the total number of games ...IMHO the match should end when one player can no longer win or tie the match. SO THERE!
Aganju: I'm not the biggest proponent for auto pass for Ludo, but I think it has been shown that this argument isn't huge. We already have it for backgammon, and it seems to work well. So it seems like it might be appropriate for Ludo too.
Carnie: i think this was asked before (I'm all for it!) One of the issues that was brought up was that you might come back to a game that you don't recognize because it could have moved twenty or thirty times (while you were trying for a roll you can move).
I dream for an «embassy loop» and a «Grand chess loop» respecting the Shogi drop rule. That say not droping a pawn if that doubles the pawn on a column.
I think we then will reach the highest complexity in chess.
I put up 6 invitations to play Backgammon, with the message "Please do not accept more than 2 games" (I like to play a variety of opponents, who might have different active time-of-day). One player then accepted all 6 games, despite my message. Is there some way to cancel some of these games? The player in question does not reply to any messages, not even to apologise for accepting all 6 games, even when I have translated the messages to his own language. (Needless to say he/she has now been added to my "blocked user" list, so it won't happen again, but I'd love to be able to just delete the unwanted games.)
I am playing in a tournament where one section is finished, and the other section, where there is already a winner, has two games which looks like they could take another year or more to finish at the current rate. Now I might not live that long, which will drag out the tournament another three years as everybody waits for ME to move. Is there SOME way to get a tournament moving when the players who are holding it up have ABSOLUTELY NO CHANCE OF MOVING TO THE NEXT ROUND! This is sooooooo frustrating and totally unnecessary!
We do have knight relay chess I see but not relay chess. That is any piece inclu. the king that is protected by another piece can move either as the piece protecting it or use it own moves.
small example from the beginning position the knights both can move as rooks or as knights.
There are two general types of scoring system of Go.
Area scoring (including Chinese): A player's score is the number of stones that the player has on the board, plus the number of empty intersections surrounded by that player's stones. Territory scoring (including Japanese and Korean): In the course of the game, each player retains the stones they capture, termed prisoners. Any dead stones removed at the end of the game become prisoners. The score is the number of empty points enclosed by a player's stones, plus the number of prisoners captured by that player.
I want to use Area scoring in brainking.com. Because area scoring is understandable for beginners.
If there is disagreement about which stones are dead, then under area scoring rules, the players simply resume play to resolve the matter. The score is computed using the position after the next time the players pass consecutively. Under territory scoring, the rules are considerably more complex.
This version uses No dice per say, but it does use all 21 possible dice rolls though. But its strategic in that you can choose any available dice roll. Once you use it...its gone. Once you roll a 6-6 you cannot roll it again. Until every other roll has been used.
There is a handicap feature for shogi games, but it appears that it can't be used for tournaments. I'd like to try a tournament in which the players each play one game giving and one game taking a handicap against each opponent. How difficult would it be to set that up?
Please add DiceCheckers: dice 1 - no move 2,3 - move or hit to the side of vertical 1 4,5 - move or hit to the side of vertical 8 6 - move or hit to any vertical
(hide) Do you keep losing on timeouts? Paying members can activate Automatic Vacation to automatically set vacation days when they would timeout. (pauloaguia) (show all tips)