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Fencer: sounds good, Filip (i say, having just taken yet another screenshot of yet another hyper backgammon game (#4697746) in which both my opponent and i had the same first rolls...just as happened in the last hyper backgammon game i started before that - yesterday, game #4692215)).
and for the record, i play poker at Full Tilt and Ultimate Bet, and used to play at Live Poker when their Mac software worked, and i never had any complaints about their deals. they seem obviously random to me (and i don't know about Live Poker, but Full Tilt's and Ultimate Bet's shuffles i know to be monitored by outside agencies). but the un-randomness of die rolls on BK is very - and i mean VERY - obvious to me and to several people i play with. real dice just do *not* roll the same, twice in a row, 85 or 90 percent of the time...but at least on the first two moves of each game, BK dice do. heck, if you want, i'll start logging real statistics with my game numbers and let you know what the percentage of identical first rolls really is. i promise it will be very high.
or heck, if you really want to see this in action, just put move logs next to backgammon games that show the die rolls for each turn. *then* you and everybody else will see the pattern in black-and-white.
i'm glad to hear the game models are being rewritten. sounds like it might address this issue.
(hide) If you want to play a game with an opponent of a similar level, you can define a required BKR range for a new game invitation. Then nobody with a BKR outside this range will be able to see/accept it. (Katechka) (show all tips)