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Just a thought about Frogs Legs. Those who play the game a lot will know that after a bit it comes to a stage of filling in squares that have no use, VERY time consuming
How about an option similar to Pass this move (in Go), as in if both players agree, all squares that will not disclose any Frog, get marked in, and the next proper move is taken by who's ever go it would of been if both players had made these moves
Would certainly speed up the game , of course BOTH players must agree before it can happen
MadMonkey: One solution would be if both players agree not to "waste" shots - where their shot will not at least uncover something new.
Myself, I never try to waste shots UNLESS my opponent does first... and then i just follow suit. I hate that part of the game, but if my opponents want to play that way.... then I will play that way..... even though it is a much funner game when it is not played that way.
coan.net: ....even though it is a much funner game when it is not played that way
Yeah, and some people think chess is a much funnier game if you let capture you queen.
With frog legs, revealing anything may cost you the game. Which is why I prefer to play moves that do not reveal anything. I agree that this is incredibly boring, but that, IMO, just shows games shouldn't be added to this site without proper testing.
Fencer: What makes you think "Frog Legs" can't be played OTB? You'd just do what they did when they played "Kriegspiel" long before computers where common place.
In the case of Frog Legs, all you need is three people and some scraps of paper. One referee that will assign the frogs and call out the hits/number of adjacent frogs, and two players.
But since this is a feature board, here's my frog legs/finder feature request: can squares that have been "guessed" (but don't contain a frog) marked in some way? With players that do one shot/week consistently (hi coan!) games take several months to finish, and it's impossible to remember which squares have been guessed before, and rather awkward to scan to move list.
AbigailII: Personally, whenever I or my opponent guess a square where there isn't a frog, I mark it in Notes. (I started doing this when I realized sometimes I was Guessing the same square multiple times! LOL)
Usually it doesn't need to stay in Notes very long, as something will happen on the board that makes it obvious there can't be a frog in that space anyways.
rod03801: Oh, sure it can done using notes, or post-its, or using a legal pad.
But that 1) requires to have a notes entry field, which I rather keep as tiny as possible (or rather, not show at all), as it takes up valuable screen estate on the games I don't need to keep notes; 2) requires one to consult the notes each and every time; 3) make the mental adjustment between algebraic notation and the game field; 4) have to do work which is better done by computes (and didn't Fencer write once on his blog he doesn't like to do work that could easily be done by computers?).
My request isn't that it's impossible to keep track of guessed squares. But that game play would be so much more enjoyable if it was shown on the field. (Considering that there's little to gain to guess again on an already guessed field, Fencer may even go the extra step and make an already guessed square unclickable).
AbigailII: Frog Finder & Frog Legs (along with 2 other games) is the only reason I have to keep my move list visable in ALL of my games - which when the game site is loading slow... the less I have to load the better.
What I would like to see is if someone guesses a spot where there is no frog, then mark that square with a small red "g" - with the possibility for someone to still shot that square if needed.
(I would also like Ice Age Chess to show what move you are on so you know when the next ice age is coming without having to have your move list open - plus in the boat games, I would like to know the last spaces I shot in the turn before so I know what "boat" or area I'm working on.... again, without having to have the move list visible.
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