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Subject: Re: Crossdresser Chess - new game proposal
ChessVariant: Special rules for promotion doesn't seem to make very much sense in this game, since the pieces change with every move anyway. A pawn on the 7th rank would have gotten there by accident, because you never hoped for it to become a pawn when you moved it there. To simplify, I'd suggest that any piece or pawn that is moved to the 8th rank will crossdress like usual, except that it can't become a pawn in this case.
Subject: Re: Crossdresser Chess - new game proposal
pedestrian: promotion in Crossdress Chess is nothing special really ... look at the sequence of events ...
1. You move your rook (for example) to the 8th rank, aand it changes to pawn by random chance ... do you agree ?
2. Now, having pawn on the 8th rank, what is the next step according to chess rules ? You choose your own piece that your pawn promoted to ... are we on the same page ?
3. You choose , let's say a Bishop, putting it in place of pawn, and Lady Luck changes it for a Queen (for example)...
Your suggestion about crossdressing every pieces as usual on the 8th rank make some sense, but this really adds nothing to the original rules ... we can make even a rule , that on the 8th rank WE, not the Lady Luck determine our dress ... and this modification adds some skill factor ... but do we need this ? Do we need to modify dice chess saying that the second 6 in the row allows the player to make his own choice of move ?
Subject: Re: Crossdresser Chess - new game proposal
ChessVariant: If 3 exists, then why not abolsih 2 altogether? Why choose a piece if it can change in that same move by chance? Why not just leave it to chance in the first place? Also, if pawns can't be on the 8th row, why not simply state that a piece in the 8th row cannot be converted into a pawn? Why complicate everything talking about promotions if the piece simply can't remain in that state?
Anyway, this variant seems awfly confusing to me. It's even worse than Behemoth or Dice Chess, when it comes to leaving things to chance... You can hardly plan anything because you never know what your pieces will turn into. I may change my mind after playing it a few times but, for now, I hope it gets tested by a few players before getting implemented here...
pauloaguia: Hi, I am so happy it confuses you ... it was my goal I stated very clearly ... LET'S HAVE FUN THIS SUMMER ... let's experience something crazy, mysterious, unexpected ... but you are right, this game is in some respect like a quantum theory where you cannot predict anything but probability of any event to happen ... and we live in this kind of world ... in the morning we may get happily married, and in the evening we may end up in the funeral home ... however, what can you expect by moving a pawn ? most of the time ONLY something better, right ? So why to cry about it ? you HOPE for the better and this is what our life is all about ... and promotion is kept in the rules to give you and me some feeling of free will ...
pauloaguia, I thank you very much for your opinion and you are right, that only by testing this game we can fully understand it ... hope Fencer we implement it for us.