Chess variants on a 10x10 board, in particular Grand Chess.
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Hi to everyone! Are there already some theory in Grand Chess, named openings and such? On Mindsports.nl (GC creator's site) one can't find anything. I would be thankful for any info about GC. Thanks in advance.
10x10 superchess "life" tournament in Zaandam. Rules: www.superchess.nl If you want to play, come tot Zaandam (The Netherlands) on April 13th 12.30 Papenpad 12 Zaandam.
Subject: Re: online live games of 10x10 chess variants
Bwild: Was there not a time when Fencer was thinking of making some of the games play live? Dark Chess would be a great game to play live. Short time limits would be crazy. Longer time limits would make for a good game.
I've been hoping that the people that program all of these games would add many of the variants, but it seems that all they know is regular Chess. Sure the programs let you play regular Chess against the machine for solitary play, but I am more interested in using the programs to play games with people. It'd be nice to have a way to hook up monitors to one computer, or some sort of interface for the various devices that could keep track of different players for many games, such as Battleship, Dominoes, card games, and of course Dark Chess. Such a program or interface would be great for playing while traveling or where space or time are at a minimum. Imagine playing Dominoes, Dark Chess, or Cribbage with a friend while waiting for your bus or plane and just saving the game in progress to continue while on the plane. And with limited space without a table to play on, it'd easy to play with each of you holding your own device or monitor to keep your side from being seen by your opponent.
rod03801: The rules for Dice Chess list the differences between regular Chess and Dice Chess. Considering promotion to King isn't listed as a difference, the rules already cover a pawn cannot promote to King.
However, I find the current rules a bit silly. If your Pawn is one move away from being promoted, you'll never roll that 3 if you don't already have a Bishop. IMO, if one can promote a Pawn, all rolls 1 .. 5 (and 6 if the King can move) should be possible to roll.
I ran into an interesting situation in dice chess 10x10. (Well maybe not that interesting )
There is this rule "If a pawn is to be promoted (would advance to the last row), the player can move it even if the die does not show 1. However, he can only promote it to the piece chosen by the die roll - for example, if 3 is rolled, the pawn can be promoted to a bishop only. If 1 is rolled, the pawn can be promoted to any piece."
I had a pawn that could promote, however, the dice roll was a 6. So, of course the system would not let me advance my pawn, because it would have had to have been promoted to a King. Maybe that should be added to the rules as an exception? Or maybe it's common sense?
I thought it would be almost impossible to have a Dice 10x10 game where one player wins by taking three kings and no other pieces, and without losing a piece him/herself as well. But I did it, in just 13 moves; 9 of them with a knight here.
I get the feeling that Dice Chess 10 would even have been better if played on a 10x8 board. Now the pawns are just too far away to play any significant offensive role. And promotion is very rare.
Perhaps Dice Chess 10x8 as another, easy to implement, variant?
Subject: Re: "Tripple Gammon Tournaments" for Dice Chess 10x10?
AbigailII: Alright, I see your point, although there is still a random movement factor with the die roll; so, if you really seek a strategy enhancement (i.e., safeguarding the Kings), why not suggest the same game and tournament type without the dice?
Subject: Re: "Tripple Gammon Tournaments" for Dice Chess 10x10?
Pioneer54: Curious suggestion! Would the doubling cube be used?
No. It's not used in the current Triple Gammon tournaments, so I don't see the need.
One obstacle may be the time. Dice10 takes much longer than the gammon games, so a short time control (I'd say one day, or less) might be almost essential, otherwise the whole thing could take years.
Why? Whether you play with "normal" scoring or the scoring I suggested will not affect the average game length by much. And while I have finished a number of Dice 10 games, I didn't get the impression such games take an overly long number of moves, they are certainly shorter than most Anti- or Cloning- gammon games I've played.
But you are free to not join tournaments if the move time is longer than a day. And once you're a rook, you're free to define tournaments with move times of a day or less. Don't expect me to join them though.
Subject: Re: "Tripple Gammon Tournaments" for Dice Chess 10x10?
AbigailII: Curious suggestion! Would the doubling cube be used? If a double was declined, how many points would the offeror get?
One obstacle may be the time. Dice10 takes much longer than the gammon games, so a short time control (I'd say one day, or less) might be almost essential, otherwise the whole thing could take years.
Subject: Re: "Tripple Gammon Tournaments" for Dice Chess 10x10?
joshi tm: Yes, but measuring "solid victories" isn't the point. The point is adding more decisions for game play. For *gammon, the player can have the option to play more risky to go for a gammon instead of a safe play for the normal win - for Dice Chess may decide to defend his kings where he otherwise wouldn't.
Subject: "Tripple Gammon Tournaments" for Dice Chess 10x10?
It might be interesting to have a tournament format like we have to *gammon; one where you score 5 points if you take all your opponent kings without losing any of yours, 3 points if you only lost 1 king, and 1 point if you lost 2 of your kings.
Pioneer54: An assistant moderator ;) ... though there is little to do these days.
I have, as you will note, refrained from correcting grammar and the like as I believe the intent of what is said can be gathered from the words used.
As to bringing suggestions to Fencer, this has happened in the past with varying degrees of success ... usually more through the Feature requests boards and the like. AS for reading each board, I think you will find that Fencer does keep an eye on most (of the public ones at least).
All these suggestions are good but as someone else has noted there are already places where things can be trialled and I am sure a google or two will find programs to run stand alone. It might be that the best this board can do is offer an opportunity for like minded peoples to get together to trial options using one of these other methods.
In all, it does make interesting reading and it is good to see such a rich lnadscape of ideas
If I understand correctly, a "pure" Cannon will act like a Rook with a limited range?
Well, sort of. I mean it could move like a Rook, but remain stationary when fired, and only fire so far.
The Chinese Cannon implying an intervening obstacle is just what make it so rich of possibilities and so different from all other pieces. Isn'it?
But only rich in xiang-qi, as yet. Like Abigail astutely said earlier, taking a piece from one game set and putting it into another isn't necessarily a panacea; in fact it may be the opposite, or stoical at best. It is hard to say really without examination, but I suppose that with unlimited fire range, the game would just turn into a shooting gallery, or both players would spend most of their time dodging these threats.
You suggest a 12x10 with 12 rows and 10 columns, have I grasp what you wrote? If correct, I don't see the point for the melioration. I thought more for a 10 rows and 12 columns, in order to expand the positionning at the start.
Yes, the "vertical" dimension would be across the board, like from one player to another.
I refrein to propose a 12x12 board, fearing to be consider as a megalomaniac :-). But is that really foolish?
Not at all! Chess Variant Pages is loaded with countless ideas, including many with large boards. I think foolish are those that purport an oblong board, say like 8 by 20, especially loaded with a myriad of pieces.
I totaly agree with you, the best would be to experiment and so doing improving more surely. I wonder if Fencer read this discussion board. Perhaps he could envisage to program your nice idea of a "Idea editor". How a rich source for new ideas it will feed!
With so many talk boards here, I don't see how he can keep up with all of them, unless a moderator brings a special item to his attention. BTW, maintenance is acutely lacking; one person listed as a moderator here has been gone for two and a half years!!?
Pioneer54: If I understand correctly, a "pure" Cannon will act like a Rook with a limited range?
The Chinese Cannon implying an intervening obstacle is just what make it so rich of possibilities and so different from all other pieces. Isn'it?
You suggest a 12x10 with 12 rows and 10 columns, have I grasp what you wrote? If correct, I don't see the point for the melioration. I thought more for a 10 rows and 12 columns, in order to expand the positionning at the start. I refrein to propose a 12x12 board, fearing to be consider as a megalomaniac :-). But is that really foolish?
I totaly agree with you, the best would be to experiment and so doing improving more surely.
I wonder if Fencer read this discussion board. Perhaps he could envisage to program your nice idea of a "Idea editor". How a rich source for new ideas it will feed!
Abigaill: I remember many years ago I bought "Zillion of games". It is sleeping somewhere in the house, I will try to retrieve it. Thank you, because I didn't remember we could create some board games.
Pioneer54: was trying to imagine how your idea would work on a 12 (vertical) by 10 (horizontal) board. It would be neat if this site (or some other) offered something like an "idea editor", a system in which games could be played strictly off the record by setting up your own board size and piece array of choice, just to see what might happen by experimentation.
If you have a Windows box, you might consider getting "Zillions of Games". It allows you to create almost any abstract board game you can imagine.
P-G: We have to hope the seed will sprout, and keep our fingers crossed! You've got the creative spirit.
Placing cannons on the grand board would definitely alter the complexion of the game. I would be more amenable to the idea of a "pure" cannon; that is, one that may fire a given distance (say, for example, 4, 5 or 6 spaces), not with the need for an intervening obstacle. Either way, I suppose their range would have to be limited somewhat, otherwise you just get into a free-for-all. In other words, you must move them out into risky territory in order to make them threatening. Alas, I remain a bit skeptical that they could prove to be too powerful, and spoil the idea, or otherwise pose some flexibility problem with a grand variant set........ An extra Card is a bold proposition. It's a dangerous piece, and having a pair of them per side would make matters much more challenging.
I was trying to imagine how your idea would work on a 12 (vertical) by 10 (horizontal) board. It would be neat if this site (or some other) offered something like an "idea editor", a system in which games could be played strictly off the record by setting up your own board size and piece array of choice, just to see what might happen by experimentation. In this way, a handful or so games could be tried, and then you might modify it; something you assumed would be useful might not turn out to be, but something else you had not thought of at all could come to mind. I don't know how difficult this would be to arrange, but there is already a game editor for screen chess and others, so it doesn't seem too problematic.
Pioneer54: I think the reason for Chinese Chess is confined into China is because it is a very open game (only 5 pawns) resulting in a almost 100% tactical game. I have to be very humble with this opinion because I have a short practise of that game.
I admit, as I replied to Abigaill, you are right, the promotion could became too late for an efficient use.
I maintain, up to now, my point of view: adding Cannons and a second Cardinal could boost the interest for a variant of Grand Chess.
I like your possible approval for a 12x10 board. That may be the solution.
AbigailII: The sentence you put in exergue whas for explaining my intention. But if you read the the next sentence, you could admit I bow down to Pioneer54's replay :-) .
Indeed the slow moving pieces in Shogi is extraordinarily improved by the possibility to drop pieces. That make this game so ferocious.
P-G: Good point there about the pawns, they do have an awkward mobility. You may well be correct about the cannon being not so well known. It has been said that xiang-qi is the "world's most popular game", a rather disingenuous boast since China has by far more people than any other country. Attempts to promote the game elsewhere have produced less than stellar results; whether this is due to the peculiar application of the cannon shot or some other aspect is hard to ascertain.
You write that a gold general (following promotion) could tear into an opponent's front, assuming there was anything left there to attack. This works in shogi, where pieces are continually recycled, but in grand (or another similar game on a larger board), it would require an early promotion, which does occur, but rather uncommonly. I was thinking of the latter stages of grand, when there are far fewer units standing on a more open board. The general would be lonely, and at that point may be only marginally better than a pawn. He may be able to move in many directions, but probably won't be capturing anything.
Abigail's point is well made, that the piece arrays fit the game designs; the oriental games are more strategic. But also good is the mention you made of expanded boards, like 12 by 10. This might be the optimum for your design that would give the cannons greater scope. I agree that many shogi variants are too cluttered; one game ("middle shogi", I think, not sure) was reputed to have gone over 300 turns!!?
P-G: Your first point. GrandChess is 10 squared board but don't lose from sight it is only one more than Shogi (9x9). I imagine such promotion could tears the opponent front.
I think the argument that the Shogi general isn't effective in GrandChess hasn't so much to do with the board size, as well with the other pieces. In Shogi, there are only 4 pieces that have a long range: rook, bishop (and their promoted pieces), and the two lances. But the lances can only move forwards, and cannot deviate from their file. In Grand chess each side has 2 rooks, 2 bishops, a queen, a marshall and a cardinal. In (grand)chess, on average, the pieces have a far greater mobility than in shogi. Picking a piece from shogi, and dropping it into a chess variant is usually not going to work. Chess, shogi and Chinese chess aren't games with just a set of pieces randomly thrown together. No, chess, shogi and Chinese chess work well (and are hence popular) because of the combination of pieces work well.
It's like taking a unit of Napolean's army that worked well for him, and putting it in the German army of 1940. It ain't going to work.
Pioneer54: Thank you very much, for submitting your thought. I was afraid my suggestions tumbled in an oubliette :-) .
I agree with you concerning almost all of your points of view, notably about chess.
about cannon "the obtuse nature in comparison to real battlefield situations", chess is not exempt, if we consider the Pawn for example he moves straight on but capture only in diagonal! I am more inclined to think the reason of his lack of popularity is mainly due to his like to say confidential existence. I would not be amazed, when more spreaded in the public, it will generate many enthusiasts aficionados.
Janus is very funny game and the King on the back row authorize to Castle.
My desire to deviate from pieces based on Knight movement is not that I am on principle reluctant but more wishful to explore new territories on a large board (I would like a board of 12x10 for example). Would not be a pity to discard some interesting pieces for the sole reason they are unknown?
Your first point. GrandChess is 10 squared board but don't lose from sight it is only one more than Shogi (9x9). I imagine such promotion could tears the opponent front. But, in relation with you fith point, I feel far less sure. I dare even to say: you are right.
The second point. Would we be afraid to contradict some Grand Chess rules, knowing we are nvestigating a variant?
On your third point, you are absolute right about the capture of a promoted pawn. I should not have precise that superfluous rule.
Ultimately, you may be right. Who know? I thought it may be alike revolutionary game with only adding ome classical pieces.
I am grateful for your open minded and construstive approach. Perhaps some will join their point of view as constructively as yours.
P-G: I've been thinking about your recent posts. They are worthy of discussion, whether or not merit. Indeed, many adaptations could be made to the grandchess set that conceive "grandchess variants" just as heretofore we have witnessed hundreds of registered chess variants.
Of course, there is a sizable difference in these fields. Chess is centuries old and, especially in the modern era, has been deeply analyzed and become so overmechanized that the highest level games are almost automatically drawn. (This perceived exhaustion of chess was the driving impetus to create variants of it!) Grandchess though (while itself known as a classic chess variant) is just 25 years old, and has undergone no such methodic exploratory transformation. It probably never will, and certainly won't in our lifetimes, so the necessity to develop variants thereof is much less pronounced, although the ideas can be of interest.
The cannon is a good tactical game piece, but its lack of popularity outside the Orient may be due to its obtuse nature in comparison to real battlefield situations. The diagram array you presented appears to be more like an entirely different game construct, rather than an offshoot of grand. You combine elements of xiang-qi, shogi, and grand, but you also placed the Kings on the back rows which (unlike grand) is more akin to Janus, embassy, Capablanca's, and perhaps other ideas. You also expressed a desire to deviate from pieces based on Knight movement, or at least some of them. I don't know what to attribute this to other than personal taste.
Some thoughts on the promotions: -- First, you suggest that a pawn be promoted to a gold general. I'm not a big fan of shogi, but I like the gold and silver generals; the gold is slightly stronger of course. But, on the 10 squared board among the grand array, they would be sharply ineffective. It is hard to imagine how they could even outplay the Knight, which is unquestionably the weakest piece. -- Second, with this suggestion you directly contradict the grand standard of promoting only to an already captured piece. Some leeway is allowale here, since variants are mostly about rule and/or piece changes, but it makes your idea that much further removed from grand. -- Third, you state that a captured gold would revert to a pawn, but this is superfluous since there are no piece drops in grand, unless you want to play it like chessgi (here called "loopchess") but that changes all the game dynamics and unearths a Pandora's Box of whether to allow pawns to be dropped on the eighth or ninth ranks. Or, perhaps you were merely stating a condition of shogi, I couldn't tell. -- Fourth, Walter says he would do away with eighth rank promotions. You wisely refrained from embracing this notion. Shortly after introducing his game, Freeling explained that he had tested limiting promotions to the ninth and tenth ranks, but decided it better to include the eighth rank as well. Even at that, the suggestion to abolish eighth rank promotion has been made before, and been met with disapproval from most grand players. It may only take four moves to promote a pawn, but that doesn't make it easy. -- Fifth, By the time one side is able to achieve a promotion, they usually have a winning edge anyway, so a rule change based just on promotion would have scant impact. Of course, if that were incorporated into other changes, as you have outlined, this would be a different case.
Ultimately, I suspect that variations of grand (if any are to become popular) will be those that (like chess variants) make one simple rule change (instead of an eclectic sort) that is easily understandable yet still provides prolific and dynamic play. But, since the mysteries of grand itself are still largely untapped, it seems likely that this site (or others) will be reluctant to add modifications to the basic game. So, it might be that the best we can hope for is to have fun with these new ideas by tinkering with them on our own quarters, or playing against friends.
Well, adding the tricky two Chinese Cannons, adding a second Cardinal and a new promotion rule are for sure not proofs. Who could proof without experimenting? But, in my humble opinion, serious argument to augment the complexity of the game through the use of dynamical pieces.
I didn't tried to proof. I launched some ideas as suggestions.
P-G: My aim is to improve Grand Chess with pieces or rules from old classical games. They are for sure steady value, having been tested since many centuries.
And what proof do you have that your suggestions actually improve Grand Chess? Just because a piece is used in game that has been tested for centuries doesn't proof anything. Otherwise, you'd thrown in the Ace of spades and some Go stones as well.
Pioneer54: Thank you for intervening. I feel less tempted by the Amazon piece (again a combination with the Knight movement).
My aim is to improve Grand Chess with pieces or rules from old classical games. They are for sure steady value, having been tested since many centuries. The trap to avoid is to overload the game with too many pieces like in some variation of Shogi (Japanese Chess).
A possible starting position may be: PP P P P P P P P P N B C Q C M B N R A K A R
A(rtillery) are Chinese Cannons. Note I preserve the Marshall for those having a different appreciation about . Also worth to note is the possibility to renew with Castle rule, eventually. Don't forget the promotion of a Pawn to a Japanese Chess Gold.
Well that is a summarize of my suggestions. I will be glad to read your reactions, including from Fencer of course.
If you think that could be of some value, a possible name for the game could be "Asian Grand Chess" ?
Walter Montego: About Pawn promotion, I have another suggestion than yours: A Pawn is promoted to a Gold General (piece borrowed from Shogi, the Japanese Chess). When captured it returns to a Pawn. No doubt, this will boost the game, due to this terrible threat.
I have not yet an opinion if a promotion could be better since the 5th row in place of the 8th.
Walter Montego: The Marshall is a powerful piece, I agree. We also agree that its use occurs later in the game. If we compare the dynamism of the two Janus with the Marshall and Cardinal, we can accept that the start of a Janus game is much more fun.
As regards the Chinese Cannons (by the way have you already had time to read the rules of Chinese Chess?).
My intention is not to accumulate powerful pieces like with Rooks but to add two very interesting and exciting pieces full of new combinations possibilities.
I see no reason why Chinese Cannons are not yet used outside the Chinese Chess. Probably simply because it is unknown is a reasonable explanation.
Actually, all occidental pieces are formed from an association of Bishop, Rook and Knight movements. Why not extend that with a so tricky piece? I am certain it will give a new breath to our play.
I ignore the Ultima game. Where, please, can I read something about?
Chess Variant Pages has a listing for "Amazon-Grand Chess" which adds an Amazon (combined Q & N) to each side of a standard grandchess array, placed behind each Queen; White's on d1, Black's on d10. No mention of it ever having been tested, but it would almost certainly enhance the tactical play.
Also, I'd like to suggest applying the ice chess concept to the grandchess board. This could produce interesting strategic games.
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