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17. Majo 2014, 19:24:31
The Col 
Temo: Re: mixed games in round robin tournament
Marshmud:

17. Majo 2014, 16:51:59
Marshmud 
Temo: Re: mixed games in round robin tournament
BGBedlam: That selection is meant to give players different boards, for example the game knight fight. You don't want all players to have the same board,. Another example would be the game Pah Tum.

17. Majo 2014, 12:05:41
BGBedlam 
Temo: Re: mixed games in round robin tournament
rod03801:

I like it too. In future random tournaments I will make the selection 'random position for each opponent' in the hope this is what caused it.

17. Majo 2014, 04:04:06
rod03801 
Temo: Re: mixed games in round robin tournament
Aganju: I think it's a "bug".. but it's a bug i personally like.

17. Majo 2014, 03:44:48
Aganju 
Temo: Re: mixed games in round robin tournament
Marshmud: I am surprised that any code was changed. Many people complain for years about Fencer not changing/adding/correcting anything at all - so is this what he would do first?
Could be, but I am surprised.

17. Majo 2014, 03:36:57
Marshmud 
Temo: Re: mixed games in round robin tournament
rod03801: Yes I agree Rod. First I ever noticed where both games were different. Actually its a good idea. I doubt if its a newly added feature.

17. Majo 2014, 03:34:37
rod03801 
Temo: Re: mixed games in round robin tournament
Marshmud: Maybe it's different for team tournaments. I'm not a programmer, by any stretch of the imagination. But I have noticed it only recently, in another regular random tournament I'm in. Not Team. And I'm POSITIVE, it wasn't that way before

17. Majo 2014, 03:32:55
Marshmud 
Temo: Re: mixed games in round robin tournament
Aganju: No not at all. Just check any random tournament. For a easy example, check the team tournament random tournament. You will see that every players 2 game match are the same random game.

17. Majo 2014, 03:30:25
rod03801 
Temo: Re: mixed games in round robin tournament
Marshmud: I think it is something that recently changed. Because I don't ever remember playing 2 different games with the same player in a random tournament, and I think it is tied to "random position for each game" as Aganju says.

I love the random tournaments and have played a lot. This "phenomenon" is something I have only recently noticed.

17. Majo 2014, 03:24:10
Aganju 
Temo: Re: mixed games in round robin tournament
Marshmud: it could be that the setting 'a random position for each game' applies to that too, and results in 'a random game for each game'?

17. Majo 2014, 00:56:40
Marshmud 
Temo: Re: mixed games in round robin tournament
BGBedlam: I can't remember ever playing a 2 game match in random format where you receive 2 different games in one match "per" player.

16. Majo 2014, 23:35:12
JerNYC 
Temo: Re: mixed games in round robin tournament
BGBedlam: I think this is what happens when you select the "random game" type of tournament. Now you know for next time.

16. Majo 2014, 20:04:58
BGBedlam 
Temo: mixed games in round robin tournament
I don't know if I've not been keeping my ear to the ground, but I created this tournament and it's on of those round robins where you play each opponent in two seperate games/matches. I appear to be playing each opponent with different games.

2020 Octogammon 12/May/14

I thought you played two games of the same type with each opponent. Has something changed? Have I imagined the whole thing?

8. Majo 2014, 00:06:57
JerNYC 
Temo: Re: I think the loser....
ThunderGr: The ladders on IYT work the way you describe it. They don't use levels, though. It's just a numerical ranking. Not only can the top person be constantly challenged, but they can lose their place just by virtue of the #2 winning their own game. The ones on GT are similar to BK, but they're more diligent about contracting them regularly to close out the gaps (but you can only play those on the same level).

7. Majo 2014, 22:46:27
Bernice 
Temo: Re: I think the loser....
ThunderGr: **if only someone would take the little time it needs to be done...
**
those are the operative words :)

7. Majo 2014, 21:45:24
ThunderGr 
Temo: Re: I think the loser....
Modifita de ThunderGr (8. Majo 2014, 06:55:43)
ketchuplover: This defeats the purpose of the stair, IMHO. You should only lose steps when you lose a game. If we are to talk about a fairer stairs system, you should only gain steps when you defeat someone on the same or higher steps. You should only be able to challenge someone on the same step or higher than yours. You should not be able to challenge the same person more often than once every 2 weeks. No restriction on how high is the person you want to challenge on the stair. The restriction on the number of games at the same time for the stair is good, IMO. So, this would sort everything nicely. No gaps between steps, since you do not advance steps if you win against someone at the lower steps. The top players are not invulnerable to challenge and the whole thing can be easily implemented with the current mechanics, if only someone would take the little time it needs to be done...

7. Majo 2014, 21:37:00
ketchuplover 
Temo: I think the loser....
of a match involving the stairs leader should be sent to the bottom of the ladder...oh and I would have everyone on their own level....the top would be player and level one.

7. Majo 2014, 09:52:56
Hrqls 
Temo: Re: Stairs
furbster: i have no real solution .. but i started a game again, and will try to climb up to (and above) your level :)

7. Majo 2014, 06:23:44
ThunderGr 
Temo: Re: Stairs
furbster: According to the help about stairs, the site is supposed to cleanup this situation once per month. A cleaner solution would be to make it so that, when you are at the top step, you no longer advance steps by winning but only maintain your position(and your opponent drops a step).

6. Majo 2014, 23:50:48
furbster 
Temo: Re: Stairs
ThunderGr: Not sure if you'll be able to see this as it's in a fellowship but i'm stuck on step 14 and can't challenge as the person below is 3 down! ◙ The Gammon Cube ◙ - 3 day Stairs (no cube)

6. Majo 2014, 06:56:42
ThunderGr 
Temo: Stairs
I am fairly certain that this must have been discussed at some point in the past, however I was not around at that time. So, isn't it somewhat breaking the point of a stair if you cannot challenge someone at a higher step than you? Instead the -3 rule, it should had been something like +2, -3, in my opinion. The way it is, people at higher steps have no motive to challenge those below, and they cannot be touched by those below, either.

24. Aprilo 2014, 22:16:24
aaru 
Temo: Re: Fischer's clock

24. Aprilo 2014, 22:12:44
aaru 
Temo: Re: Fischer's clock
Hrqls:

4/ Crowded Backgammon (AlterMann vs. aaru)
Last move of my opponent: 24 April 2014, 20:16:53. Dead time -> 25 April 2014, 00:56:00 is the last term before timeout for this move. So 4:39 for move (FC with 18 hours bonus)

5/ Backgammon Race (AlterMann vs. aaru)
Last move of my opponent: 24 April 2014, 21:14:55. Dead time -> 25 April 2014, 08:02:00 is the last term before timeout for this move. So 10:47 for move (FC with 18 hours bonus)

23. Aprilo 2014, 09:48:27
Hrqls 
Temo: Re: Fischer's clock
aaru: please send a list (any list) to me in a pm :)

22. Aprilo 2014, 13:16:08
aaru 
Temo: Re: Fischer's clock

22. Aprilo 2014, 13:10:09
aaru 
Temo: Re: Fischer's clock
Hrqls: Next one 10 minuts ago -> Cloning Backgammon (AlterMann vs. aaru)
Last move of my opponent: 22 April 2014, 12:47:48
Dead time -> 22 April 2014, 15:22:00 is the last term before timeout for this move
So 2:30 per move (FC with 18 hours bonus)

22. Aprilo 2014, 10:32:19
aaru 
Temo: Re: Fischer's clock
Hrqls: Full list - it will be hard to do. Too many games. I have 2 games with number -> 6545906, 6531972
2 next with screenshot on my album (but I have to find numbers of this games).
It was more games with this problem.
Fe. Sometimes I finished play ca 1am. Next game with move before 1-2pm on next day. 7am I looked on BK and ~5 games with 5-10 minuts... (few times).

22. Aprilo 2014, 10:08:31
Hrqls 
Temo: Re: Fischer's clock
aaru: when you have the full list,please send them to me as well :)

22. Aprilo 2014, 10:02:42
aaru 
Temo: Re: Fischer's clock
Hrqls: Thanks.
First 2 games sended once again. I try to find rest of games...

21. Aprilo 2014, 12:35:38
Hrqls 
Temo: Re: Fischer's clock
aaru: make a list of the games you posted in here and send it to him again :)

19. Aprilo 2014, 18:05:17
ThunderGr 
Temo: Re: Number of new games
coan.net: Indeed. So, this is working as intended? It would be nice if there was a notification when this happens instead of the "game successfully created" that you get.

19. Aprilo 2014, 16:27:25
coan.net 
Temo: Re: Number of new games
ThunderGr: I think the limit is 50 in the "Waiting games" area - once a game is accepted, I think you should be able to then make another "Waiting game", up to 50.

19. Aprilo 2014, 15:49:37
winterangels 
Temo: pawns
thank you iwasnt 2 sure about it once again ty

19. Aprilo 2014, 12:03:22
badgerboy78 
Temo: Re Number of new games
I've had the same issue. I believe you can PLAY an unlimited number of games but you can't CREATE games beyond 50 at any one time

19. Aprilo 2014, 10:21:18
ThunderGr 
Temo: Re: Number of new games
crosseyed: Yes, I have seen that. However, when I create new games(public invitations) I cannot create more than 50. After that, it says that the game was created but it does not appear anywhere.

19. Aprilo 2014, 08:47:07
crosseyed_uk 
Temo: Re: Number of new games
Modifita de crosseyed_uk (19. Aprilo 2014, 08:48:17)
ThunderGr: You are a Brain Rook and this is what you are allowed: "The player is not limited by number of started games at once nor number of moves per day nor number of joined tournaments and team tournaments, is limited by 35 vacation days per year."
Click on Paid membership in the left hand side above My profile.

19. Aprilo 2014, 05:24:56
ThunderGr 
Temo: Number of new games
It appears that I can only have 50 games created at a time. Is this accurate?

18. Aprilo 2014, 15:41:13
ThunderGr 
Temo: Re: Pawns
winterangels: What do you mean? Pawns can play in tournaments if they have enough game slots available.

18. Aprilo 2014, 15:18:33
winterangels 
Temo: Pawns
why cant pawns play in tourenys

18. Aprilo 2014, 14:23:52
aaru 
Temo: Re: Fischer's clock
Hrqls: Yes, 1st time.
(without answer)

18. Aprilo 2014, 13:59:51
Hrqls 
Temo: Re: Fischer's clock
aaru: have you sent these games to Fencer as well in a private message ?

18. Aprilo 2014, 08:21:35
aaru 
Temo: Re: Fischer's clock
Next one: FC with 18hours bonus. After move of my opponent I had only 6 hours 16 minuts !!!!!!!!!!!!!!!!!!!!
http://brainking.com/pl/PhotoAlbum?alid=2160&phid=16425

12. Aprilo 2014, 10:31:11
Bernice 
Temo: Re:
ScarletRose: yeah probably :(

12. Aprilo 2014, 06:07:10
ScarletRose 
Temo: Re:
Bernice:  her daughter was letting us know from her account so I imagine her daughter is playing it now..


11. Aprilo 2014, 22:29:55
Bernice 
Temo: Re:
Marshmud: it is very sad, but creepoy as someone is playing her games on Facebook...

11. Aprilo 2014, 22:11:47
Marshmud 
Sorry to hear of the passing of Barb. (pbarb) A great lady and a regular for many years at BK.

11. Aprilo 2014, 11:10:05
hoky 
Temo: free enter
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Championship continent 2014 - Europe

Mistrovství kontinentů 2014 - Evropa

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Championship continent 2014 - America

Mistrovství kontinentů 2014 - Ameriky

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Championship continent 2014 - Asia

Mistrovství kontinentů 2014 - Asie

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Championship continent 2014 - Oceania

Mistrovství kontinentů 2014 - Oceánie

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Championship continent 2014 - Africa

Mistrovství kontinentů 2014 - Afrika

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4. Aprilo 2014, 05:42:44
Papa Zoom 
We need a like button! ;)

3. Aprilo 2014, 20:53:45
speachless 
Temo: Re: is Brain Pawn better as Brain Rook
beach: that's a very good point ***I LIKE

3. Aprilo 2014, 20:23:51
beach 
Temo: Re: is Brain Pawn better as Brain Rook
Modifita de beach (3. Aprilo 2014, 20:24:58)


Fencer: thanks very much fencer
if you could also delete all the tournaments they have created and have not started yet that would be fair too




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