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I suppose everyone has their own idea of what needs improvement first, so I will add my one idea.
IYT has a feature that declares a winner (or tie as the case may be) in a tournament section once it is mathematically over. Once all sections have a winner, the tournament progresses to the next round.
Such a system would help speed up tournaments without having to wait for stragglers who can have no impact upon the overall results.
I believe that if BK implemented that, then there would be more satisfied players in current tournaments, and more people might start playing in tournaments, which would help BK retain players.
I have no idea how easy or hard it would be to program such a situation here, and I also know others surely have other ideas which perhaps ought to have higher priority when it comes to making improvements.
BGBedlam: THe game isn't ended early. THe BKR would be figured as always. It's the tourney being moved to the next round or ended, etc, when it is mathematically known.
I guess if I phrased it differently I would say that each tournament section should receive a yellow line (or more than one yellow line when it is a tie) once it is mathematically known who won that section.
Then once all the sections have a yellow line, the next round begins, or if it is the end of the tourney, then a tourney winner is declared.
All the remaining games can continue at their own pace, without being pressured by the others to hurry up and finish.
happyjuggler0: I agree that this would be nice, but as a coder I know that it can become very complex in some situations to calculate that. However, it would be not that difficult to implement the simpler cases, so it would catch 95 % of the situations, and let the remaining 5 % running a bit longer. In other words, it doesn't have to be able to catch all mathematically decided situations, just most.
Aganju: They use the system I described at IYT, but their tournament sections range from 2 to 5 players, and they don't use a tiebreaker method, so I am guessing it would be easier to calculate than it would be here....
I think my record (for rounds played) there is something like 5 or 6 rounds in Connect6.
I don't play checkers (a notoriously drawish game for the very best players against each other), and as I'm learning right now, I don't seem to be too good at any of its variants either.
So basically I guess I am saying that their system has little downside for me with my limited game preferences there, but would be brutal for a checkers player like yourself.
happyjuggler0: I believe the reason Fencer pointed out most of the times was that it would be a burden to the site to be calculating every tournament possibilities every... hour. If that is the case, an alternative would be to calculate everytime a game is finished (and only then), or another possibility that the "early calculation" would be "user requested", for instance there would be a button in every tournament where I could go and click "calculate winners" and that I could only use once in a day or a week for each tournament (my idea was that only the user who clicked it would be blocked for a day). I don't understand much (almost nothing) of programming so I don't know if any of them is easy to implement
El Cid: It seems to be pretty routine at other sites though. For example GT definitely does it. I'm not sure it would need to be once an hour. Heck, once a day would be plenty and would help move tournaments along. Even not THAT often, would be an improvement.
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