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I like to play faster paced games, but 1 hour games on a turn based site is not what I like. Until Fencer actually adds live play, I'm not going to play such quick games. A move or two a day with time off when needed works fine for me. The original days per with vacations allowed can be abused readily. Yeah I know, it's within the rules so it ain't abuse. What's within the rules isn't always what's meant when one plays a game though.
After the Fischer clock timing of games was added to the site, I decided to experiment with them. It's taken me awhile to get a feel for how it goes. It's just a matter of figuring out how many moves per day or week you like, starting with some amount of time, and then setting a maximum for when you might be away or a little longer. I think it works very well. It is something that takes getting used to and seeing how it works for yourself. I'm talking about periods of a day to a week with maximums from one week to three weeks. The amount of time the bonus is set for becomes the average time per move after subtracting the starting time of the clock.
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