DarwinKoala: You know, I think that's probably much more true for a game like chess than for a game like Camelot. In chess, for instance, much is to be learned from playing out a rook + 4 pawns vs. rook + 3 pawns ending, even if it's a clear win for the other player. In Camelot, though, nothing much can be learned from a position where, for instance, two pieces have a clear path to the opposing Castle. In cases like that, it's just a matter of tediously playing out all of the moves.
(kaŝi) Se vi volas ludi kontraŭ ludanto de simila nivelo, vi povas difini intervalon de BKR ĉe invito al nova ludo. Tiukaze neniu kun BKR ekster tiu intervalo povos vidi/akcepti ĝin, (Katechka) (Montri ĉiujn konsilojn)