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4. Aŭgusto 2005, 21:27:05
coan.net 
Temo: Re: Can any1 tell me how
fungame: I still don't think I understand what you are trying to say.

So for example, a game where each player will have a total of 2 days to make his moves (weather he makes them in 1 hour, or starts to make them after a day. = = = Fisher's Clock: 2/0/2

So for example, a game where each player should never take more then 5 hours after the last player played to make a move = = = Fisher's Clock: .5/.5/.5 (or course this could end up taking longer then 2 days)

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