Uzanta Nomo: Pasvorto:
Nova Uzanta Registrado
Moderatoro: Chaos 
 Espionage

For all Espionage fans


Mesaĝoj en paĝo:
Listo de diskutaj forumoj
Vi ne rajtas afiŝi mesaĝojn en ĉi tiu forumo. La minimuma necesa nivelo de la membreco por afiŝi mesaĝojn en ĉi tiu forumo estas Brain-Peono.
Moduso: Ĉiu rajtas sendi
Serĉi en mesaĝoj:  

23. Aprilo 2010, 13:34:17
Nothingness 
how about a super spy that can see two spaces around it

23. Aprilo 2010, 13:53:24
lukulus 
Temo: Re:
Modifita de lukulus (23. Aprilo 2010, 15:25:03)
Nothingness: it looks very powerfull, because is movable, but it inspires me to implement radar. It would have this actions actions: 1. move or just stand, in this case it cant see like other normal pieces. 2. eject aerial (cost one turn - in notation it is marked). With ejected aerial are two ather actions available - scan - to see, say,two pieces in all directions (cost one turn, noticed in notation) or plug-in aerial (cost one turn, noticed in notation). With ejected aerial radar cant move. Radar has not passive watching like spy has - it cant see enemy when dont scanning. Radar is very vulnerable and can be destroyed by all other pieces. "Moving" radar can destroy sappers, spies, radar and HQ.

23. Aprilo 2010, 14:28:37
happy hermit 
Temo: Re:
lukulus:

I like the radar piece (and I think you defined it well), but, unless I am missing something, it seems to lend itself to helping a passive player.  In other words, is there a better use of radar than putting it in the front  or second row and using the aerial on Move 1 and leaving it there? 

I think this game, as defined, is played optimally in a defensive posture and any modifications to the rules should be made to benefit the aggressor. 

That said, I wouldn't mind seeing a radar piece added if other additions favorable to the attacker were made simultaneously.

23. Aprilo 2010, 15:24:01
lukulus 
Temo: Re:
happy hermit: may be it is because I am very passive player:) I see your point, but I think it could be very danger if radar is in midst of attack - with ejected aerial it cant move so it blocks own forces and using scan action costs time. May be there would be rule, that after 4 moves w/o action aerial automatically plug in and it cost one turn or so,but it llooks a bit complicated.

For attacking players there shold be parrachutist. It can move by two fields, also jump over vulcano (not ash at all:) and other stones. If landed on occupied field fight will start, if parrachutist win or if field is unoccupied, parrachutist also see all adjusted fields. Move restrictions - parrachutist can move by 2 fields every turn, but jump over occupied field once in two turns. Also after moving by two fields parrachutist is revealed.

23. Aprilo 2010, 15:08:47
Pedro Martínez 
Temo: Re:
lukulus: Do I understand it correctly that “rejecting an aerial” is a response of sorts to an aerial ejected by the opponent, preventing the effect of the opponent's aerial?

23. Aprilo 2010, 15:27:16
lukulus 
Temo: Re:
Pedro Martínez: it was one of my fault in English:) It would be plug in instead. Both players can eject aerial in same time.

23. Aprilo 2010, 15:37:33
Pedro Martínez 
Temo: Re:
lukulus: OK, got it. I would use “apply” or “use” instead of “plug in,” but it's just me being me there. :) However, the idea of volcano ash should be taken up! Maybe it can be used to shoot down the skydivers…

Dato kaj horindiko
Amikoj salutintaj
Favoritaj forumoj
Kunularoj
ĈĉĜĝĤĥĴĵŜŝŬŭ

Hodiaŭa konsilo
Copyright © 2002 - 2025 Filip Rachunek, ĉiuj rajtoj reservita.
Supren