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The only situation that I can see a draw occuring in espionage is when both players are left with one piece each. Even if you are left with the stronger piece, you can be left in a situation where you cannot capture the opponent.
This has happened to me once, back in the era of IYT and indeed it was with Nothingness, who had the weaker piece, but had forced the draw by his thought out final exchange. In this case if a player refused to accept a draw, I'm sure Fencer would overrule this, and no need for any game knowledge to see this.
As to stalling, and no capture in 50 moves, well I don't accept this. There are two people in the game and I will keep capturing, even if not captured in 50 moves! If a 50 move no capture rule was implemented, then white would always lose in a long dancing play from the start, or would be forced to make the first capture. So black wins simply by avoiding capture in the first 50 moves!
Yes, there are some jokers who keep offering the draw when losing, guess they are hoping you hit the wrong button :)
SL-Mark: The volcano version would have to have a different set of rules due to the merry go round technique. If i have a 1 and you have a 5 remaining and both of our flags are protected than no side can ever win since you will never be able to capture anything. Having to use a strategic sacrifice in order to get a draw is a thought out plan but boring an opponent is tricky. This where the volcano versions should be ruled differently. I alwayswinsam was a master at this. Those versions simply are flawed/difficult in that you really need to wait for a mistake and be patient. the open versions however will require a rule to prevent an unwinnable situation from going on forever. 50moves in this game would not be practical. we need a different rule. ill put some thought into it. and post a poll