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 Lines of Action

Lines of Action


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27. Mayo 2010, 07:13:51
Krepta3000 
Asunto: Discussion?!
I don't see anyone discussing anything here so far, how about I start by asking How the heck do you actually Play? I don't see any command system, no submit button, what do you do? Clicks and drags don't work either thus far.

14. Octubre 2008, 08:10:34
aaru 
Asunto: 10000, 1600
Modificado por aaru (14. Octubre 2008, 08:10:58)
Please sign up -> 1500 ;), 10000 :D, 1600 ;) (single elimination for 8, Fisher's clock 3/0.8/15 with autopass & immediately start)
More informations about Fischer's clock on BrainKing & BrainRook

Scrambled Eggs - I need 2 players more
Parachute Lines of Action - 4
Cheshire Lines of Action - 4
&
Lines of Action - 2
Scrambled Eggs - 3
Parachute Lines of Action - 5
Cheshire Lines of Action - 5
& other games

7. Septiembre 2008, 23:42:52
aaru 
Please sign up -> 9000 :D, 1300 ;) & 1400 ;) (single elimination for 8, Fisher's clock 3/0.8/15 with autopass & immediately start)
More informations about Fischer's clock on BrainKing & BrainRook

Cheshire Lines of Action - 1

29. Julio 2008, 13:11:14
aaru 
Asunto: 8000 & 1200
Maybe sth more?
Please sign up -> 8000 :D & 1200 ;) (single elimination for 8, Fisher's clock 3/0.8/15 with autopass & immediately start)
More informations about Fischer's clock on BrainKing & BrainRook

Parachute Lines of Action - 3
Cheshire Lines of Action - 1
&
Parachute Lines of Action - 1

28. Julio 2008, 11:18:21
aaru 
Asunto: 8000 & 1200
Please sign up -> 8000 :D & 1200 ;) (single elimination for 8, Fisher's clock 3/0.8/15 with autopass & immediately start)
More informations about Fischer's clock on BrainKing & BrainRook

Parachute Lines of Action - I need 4 players more
Cheshire Lines of Action - 3

&

Parachute Lines of Action - 4
Cheshire Lines of Action - 3

27. Marzo 2008, 20:21:55
aaru 
Asunto: 800
Pls sign up -> 800 ;) single elimination for 8, Fisher's clock 3/0.8/15 with autopass



Line4 - I need 6 players more
Anti Line4 - 7
Linetris - 6
Swap Five in Line - 2
Lines of Action - 2
Scrambled Eggs - 3
Grasshopper - 7
Battleboats - 4
Triple Dice Poker - 3
Frog Legs - 4
Triple Dice Poker 6D - 3

12. Enero 2008, 13:24:31
aaru 
Asunto: 700
Pls sign up -> 700 ;) single elimination for 8, F/C 3/0.8/15
Anty Line4 - 2
Linetris - 1
Small Pente - 1
Small Keryo Pente - 2
Open Keryo Pente - 1
Five in Line Pro - 3
Five in Line Swap - 2
Lines of Action - 1
Battleboats - 2

25. Enero 2007, 23:11:28
Czuch 
Asunto: Re:
nabla: well, I stand corrected! thanks!

25. Enero 2007, 20:42:43
nabla 
Asunto: Re:
Czuch Czuckers: Any of the usual mathematical definitions of "group" and "connected" will imply that one single piece is a connected group.

25. Enero 2007, 19:36:13
Czuch 
Asunto: Re:
BIG BAD WOLF: You are probably correct about the win here on brainking, but I would bet it wouldnt take a mathematician long to prove that it is not possible to create a connected line with only one item! i think it should be a lose if you have less than one piece left!

25. Enero 2007, 19:07:09
coan.net 
Asunto: Re:
Czuch Czuckers: I think it is a win - since all their pieces (one) are connected

25. Enero 2007, 19:04:03
Czuch 
What happens when you capture all your opponents pieces except the last one? Do they get the win, or is it impossible for them to get the win?

20. Noviembre 2006, 01:20:33
coan.net 
Asunto: Re: Point of the rule
Marfitalu: Well what I found out was used the most was if a person can not move, then they just pass the move.

17. Noviembre 2006, 16:17:37
coan.net 
Asunto: Re: Point of the rule
As I do a little more searching, I found this site:

http://www.cs.unimaas.nl/m.winands/loa/discussion.html

Rule 9 deal with this situation, and here is what is said about it:

Soucie did not cover this situation. LOA players thought that this situation was impossible in a real game for a long time. But computer simulations proved that such a situation could occur in a real game. The alternative proposed and commonly used was that the player has to pass. Unfortunately Soucie has died in 1997. It is hard to find a satisfying rule.

Some points against the lose rule.

* The object of the game is to connect your pieces in one group. Not to eliminate the opponent's moves like in Amazons or draughts. LOA is a connection game, you win by connecting your pieces.
* You don't know if the player would have lost the game. It deserves a chance to defend itself.
* The player is punished enough by passing. In LOA passing is mostly disadvantageous.

Some points against the passing rule.

* If you look at rule 3 a player has to move, passing is out of the question.
* The game is called Lines of Action. The name suggests active play, not passive play by passing.
* The player would probably lose the game anyway in this situation. By the passing rule the game would continue unnecessarily longer.
* It is possible that passing is an advantage. The player is not punished but rewarded.

Current Results

Recently, Jorge Gomez Arrausi posted the following alternative solution to this matter: "If a player cannot move, the game should be drawn. The objective is the connection." The problem with this rule is that introduce drawing, which is not the intention of LOA (see also the discussion about rule 8).

17. Noviembre 2006, 15:56:15
coan.net 
Asunto: Re: Point of the rule
Modificado por coan.net (17. Noviembre 2006, 16:17:56)
I've searched a couple of websites about the game, and I could only find 1 mention of this situation, and even then they did not say what the result would be.

I've asked on a yahoo discussion board about the game what should happen.

I would guess either (1) the player just passes the turn or (2) loses the game or (3) game is a draw.

Once we know what is suppose to happen, we can probable have Fencer program it so that it will happen. I will let you know when/if I get an answer.

17. Noviembre 2006, 15:41:33
coan.net 
Asunto: Re: Point of the rule
Marfitalu: Well I got an answer for you.

Not even Fencer knows!

Why - because I just quickly tested this, and now that black is stuck, it is waiting for a move from him but will not let him select anything!

Game: Lines of Action (001 vs. BIG BAD WOLF)

17. Noviembre 2006, 03:05:25
rod03801 
Asunto: Re: Point of the rule
Marfitalu: Why wouldn't you be able to move? I'm trying to picture the situation you are asking about.

23. Septiembre 2006, 20:37:49
RagingSeas 
Asunto: STC LOA team
If anyone would like to join our Slow Time Controls fellowship LOA team you are more than welcome. Send a message to me and I will invite you to the fellowship where you can join the team!
Slow Time Controls

15. Septiembre 2006, 07:34:34
Fencer 
Asunto: Re: A new game type
Pioneer54: Sure but the animation is not ready yet.

14. Septiembre 2006, 23:28:54
Pioneer54 
Asunto: Re: A new game type
Fencer: They look more like footballs than eggs!

Do they 'crack' when captured??

13. Septiembre 2006, 20:17:56
joshi tm 
Hahahahaha, those eggs look pretty cool. Is the strategy here about the same as in LoA?

13. Septiembre 2006, 18:20:47
Fencer 
Asunto: Re: A new game type
Pioneer54: Yes, you actually have to play it with eggs.

10. Septiembre 2006, 09:15:58
tangram 
Asunto: Re: A new game type
i have played different types of loa.
Loa on a hexagonal board. Loa on a 10x10 board. Loa on a gipf board!

10. Septiembre 2006, 09:13:38
tangram 
Asunto: Re: A new game type
Pioneer54: and we would need black eggs...

10. Septiembre 2006, 09:12:52
tangram 
Asunto: Re: world championship Loa 2006
Fencer: It doesnt matter how you set up the board. I could change my notation 1.h5-f7 into 1.d1-b3

8. Septiembre 2006, 02:38:18
Pioneer54 
Asunto: Re: A new game type
nabla: ... as long as we don't actually have to play it with eggs, they could break and that board could get awfully messy!
;))

7. Septiembre 2006, 22:07:08
Fencer 
Asunto: Re: world championship Loa 2006
tangram: Thanks. And my notation question?

7. Septiembre 2006, 09:32:32
nabla 
Asunto: Re: A new game type
Pioneer54: I heard of it as "Scrambled Eggs LOA". Certainly it would be very easy to program !

7. Septiembre 2006, 09:28:07
Pioneer54 
Asunto: A new game type
There is a variant of LOA (developed for an imperfect reason but still the result was playable and challenging) called 'Alternate' LOA, whereby black starts with a stone on b1, White on c1, Black on d1, White on e1, etc. all the way around the board. The object is the same, to aggregate all of your color, but the strategies are markedly different. Since no two stones of the same color are on adjacent spaces, it compels the player to take into account all of the stones.

Perhaps with enough support and requests, we can get it added here. It doesn't seems too difficult to program.

6. Septiembre 2006, 15:55:21
tangram 
Asunto: Re: world championship Loa 2006
Fencer: see also www.msoworld.com

5. Septiembre 2006, 09:09:24
Fencer 
Asunto: Re: a game from the WC loa 2006
tangram: Is your notation different to BrainKing's? If a black player starts, it's not possible to do 1. h5-f7 with our starting position.

5. Septiembre 2006, 09:02:58
Fencer 
Asunto: Re: world championship Loa 2006
tangram: Is there a site containing more information about this event?

5. Septiembre 2006, 06:27:30
Pioneer54 
Asunto: Re: a game from the WC loa 2006
tangram: Should this be 7.h6-e3, 8.h7-e7, and 10.a5xe1?

3. Septiembre 2006, 16:44:21
tangram 
Jan Šťastna on the Czech MSO site.

3. Septiembre 2006, 16:41:15
tangram 
Asunto: Re: a game from the WC loa 2006
jan stastna. But maybe wrong translated at the MSO. I know it was a Jan!

3. Septiembre 2006, 16:10:26
Fencer 
Asunto: Re: a game from the WC loa 2006
tangram: Is it Jan Stastny (man) or Jana Stastna (woman)? Jan Stastna (male firstname and female surname) sounds strange.

3. Septiembre 2006, 15:47:34
tangram 
Asunto: a game from the WC loa 2006
5th Round 20 min p.p.

Jan Stastna (Czech Republic) - Fred Kok (Netherlands)
1.h5-f7 d8-b6
2.a4-c2 b8-b5
3.a2-d2 b1-b4
4.h2-e2 c8xa6
5.a7-d7 a6xe2
6.a3-c3 g8-g6
7.h6-d3 f8-d6
8.h7-d7 b4xe7
9.d7-f5 (or f7-e6 blocking the e file!) e8xe3
10.a5xd1 g1-d4
11.f5-d5 f1-f3
12.h3-h1 (?) c1-b2
13.h4-f4 g6-e4
14.xe4 fxc3
15.f4xd6 b6xd6
16.resigns 0-1

1. Septiembre 2006, 14:44:44
tangram 
Asunto: world championship Loa 2006
results Worldchampionship Loa 2006, London, Westminster University

18 players
1. Fred Kok Netherlands 5 / 5 GOLD
2. Jan Stastna Czech Republic 4 / 5 SILVER
3. James Heppell Great Britain 4 / 5 BRONZE

notations of some games will follow

18. Julio 2006, 03:03:18
rednaz23 
Asunto: The Official Lines Fellowship
Do you like to play line games or want to learn? If you do, you should join the Official Lines Fellowship! We have line teams for almost every game as well as tourneys coming more and more! Sign up if you would like to join for teams, tourneys, lots of games, and the chance to better your game!

3. Julio 2006, 11:25:09
jannix 
Asunto: Openings
Hello,

Is this someone knows if it is possible to find a repertory of
openings for this game?

30. Junio 2006, 02:37:41
Czuch 
Asunto: Re:
Czuch Chuckers: I just found this unlikely gift with 8 moves!

http://brainking.com/en/ArchivedGame?g=1610342

24. Junio 2006, 09:40:49
gringo 
Asunto: Re: Moves
BIG BAD WOLF: Thank you, wolf. I had the same problem like ruby2shoes.

8. Junio 2006, 18:08:46
Czuch 
What is the least amount of moves made in a win so far? I have one with 10 moves....

7. Junio 2006, 00:32:31
ruby2 
Asunto: Re: Strategy
nabla: Thank you Nabla for sharing this with us

6. Junio 2006, 11:09:45
nabla 
Asunto: Strategy
I just found out that I had three good articles by Kerry Handscomb in old issues of "Abstract Games Magazine". Here are the basic strategy tips given :

- Material is definitely good. Having more men gives more moves, hence better flexibility for both attack and defence. Material gain is disregarded though when it would move a man away from the action, or when it captures a very remote piece of the opponent, sometimes allowing him a direct connecting combination. For instance, the captures which are possible at the start of the game, like c8xa6, are regarded as neutral (they rather hurt your position, which compensates for winning a man).
- The best winning strategy is to aim for a compact group, that is a group where any piece removal still leaves the group connected, and then patiently connect the isolated men into this group, trying to use them for distant threats.
- The exact center is not the best place to build such a compact group because it can be too easily attacked. Of course the side is not best either, as will be seen later.
- However, moving a piece to the center (up to d3-e3) when it can't be taken is generally a good move (but is impossible in the start position).
- Building a loosely connected group is dangerous because the opponent will attack its weak link(s). In the worst case, the opponent will manage to capture a weak link in the middle of the group and cut it in two equal pieces, leaving you needing an astronomic number of moves to bring them together again.
- The two most obvious opening strategies are bad : trying to connect the two groups of the start position is very bad, because such a connection will be loose and you will be likely to be cut in two. Running with one of the start groups to the other (damn, I have tried to use that!) is remotely better, but will lose to the strategy explained in the next point.
- The best you can achieve from the opening is to build a wall on a second rank, leaving the unmoved pieces from the opponent behind. This wall can be used as the target area for building a compact group, and the opponent will lose a lot of time extricating his pieces. If he tries to leave his pieces in place and connect the other to them, it will be easy for you to capture one of the middle pieces, leaving this group cut in two parts in a desperate position. (My addition) Indeed, it is so easy to achieve that you can wait until he is close to connect, it will hurt even more.

Any additions are welcome !

1. Junio 2006, 00:35:40
ruby2 
Asunto: Re: Moves
BIG BAD WOLF: Thank you - I am clinging to the hope that something will jump out at me soon - no,honestly - you have helped a great deal and I am beginning to see the light

31. Mayo 2006, 15:29:51
coan.net 
Asunto: Re: Moves
ruby2shoes: Now that 5 pieces is only for the line that has 5 pieces. If you move a piece in a different direction, you have to count how many pieces are in the line that you are moving in.

So for the example of 5 pieces - as long as you do not jump OVER any of your opponenets pieces, and the 5th place away from the piece you are moving is your opponenets piece(or blank), you can land on it and capture it. You can jump over your own pieces. (With the note that you don't want to capture too many since that might make it easier to connect all his pieces with less to work with - but then again, sometimes it is good to take a piece to help "block" your opponenet, or help yourself)

And if that 5th piece is your own pieces, then no - you can not move there and capture your own piece.

. . . . . It's one of those games which can be hard to figure out at first, but sooner or later it will *poof* jump out and make sence on how it works - sometimes it takes a few games for some to catch on.

31. Mayo 2006, 13:21:36
ruby2 
Asunto: Re: Moves
BIG BAD WOLF: Thank you you scary Wolf/lol/so in this line of 5 pieces, going in any direction,if the 5th space from yours is the opponents piece,you can take it? Likewise, if the 5th stone is your own, you cannot move in that direction? You can see just how confused I am!

31. Mayo 2006, 02:36:30
coan.net 
Asunto: Re: Moves
ruby2shoes: How many total stones in one line is how many spaces you can move your piece.

So lets say there are 5 total stones in a line (3 of yours, 2 of your opponents), you can move one of your 3 stones taht are in that row 5 spaces in that same row. You can jump over your own pieces. You can land on your opponent piece. But you can not just over your opponents piece.

If you want to move a piece on a diagnal, it is the same thing. Total number of pieces on that line is how many spaces you can move one of your own pieces in the diagonal line.

Does that help?

31. Mayo 2006, 00:32:54
ruby2 
Asunto: Moves
I find the moves unpredictable/do the rules about how many stones you have in a row just belong to the vertcal line, or the horizontal and diagonal too? Can anyone make it clearer for me please?

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