Rose: Well I have been thinking about ways to change this for awhile now, and there are 3 ideas. Here is what I have:
Since a lot of players do not make wild guesses (unless they are very behind or about to lose), these posts & ideas do not take into consideration -3 points for bad guesses.
Currently, if a frog is hit – player loses 5 while other player gains 5
If player continues and finds the other 4 frogs, they will end up with 15 points (plus winning 2 points + 1 point for each frog)
Player 2 would have to at least find 3 frogs to still win the game. [so they have to find 3 before the other players find 4… since one is not out of play]
Idea #1:
If a frog is hit, player loses 5 points (that is all – other player does not gain 5 points)
Results:
If player continues and finds the other 4 frogs, they will end up with 15 points (plus winning 2 points + 1 point for each frog)
Player 2 would have to at least find 4 frogs to still win the game
Idea #2:
Take how Frog Legs is started – with a space in the middle.
My thoughts: Even though this works great for frog legs, I fear that doing this would give player 1 more of an advantage since they get to go first.
Idea #3:
Change the bonus points at the end of the game to something like 2 bonus points for win, and 2 bonus points for each frog left unfound.
So if player 1 hits a frog, but finds the other 4 – they will have 15 points + 2 for win + 2 for each frog unfound.
If Player 2 finds 3 frogs, they will have 20 points, and player 1 will get 6 bonus points for a total of 21 points and win.
If Player 2 finds 4 frogs, they will have 25 points, and player 1 will get 4 bonus points for a total of 19 points and lose.
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I think Idea #2 is too much. Idea #1 would work, but might confuse people.
Idea #3 would still achive the goal of making the other players still find 4 frogs to win - and should be very each for Fencer to reprogram the game (changing the old bonus of 1 point for each unfound frog to 2 points each)
Of course Fencer does not want to make any changes to games unless they are thought through completely - which is what I've been thinking about these ideas for awhile now - so what do others think. Do you think Idea #3 (change the bonus points slightly) will fix the issue and still make the game as playable as before?
(ocultar) ¡Juega una partida en tiempo real contra un adversario conectado! Tan sólo debeís seleccionar por defecto la acción "Mover y permanecer aquí" y ¡recargar la página con la tecla F5! (TeamBundy) (mostrar todos los consejos)