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Well, a new year. Since you never know, it may be a lucky year for me. So, here's my list of "wishes" - some of them I've wished for for a long time.
First, changes in apparance to make playing some games more enjoyable:
Differentiate between 'racing' and 'non-racing' checkers in the gammon games where it matters.
Highlight captured (but not yet removed) pieces in the various checkers and camelot games.
In the Frog Finder/Frog Legs, mark squares that have been guessed, but do not have a frog.
Wishes that reduce the number of mouse clicks, and hence the number of server requests:
Make shooting the default in Frog Finder/Frog Legs; require only an extra click if you want to guess (as shooting occurs far more often than guessing). If you make guess/shoot a radio button (with 'guess' the default) one never needs two server requests to make a single move.
Use some Javascript to allow people to select their colours for a guess in Logic. This reduces the number of server requests by nine for each turn.
When setting up a position in (Crazy) Screen Chess, keep the current placed piece "active" after placing - if there's still such a piece in hand. This allows one to set up their pawns with 9 server requests instead of 16 requests.
Don't force people to roll the dice in gammon games if they have a non-racing checker on the bar, and the opponent keeps their entire home blocked with at least 2 checkers on each point (that is, don't force the die to be rolled if there's no way a checker can be moved).
Autoplay.
A full autoplay (that is, the computer moves (or passes) on behalf of the player if the player has just one possible move. Useful for games like Ludo, the various Gammon variants, the Checkers variants (with their forced capturing), Camelot variants and to a lesser extend for the Chess variants.
Since the above is unlikely to happen, how about having a button "Play forced move" which will be there when you only have one move available. Then you can play your forced moves with just one click.
Better even, have a button "Play all forced moves" on the main page that playes all forced moves.
Tournaments.
Being able to create a tournament with "all games", where "all games" means "all games as exist when the tournament starts", as opposed to the current "all games as exist when the tournament is defined". If you have dozens of open tournaments, it takes a lot of work to add a game to all the tournaments.
Elimination tournaments that allow for a number of players that isn't a power of 2. That way, you can have a large elimination tournament without having a high risk it gets deleted because you didn't guess the number of willing participants correctly.
Messages.
I'm only interested in a small fraction of the automated messages I get. I can easily do without the message you get when a game in a multi-point backgammon match ends (just notify me when the match is finished). I don't care whether a next round of a tournament I created starts. I'm not interested in the couple of pawns that sign up for a million tournaments and get booted off when the tournament starts because they don't have enough slots (how about removing pawns from *all* open tournaments when they filled up their slots?). I can do without messages about postponed or deleted tournaments. I'd like to see some configuration options about what kind of automated messages you want to get, and which ones you don't want.
AbigailII: I'm not in favor of a 'play forced move' button. In certain situations, when it didn't appear it would let a player who might not see a second move know that one is available.
Thad: But they can already find out now. Pieces that do not have a move available are not clickable (and hence will show a destination in the status bar when the mouse hoovers over it). And a piece that only has one available move already does that move when clicked.
Vikings: Well, all 'information' such a button (which would probably never materialize) would reveal is "you only have one move available', or, in its absence, 'you have more than one move available'. It's not going to reveal anything about opponents pieces, or whether you have more than two moves available.
Not that I think it harms the opponent to show a player the list of available moves. A determined player can already find out all moves he/she can play; first by hoovering over his/her pieces (to see which pieces can be moved), then by clicking all moveable pieces and see which fields are clickable (destination squares for the pieces).
For example, I was playing the Camelot recently - and all I seen was a forced jump that was bad for me - so as I moved my mouse to make the move, I noticed that I could also click on a knight to move it - which after a few jumps of my own pieces, was able to make a better move.
Now that is a rare thing for me to do - normally I would see only the 1 move and make it.
If the system was to make all "forced" moves right away, I would quickly learn that if the system did not make a move for me, then I MUST have multiple moves that I could make, and would help me in my games.
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Of course in "passing" situations where the person has 0 moves, I agree 100% that an autopass in those games would be very helpful.
(ocultar) ¡Juega una partida en tiempo real contra un adversario conectado! Tan sólo debeís seleccionar por defecto la acción "Mover y permanecer aquí" y ¡recargar la página con la tecla F5! (TeamBundy) (mostrar todos los consejos)