grenv: I remember a few of those ideas being discussed too. This game has so many possibilities to make changes to it. Lots of variants. A dark version would be a trip. How much darkness? A little, or a lot? Would the game be skillful, or mostly luck?
How about this version we're playing now? I've only played a few games, but it seems to have a lot of skill to it. The luck is more prevelant when there's a certain critical amount of people. At the start and the end, it seems to be almost completely skill and prisoner's dilemma type of problems.