Learn how to customize BrainKing's view layer and share your CSS experiences.
Useful links Wikipedia - for general information on what CSS is, why it is useful, and a short introduction on how to use it. W3Schools - for a tutorial and a reference on CSS. W3C - for detailed and advanced information for those who are interested. CSS Zen Garden - for some trickery and demonstration of what is possible with CSS
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What I thought about .css files was confirmed by someone on the Feature request board - that is even though the .css file can hide and keep things off the screen, it will not speed things up since the original page loading will still take place by the BrainKing system - and the .css file will just change the display and the rendered page before it hits the browser on our computer.
SO FENCER - A suggestion for you - a "Quick-play" game pages. (This is where all unnecessary information is removed from the game page.) So all the is left is:
Game name Submit move right under game name to submit without scrolling. Opponent name IMPORTANT Game info (like captured pieces, Cube points, etc..) Game Board Message for opponent box notes for self box 2nd submit button draw/resign/delete links Link back to main page Link to switch back to "more info" game page
What is not needed to take loading time: User Icons User flags User ratings User graph link User "what are they doing" user last moved Rules link Brainrook.com links no smileys link no autosave is disable link no switch to rich text editor link no change message area size link Discussion board links Tournament info & link Game ID Time per move info public game info rated game info layout info board size info Weekend day into Automatic vacation info User agreement, Brainking staff, etc... links
Again, this is not something I want to do by .css file alone - I'm not looking for just less clutter on the page - but what I'm looking for is faster loading game pages.
When users at one time were very easily being able to get 5,000+ moves a day - Fencer can say over and over there is not a speed issue, but something has to be changing. It's funny how I will play games on a few different sites, and when I play my games (for example) on DailyGammon - I end up staying on that tab and playing all my games at one time - why, because the page loads so fast, I don't even have time to switch to a different tab before I can make my next move. But for BrainKing, most times between page loads is at least .5 seconds to 2 seconds, with many longer then that. Well in my mind, if I'm waiting for a page to load - I might as well switch to another tab and play somewhere else while I wait.... making it harder to play games.
Anyway the point is lets have a very simple game page - 99.9% of the time, I could care less what tournament a game is attached to. 99.9% of the time I could care less on how my rating will change with a win/draw/loss. 99.9% of the time I could care less about writing a message or note, so why not put a second submit button near the top under game name. (I've done that with .css file but it's moved from below, so those .1% of the time I do have to type something, it is a pain without a second button.)
So again, this is about a different game page that Fencer needs to make - not a way to still wait for the system to process all the information on the page and then hide it with a .css file. Lets skip the whole process of waiting for the system to figure out what the rating change will be and such....
BIG BAD WOLF: Have you tried to calculate how many kilobytes you would save if the listed parts of the game pages were removed? Not much, I can assure you. The biggest amount of transferred data is contained in the game board code itself and since it's the most important part of the page, it must stay there. If you experience a slower loading of the page, it is usually caused by other things which have nothing to do with BrainKing's visual layer.
Fencer: Yea, but how much time does it take the system to calculate the rating change before it can be displayed on the game page? Yea, the text itself isn't much at all - but does your system calculate it when the page is called for or in advance?
How about the "Score of finished games" between 2 players? Does your system calculate and look at the past games between 2 players to calculate that information on every page load, or is it calculated in advance?
If the answer to both of those is in advance, then it may not be the problem.
But if my browser request a page - the request goes to your system, it first has to calculate BKR change, then it has to do a look up on games to get results of past games between 2 players and such, then it makes up the code for the page and sends it off for my browser to interpret - then that is extra time your system takes in giving me back the game - with a lot of useless information I personally don't use 99.9% of the time.
But again, I don't know how your system gets some of those stats - but something is wrong somewhere if so many people are seeing speed issues..... I'm just trying to help figure out what - and getting rid of extra junk on the page is just one way I can think of.
rod03801: Oh yes, an option. Occasionally the information is also useful to me. An option for "quick play" page without having to calculate all the extra junk is what I want.
BIG BAD WOLF: To calculate the BKR change takes several milliseconds and the majority of other information on the game pages is pre-cached in the BK allocated memory, so there are almost no database queries at all. As I have said, the lookups are very optimized and usually eat only a fraction of the whole request-response time.
Fencer: OK then, why is the site slower to many user then? (compared to how fast it use to be.) My only idea is to make a page with the bare minimum to play games and see if that helps.
BIG BAD WOLF: The site will be always slower for some users, especially for those who start more than 1000 games at once, no matter if they like it or not. And this issue does not belong to the design board.
BIG BAD WOLF: when im writing this ive been on here for 15 hours and only just managed over 2760 moves before Christmas i could do 1000 moves in 2 hours and there has only been one person who has actually made it over 3000 since Christmas and not more than a handfull over 2000 moves
"Snoopy": Do you mean the 3104 moves I made on January 29, of this year? I don't know of anyone else it could be.
Not trying to go off topic, but within the next week I may aim to beat that record. I was thinking of pulling an all nighter on brainking and just skip sleep. Get on at 6pm when it resets and stay on probably til 9 am for some sleep. or not. I might just try that tonight
(piilota) Ennen profiilisi päivityksen lähettämistä, käytä muistikirjaa nähdäksesi miltä profiilisi näyttää html-tagien kanssa (vain maksavat jäsenet). (rednaz23) (näytä kaikki vinkit)