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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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8. Huhtikuu 2006, 15:47:50
mctrivia 
Otsikko: Statistics
Muokannut mctrivia (8. Huhtikuu 2006, 17:37:34)
Is there a way to get the statistics on dice roles?

8. Huhtikuu 2006, 18:19:22
Fencer 
Otsikko: Re: Statistics
mctrivia: Of course. But what would be a purpose of that?
If one roll appears to be more used than the other ones, someone would jump and cry "the dice are not fair!". And it will start another endless discussion and argument.

8. Huhtikuu 2006, 18:24:58
mctrivia 
Otsikko: Re: Statistics
Fencer: Because I am currious. I have seen many random number generater algeritherms that have lower probability on the extreme values. I.E. 1 and 6. Ideally after several million roles they should be pretty close to falling 16% of the time. If they don't a simple fix to the lower odds of falling on the extremes is to randomly chose between 0 and 7 and re role if 0 or 7 comes up.

8. Huhtikuu 2006, 19:43:37
grenv 
Otsikko: Re: Statistics
mctrivia: Sounds like a bug in the algorithm to me, why would they program it like that?

8. Huhtikuu 2006, 20:33:41
mctrivia 
Otsikko: Re: Statistics
grenv: not usually done on perpose. It just depends what kind of rounding formula is used on the random table. Most random formulas generate a number between 0 and 1 you then multiply that up to get a number between say 0 and 5. Add 1 and you 1 to 6 but if you round the numbers to the nearest whole number you will get 2 to 5 being more likely and 1 and 6 being not as often.

8. Huhtikuu 2006, 21:13:09
grenv 
Otsikko: Re: Statistics
mctrivia: if the original number (0-1) was random then it wouldn't have that effect, unless 0 and 1 are not possible or something like that.
Would the result be less random than a real dice I wonder?

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