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Sinulla ei ole oikeutta kirjoittaa tälle alueelle. Tälle alueelle kirjoittamiseen vaadittu minimi jäsenyystaso on Brain-Sotilas.
Cheversi is a quick, nice game, but there is a problem - even with the rules change in January, Black's odds are still too high to win. Any ideas to solve the problem?
Edit: I know something; Swap Cheversi: White plays his king in the extended center, then black places his queen anywhere, places another White and black piece on the board and White get the Swap option.
dicepro: Well now would be a good time for any type of rule change.... since there are under 50 current games going on.
I don't know if Swap is good - seems like everyone would still try to be black. Maybe give white an extra piece, a "pawn" for their last move.
Anyway, if anyone can come up with a good rule to make the game more equal - this is the perfect time to get Fencer to change it since very few games are going on right now.
coan.net: Since the player in disadvantage has the swap option, the player in advantage should try to play those first two moves in balance, otherwise White will swap and probably win.
Extra pawn is also a good idea to make another game variant.
Those two new extra games could be submitted to Fencer. But the original version is still imbalanced, and these suggestions' rules are so different in comparison to the original, those are total different games.
joshi tm: Since the player in disadvantage has the swap option, the player in advantage should try to play those first two moves in balance, otherwise White will swap and probably win.
I'm not convinced by this argument. The advantage of black isn't in the first move, it's the fact that he has the last move. Swap rules work (although I won't say 'fine') for games where there's an advantage of having the first move. But in Cheversi, it's the advantage comes at the end.
joshi tm: I think what AbigailII was meaning, and I some-what agree - even if they were to make the worse first move they can think of - I would still want to be the one with the last move since 85% of the time you can win with that move - no matter how bad the start was.
I still like my idea of making each player play at the same time so there is no advantage for either player. (and if the 2 pick the same spot to play on, then they try again with that spot unavailable to choose on the next try)