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ive played sooo many games i think im an expert on the dice....lol
a few basic things.... 3 and 5 are most common numbers alone and after a 6 as well. 6 and 1 are hard to get but when you get them theres a big chance of recurrence like getting 6,s in a row or especially 1,s in a row. dont know how the random number generation is set up but but its almost as if the dice pick a lucky side and an unlucky side if not for the whole game then for periods of time. if you are having an unlucky period ...best to log off and sign on after a while and your luck might change .... on the other hand if your having a good dice spree play as fast as you can till it lasts ....lol hope these tips are useful to any ludo fanatics and a reminder that i have some fast games waiting in the waiting room ....lol
actionpoints: I do believe the die are based just like IYT, on the point in time (down to the thousandths of a second) you click on the game to open it up (I mean servor time)... That is when the player gets to see his piece... I tracked the dice rolls, and am sort of a stats nerd (yeah, I admit it, I have to with my job), and the only thing that really stuck out as way off, is the 6-6-5 to 6-6-x rolls... and that is because I believe 6-6-6 are turned into 6-6-5... Anyways, that pretty much makes it random, because even a system to try and "cheat" and get the roll you want won't be able to factor in the time it takes to trasmit your move to the system, plus, how are you suppose to know what each roll is associated with each point in time?
Hmmm... Oh, I always see 6-4's... that is the one that I remember getting a lot... or so I remember getting... Do the stats and you will see...
Of course I am not positive on this, Fencer would know for sure...
rednaz23: It is common practice in embeded systems(my area of work) to use either the temperature or the smallest unit of mesurment acompanied with a psudo-random algorithm to generate random numbers. In this way even if you could chose the time down to the nano secound of when you want to play the psod-random code will make it so that the number will still be next to imposible to predict. Using temperature is ideal because this is constantly fluctuating and is imposible to predict.
I know that intel procesors use the CPU temperature to generate random numbers I am not sure about the others or what code Fencer is using. Would be interesting if someone could write a program to find ludo statistics.
Longest pass streak. Longest consecutive die roles of the same value How many times each die has fallen as well as set combinations.