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 Camelot

Discuss about Camelot game or find new opponents.


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8. Mars 2010, 02:19:30
Pedro Martínez 
Sujet: Quiz
Will you discover two “exceptional” moves in this game?
Camelot (Viсtoria vs. Pedro Martínez)

9. Mars 2010, 00:18:20
MrWCF 
Sujet: Re: Quiz
Pedro Martínez:

9....C11-E13 and 12.D7-C7 are both illegal moves since, in both cases, a capture was mandatory. What gives???

20. Mars 2010, 08:26:08
MrWCF 
Sujet: Re: Quiz
MrWCF:

I notice that in the case of both illegal moves, the piece moving was a Knight that had a possible capture via a Knight's Charge. Hmmm.....

20. Mars 2010, 20:59:23
Pedro Martínez 
Sujet: Re: Quiz
modifié par Pedro Martínez (20. Mars 2010, 21:00:40)
MrWCF: This site has become one big bug. Camelot, Cam, Backgammon, Espionage, Russian Checkers, Turkish Checkers, Dameo, … all these games have major problems in the implementation of the rules and there are no signs of them being fixed anytime soon.
Check the last two moves of the Black in this game, for example, it's just ridiculous:
Russian Checkers (Priidik vs. Edem das Seine)

21. Mars 2010, 08:03:36
MTC 
Sujet: Re: Quiz
Pedro Martínez: Having re-read the rules of Russian Checkers, I just can’t see what was wrong with either of those moves. In Russian Checkers, it is not mandatory to make the longest possible jump. I also can’t see any other reason you would think those moves illegal.

(no, this does not belong in the Camelot forum, but I still thought it necessary to reply to this apparent misunderstanding)

21. Mars 2010, 08:23:50
Pedro Martínez 
Sujet: Re: Quiz
MTC: I believe you were confused by the following line of the rules of Russian Checkers:
“Unlike International Checkers, it is not mandatory to make the longest possible jump.”
This line refers to a situation when a player has two or more options to jump, of which at least one is a multiple-piece jump. In International Checkers, it is mandatory to choose the jump which leads to the maximum possible amount of captures. In Russian Checkers, it is possible to choose the jump with the fewest amount of captures, however a player cannot choose NOT to jump, as it happened in the game I posted. The point is, that the definition of what is a jump and what is not, is the same as in International Checkers.

21. Mars 2010, 08:35:02
MTC 
Sujet: Re: Quiz
Pedro Martínez: In fact, both moves were captures, the player did jump; so he is still within the rules as both you and I state them.

21. Mars 2010, 14:42:47
MrWCF 
Sujet: Re: Quiz
MTC:
Interesting thread, but as mentioned, it should be moved to either the Checkers Board or the Bugs Board.

21. Mars 2010, 18:26:44
AbigailII 
Sujet: Re: Quiz
MTC: In Russian Checkers, it is not mandatory to make the longest possible jump.

Currently, Wikipedia writes Jumping is mandatory and cannot be passed up to make a non-jumping move, nor can fewer than the maximum jumps possible be taken in a multiple-jump move.. Or course, an article on Wikipedia isn't more than the opinion of the last person editing it....

21. Mars 2010, 18:29:27
AbigailII 
Sujet: Re: Quiz
Pedro Martínez: all these games have major problems in the implementation of the rules and there are no signs of them being fixed anytime soon.

That seems to be on par for Brainking. If a new game has been added, there's a short period in which bugs may get fixed. Afterwards, it's always declared as "this is just the way we play this game on this site".

21. Mars 2010, 19:07:09
Pedro Martínez 
Sujet: Re: Quiz
AbigailII: I believe Fencer is well aware of the bugs and he intends to fix them eventually, but what bugs me is that the fixing of these bugs seems to be nowhere near the top of his priorities here at BK. We can read about a new logo, hidden login, dynamic home page, fixed or variable width, etc., but the most important feature of a game site, i.e. the games, do not work properly.

4. Août 2012, 23:30:47
MrWCF 
Sujet: Camelot Bug
modifié par MrWCF (4. Août 2012, 23:31:50)
MrWCF:

Another bug in the BrainKing implementation of Camelot has been discovered. That makes two known implementation bugs:

1. Jump possible, therefore capture mandatory. Knight that has Knight's Charge available is allowed to just Canter. ILLEGAL MOVE.

2. Piece that jumps into opponent's Castle is allowed to keep jumping out of Castle. ILLEGAL MOVE.

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