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 Camelot

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2. Juin 2009, 21:59:47
Ceiter 
Sujet: Moving knights out of enemy castles
I was just looking at a game of mine where I have a knight in my opponent's castle. I was under the impression that once you move into your opponent's castle, you can never move out, but in this case BrainKing will let me move out.

I need to capture on this turn, and I can either capture one piece with a pawn, or two pieces by making a knight's chage out of the castle.

Is this a bug, or is it legal?

Game is here: Camelot (Ceiter vs. tenuki)

I'm not moving until I know the move is legit.

13. Décembre 2008, 23:51:47
Ceiter 
Sujet: Re: Knights charge mandatory?
Pedro Martínez: Ohhhh, of course. Thanks, that explains it.

13. Décembre 2008, 13:43:38
Ceiter 
Sujet: Re: Knights charge mandatory?
modifié par Ceiter (13. Décembre 2008, 13:44:15)
rod03801: I understand that. The part that seems wrong is that it forced me to go next to an opponent's piece when I didn't need to. I was not next to an opponent's piece at the start of the turn.

I think it would have let me make a normal move with another piece, but I already moved so I can't be sure about that.

The rules Fencer first linked to when the game was released (http://www.worldcamelotfederation.com/Camelot_Rules.htm) specifically say that "A Knight is never obliged to make a Knight's Charge."

13. Décembre 2008, 11:28:16
Ceiter 
Sujet: Re: Knights charge mandatory?
Pedro Martínez: I think I may have found a bug in BrainKing, then. See this position: Camelot (Ceiter vs. Ronin)

When I clicked on the knight at J6, the next three jumps were automatic; it took my straight to H10, where I was forced to capture. I could have stopped after one or two jumps and never been in position to capture, so shouldn't that have been allowed?

Is it a bug or do I misunderstand the rules?

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