modifié par playBunny (31. Décembre 2008, 16:42:07)
AbigailII: Well, I imagine a programmer could implement autoplay in such away that if players A and B are playing, both have one man out, and A likes to mindlessly push buttons while B is a real player, one each turn, A pushes a button, B move is played automatically, and it's A's turn again. Repeat until B has two men out.
That would be pointless. There are unlikely to be enough player A's to make it worth the effort enabling play for mindless moves and some of the player B's, being real players, would want to make their own moves and wouldn't care for automation.
Or maybe I'm misunderstanding your judgementalism?
For those that want to thoughtfully make the moves that are forced, the thinking being in terms of the game not the move, something which you don't seem to appreciate, it is of course the case that autoplay options would be per player. That's exactly how I implemented autoplay in my own version of Ludo.
Of course, in the case of Ludo, it may be that the computer plays an entire tournament, never encountering a play where a player actually has a choice.
It would be rare for a single game to be completely forced but it's certainly possible. An entirely forced tournament, lol, that would be something!
(Cacher) Si vous attendez que ce soit à vous de jouer, cliquez sur "changer" à côté du "rafraîchissement" sur la page principale, puis réglez le rafraîchissement de la page sur 30 secondes pour que votre tour de jouer apparaisse pplus vite. (Servant) (Montrer toutes les astuces)