Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board! If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.
Liste des forums de discussions
Vous n'êtes pas autorisé de poster des messages dans ce forum. Le niveau d'adhésion minimal requis pour poster dans ce forum est Cavalier.
Yes, Little Golem has 13x13 Hex, and Twixt "paper and pencil" which is almost Twixt, as I explain in my post from a few minutes earlier. Both these games are also available on PBMserv. If you have the software Zillions of Games you can play Twixt online in real time with opponents who also have Zillions. There are three active realtime Hex servers: Playsite, Kurnik (also available in Polish), and Ludoteka (available in English, Spanish, French, or Basque).
I appreciate the positive response, but Twixt has little to do with Go. Players take turns putting tokens on a large grid which starts out empty. Certain terms from Go are applicable to Twixt in a general sense: tesuji (tactics), joseki (corner battles), fuseki (openings), sente (initiative). That's about it. Go is much deeper of course, but Twixt is still over my head.
If Twixt is implemented here, I hope the official ruleset is used. Little Golem uses a mutant version where links are not removed, but you may cross your own links. This may actually reduce the incidence of draws, but it also turns some wins into losses. An example is here. In other words, I hope players would be able to remove their own links if desired. (Sometimes this is necessary to avoid a draw.) It adds to the complexity of the user interface, but no special clicking (such as right-clicking or shift-clicking) would be needed.
As a side note, you can currently play a version of Hex and Twixt at LittleGolem.net -- so if anyone wanted to take a look at them, you can find those there!
I would be for adding them here. They are "different" games that are not found too many other on-line places.
Sujet: Re: Also Rose as moderator seems questionable ...
Your message was deleted off the members board because you have posted it on every single board on this site. As should these as well as mine OFF this board as it has nothing what so ever to do with features.
"loses in a meeting" ...? That's an ambiguous phrase. Of course the Rat may capture the Elephant. That's a separate issue from whether the Elephant may capture the Rat or not. The difference? WHO IS MOVING. Jungle is a turn-based game.
Sujet: I suggest removing the misfeature Hannelore from moderating General Chat
she lies impudently about having sent me private messages.
actually due since long, since she begame part of the gossip-providers
and harrassers ... her heart told her I'm the egg, do you remember ??
she 'would gladly apologize if I'm not' - but how blunt must someone be
anyway to assume I would create an ID to make idiotic fun of myself ?
she's so incredibly numb and, now uncovered as fraud also, deeply involved
in the penetrant iyt-bs spun in the background by the known representants ...
regarding those facts and, preemptively preventing further
cheats from her, as she's actually right now busy blurring
the traces of her misuse, by deleting my messages that just
corrected a deliberate misquoting of my posts (guess who)
- here the original part of her msg ventilating about me.
she is a shame for honesty in general and, this server in particular ... ~*~
________________________________________________
Hannelore
Banned
29. May 2003, 17:40:47
danoschek.....gone. I have warned him repeatedly. Sent him personal messages. He is a complete downer and his unprevoked slams on me,(the moderator) and turns good times on this board to slamming.
______________________________________________
In the Jungle set I bought at a Chinese supermarket in London the rules state that the elephant loses in a meeting with the rat. If this wasn't so the elephant would only be vulnerable to another elephant which I think would reduce the games dynamism.
Would anyone else be interested in Hex or Twixt here? The object in each is quite similar; connect opposite edges with a continuous path of your pieces to win. Twixt rules are here: http://www.msoworld.com/mindzine/news/proprietary/twixt/twixt1.html and Hex rules are here: http://www.playsite.com/t/games/board/hex/rules.html
Universe is a cool abstract for 2 to 4 players. It's usually finished in less than 8 moves by each player. Info is here: http://www.geocities.com/twixtplayer/Universe1.html Anyone interested?
In the "Features in development" list, Jungle is described as an "old Indian game." The only Jungle game I know of is Chinese, also called Shou Qi. Rules are here: http://www.gamerz.net/pbmserv/jungle.html#rules (Note: there is some debate among players as to whether the Elephant may capture the Rat or not.) Is this the game under development?
I think it might be nice to have discussion boards to discuss variants of games which are here- e.g. chess, line4, etc., but the variant itself is not yet here. This would free up the current game discussion boards to be exclusively dedicated to that game, and the hypothetical variant discussions would have their own discussion boards. Tom
Fencer, I want to suggest to implement two short time controls, (one hour and 30 minutes).
It would allow us to play a fast tournement of one day. Possible?
A higher rated player has a lot more chance of losing to a lower rated player in 1pt games. In a 1pt game a gammon or backgammon means nothing to the end result of the game, also a short game is much more at the whim of the luck of the dice. This is why you will rarely see the top players playing 1pt games at dailygammon or games grid, or playing them with a separate ID so as not to affect their ratings.
In multipoint games the odds even out a lot more, a higher rated player has a lot more chance of beating the lower rated player simply because of game skill and strategy.
With FIBS the lower rated player is rewarded for beating a higher rated player, but the higher rated player does not lose such a disportionate amount of points.
Here on the other hand we will see a similar thing happen as what happened at Goldtoken.
The top 20 players consisted of quite a few players (most) who would refuse a casual invite, most were non club members thus were not involved in random match ups in club challenges. Some only played 1 or 2 other players. It also allowed a player with only 35% (or was it 33%) wins to achieve the number 2 position simply because the games they won were against the number 1 player, who just happened to be a buddy. When the system was switched to FIBS and all games were recalculated some interesting things happened, players who had good win/loss ratios but had previously maintained a low rating simply because they played anyone, had a large rise in rating, whereas other players who had a high rating all of a sudden took a big drop. FIBS rewards players for winning, you will not simply get the large point gains by winning the occasional game against a high rated player...nor if you lose will you see your rating drop by 30-40 points at a time, only to find your next win is rewarded with 6.
Backgammon is a very different game to chess, it is extrememly popular, and is usually one of, if not the most popular game on any game site. Thus I personally feel it deserves to have the most effective rating system applied, this will become even more important if multipoint games are ever introduced to this site.
Backgammon is a game of both skill and luck. It's far more skill than people realize. And just like the varying skill levels in any game, Backgammon has its own varying skill levels. Can a beginner beat an experienced player? Yes. Is this totally dependent on the roll of the dice? No. Poorly placed pieces regardless of the roll of the dice can almost guarantee you a loss. But more importantly, an experienced player will win the majority of the games against less skilled opponents (statistically speaking).
I don't know if the debate here is the luck of the dice and how that places an unfavorable advantage to the lower rated players as far as the ratings setup here goes, or if the debate is simply over the issue of luck vs. skill.
My own opinion is that two players of equal strength playing at their best will be at the mercy of the dice roll at least at some level. However, since there have been world champions who consistently win even against highly skilled players, luck must be statistically ruled out.
i have never invited higher players, they invite me at gt, and i do play them, but the fibs rating is there, and it makes it easy not to refuse anyone, and when there are open invites in any game, and the player is much lower than me, i don't take the invite, cause i feel it's just as unfair to them. i enjoy playing the gammons, but don't like losing 50 points, it's too hard to get them back, and yes there is skill involved, but the dice play a bigger part. i'm still going to play, i was just trying to give my opinion on the rating system. i've been playing backgammon since the early 60s, i really like the game, and the ratings and best players list, is what makes this site and gt the ones that make most of us play here, i said most not all.
Backgammon is part luck as far as the dice go. However what you do with the dice rolls is the skill part. The players with better records and ratings are the ones who know how to use the dice rolls to their best advantage. IS there luck involved? Of course. However there has to be some skill as well or how else would you explain why some have great records while some have bad records. Nonetheless, if your primary objective is to have fun then what does any of the ranking stuff matter.
If, as soem of you say, a player rated 300 points below you has a 40% chance of winning, then the game is flawed! It is not the ratings system, it is the GAME that is flawed! Several of you have said that the lower rated backgammon players lose more than they should, which seems to me that luck plays too much of a role.
i agree, i never turn down a achallenge unless i'm playing too many games, and it cost me about 200 points in bg recently! :( Now the challenge is to get them back!
I guess Iplay for fun as much as ratings. I track my ratings and try to get them as high as I can. I usually try playing players that roughly within 300 points of my rating either above or below. I know i have been able to build up my rating by playing higher rated players and try to give lower rated players a chance to do the same. If I lose, I lose. That is my attitude in all games I play. I figure I am good enough to regain my rating points if I should lose to someone under me. I just enjoy playing. I feel higher rated players who refuse to play lower rated players are cowardly because they are afraid to lose rating points. Remember that it was higher rated players that accepted games against you when you started out that gave you an opportunity to gain your position. So why not give someone else the same chance.
i agree, i hate refusing invites, but i don't want to play low rated players cause i've lost way more than 30 points when i lose. i guess the best way to go in the gammons here, is just to play ppl with ratings similar to yours, and play the low rated players at the other sites, i never refuse an invite at gt or dg, no matter what their rating is.
"... but does NOT mean that it is an advantage or a disadvantage to play a high or low rated player. It also means that the range of ratings from the top player to the lowest player will be much smaller than in 100% skill-based games."
Sorry I don't agree with this. The problem with playing lower rated players at backgammon with the USCF rating system is the reward/penalty favours the lower-rated player. You risk around 30 points to gain 2 when his chances of winning are say 40% - it just is not worth the risk. We were in this situation at Gold Token and in the end the top players refused to play the bottom players for this reason.
On Net-chess.com, exclusively for playing turn-based chess games, making a move is very simple. You click on a piece; click the square to move to; then click on move. All on the same screen, all within one action.
Could that be possible here?
I think there is a bug in the ratings. every single drawn match I've been involved in has resulted in no change to my rating, up or down. This doesn't make sense. Most recently I drew with a player 200 points lower than me, both established. No change. Fencer or others, what is the expected behaviour here?
Gary Barnes is correct mathematically, assuming that the ratings are established and accurate. Here there have not been enough games to guarantee that of course.
i was wondering about that, i timed out because the site was down, and my rating was never readjusted, and i don't remember what they were. i also think that gammon games should have the fibs rating.
Dream: when i had some of my games automatically time out due to the bug from changing your days off (details found on brainking.info), i asked Fencer if my ratings would be automatically changed back. He said a record was not kept, but if i remembered them he would manually adjust them. (So if you keep a record somewhere of your ratings - like i have made a screenshot of my AllBKR page - he will restore them for you).
I see. I admit I know veyr little about backgammon, when grenv stated that a weak player can beat a strong player based on the luck of the die I figured that could be a problem.
"I think the thing about backgammon is that the luck of the dice means that a weak player can beat a stronger player quite often."
Backgammon is not a game based on luck. It's a game based on both luck and skill. Pick up any backgammon game book and it's easy to see why there are consistent top rated players in the world and 2- and 3-time world champions. They understand the game on a deeper level.
As for my skill.....I obviously don't know much about the game and at my level, luck has more to do with it perhaps. But just like chess, there is an element of skill and knowledge and once one masters even the basics, your game will improve. If a backgammon players can understand the the elements of probability and odds, the "luck" factor is diminished.
I am quite familiar with the ratings system that is used here at Brain King. I'm sure that a better rating system can be devised for A FEW of the games here, but for a SINGLE rating system, the one that we have works quite well for MOST games. Let me explain.
In games with a high degree of luck such as Backgammon, the stronger players will 'float' towards the top ratings in a much slower fashion then in 100% skill-based games like Chess. Also the difference between the rating of a top player and a beginner will be MUCH smaller, simply due to the luck factor. That is because the ratings difference effectively reflects an approximate % of time that a player can be expected to beat another player. For the U.S. Chess ratings system that is used here, if a player is rated 200 points above another, he can expect to win 75% of the time. 400 points difference is 90% and 800 points difference is 99%.
It is NOT an advantage to play a higher rated player OR a lower rated player UNLESS you KNOW that player to be over or under-rated. This can happen when one player plays just 2 or 3 other players ONLY over and over.
Of course you will gain more by beating a higher rated player and less for beating a lower rated player, but that is because it is harder to beat them. I'll give an example. Let's say in Backgammon with the doubling cube, you would normally beat another player 90% of the time. That means that you would gain 3.2 points for winning and lose 28.8 points for losing (if both players have established ratings). But because the doubling cube is NOT used, you are only able to beat them 75% of the time, due to the luck factor. That means that you would gain 8 points for winning but lose 24 points for losing. What that means is that your rating will eventually settle at about 200 points higher than the other player without the cube, whereas it would be 400 higher WITH the cube.
So the fact that there is luck involved just means that there will be more upsets in the tournaments, but does NOT mean that it is an advantage or a disadvantage to play a high or low rated player. It also means that the range of ratings from the top player to the lowest player will be much smaller than in 100% skill-based games.
I think the thing about backgammon is that the luck of the dice means that a weak player can beat a stronger player quite often. This means that playing only players with high ratings would be an advantage. In chess this isn't the case.
I wonder whether any rating systme can be effective for backgammon unless the doubling cube is used? Perhaps the die hard backgammon players can answer that?
I see little wrong ewith the current format-- whne playing someone rated far below you, of course you are not going to gain much for a win-- if you did gain a lot, then it would not be very hard to gain a high rating.
I do think there are a few glitches with the current rating system, but I do not think it needs to be completely overhauled.
If a player plays soemone who is 400 points lower in rating, he should beat that player 9 out of ten times. So, the amount he gains should be 1/20 of the amount he loses. So, he should gain 3 opints for beating that player but lose 30 points if he loses.
that is close to what happens now at brain King, although I have noticed some oddities.
Fencer is there any chance you would consider changing the rating system for the gammons over to FIBS? This is the most recognised rating system for these games, and is a much fairer system, it also gives a better indication of player strength than the current. I know it is really frustrating for players to lose such high points for a loss and gain such low ones for a win.
It would be really nice to get an automated message when a new tourny round starts, also to have that round on the actual game when you go to play it, I keep finding these games appearing on my list and having to refer back to the original tourny page to see what round it is.
I have been asking this for weeks BBW. The worst thing is if you can't get in and timeout, its fine that you can ask for a game to be reistated (must say its too time consuming I have given up even asking) but you don't get your rating points put back on..which is especially cruel with the BKR, as you lose so many points for a loss if you have a high rating, but gain so few for a win.
there are european simplifications for the original glyphs ...
described in the book 'Xianxi'
( by Budde/Kasperczuk ) for instance
their work is an introduction to the game, but almost
half of the text covers the development from shaturanga
to chess in its branches in 1500 years of history ... ~*~
PS
for those a bit familiar with japanese,
the original pieces are like kanji-signs
while the simplified ones look like hiragana.
I'm not sure what "western pieces" look like, but if using western pieces means both sides would be the same I would be all for that. I'm with Dmitri in that I too find it confusing when the pieces for each player look so different to each other.
It really isn't difficult to get used to distinguishing the pieces, three of which in any case have no chess equivalent. Having acclimatised with Xiang Qi it is then easier to learn the pieces for all the shogi variants as well. After all chess symbols themselves have no real meaning, they are just mnemonic pictures.