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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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30. Mai 2003, 14:22:11
danoschek 
Sujet: Twixt
I would vote for that game too ...

although basicly kinda go-derivate the 'knights'-geometry
of the chain to be built makes a unique game ... ~*~

30. Mai 2003, 16:04:16
twixter 
Sujet: Re: Twixt
I appreciate the positive response, but Twixt has little to do with Go. Players take turns putting tokens on a large grid which starts out empty. Certain terms from Go are applicable to Twixt in a general sense: tesuji (tactics), joseki (corner battles), fuseki (openings), sente (initiative). That's about it. Go is much deeper of course, but Twixt is still over my head.

If Twixt is implemented here, I hope the official ruleset is used. Little Golem uses a mutant version where links are not removed, but you may cross your own links. This may actually reduce the incidence of draws, but it also turns some wins into losses. An example is here. In other words, I hope players would be able to remove their own links if desired. (Sometimes this is necessary to avoid a draw.) It adds to the complexity of the user interface, but no special clicking (such as right-clicking or shift-clicking) would be needed.

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