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I appreciate the positive response, but Twixt has little to do with Go. Players take turns putting tokens on a large grid which starts out empty. Certain terms from Go are applicable to Twixt in a general sense: tesuji (tactics), joseki (corner battles), fuseki (openings), sente (initiative). That's about it. Go is much deeper of course, but Twixt is still over my head.
If Twixt is implemented here, I hope the official ruleset is used. Little Golem uses a mutant version where links are not removed, but you may cross your own links. This may actually reduce the incidence of draws, but it also turns some wins into losses. An example is here. In other words, I hope players would be able to remove their own links if desired. (Sometimes this is necessary to avoid a draw.) It adds to the complexity of the user interface, but no special clicking (such as right-clicking or shift-clicking) would be needed.
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