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 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


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18. Janvier 2007, 14:37:23
AbigailII 
Sujet: 12 feature requests.
modifié par AbigailII (18. Janvier 2007, 14:38:50)

  • Autopass: an option for a player; if this option is turned on
    (perhaps it can be made configurable per game type, or even
    per game) the system will play a "Pass" for the player if the
    player cannot make a move. This may require the system to roll
    the dice before the player visits the game. Useful for all
    gammon variants (including Grasshopper) and Ludo.

  • Automove: similar to autopass, except that the system will move
    for the player if the player has only one possible move. Handy for
    chess (specially Anti-Chess and Dice Chess), checkers and variants,
    Ludo (with both players having autopass and automove turned on, it
    would be possible that the system finishes the game from start),
    gammon variants, etc.

  • A change in the vacation system: instead of giving all the players
    a years worth of vacation days on January 1, give all the players
    a small number of vacation days each month (say 1 day/month for
    pawns, 2 days/month for knights and bishops, 3 days/month for rooks,
    4 days/month for black rooks). Vacation days accumulate (so you can
    save your days you earned in January and February and spend them
    in March) up to a certain maximum (say the current yearly limits).
    New players could start with half or a quarter of their maximum.
    This avoids having a pile of games in the beginning of the year
    that take a long time to timeout because everyone got a new allotment
    of vacation days.

  • Introduce the Glicko rating system. The current rating system considers only the number
    of finished games as a measurement for how realiable ones rating,
    and not how long ago those games were finished. Currently, someone
    who has finished 100 games, 99 five years ago and one 5 months ago is
    considered to have a much more reliable rating than someone who has
    finished 24 games, all in the past 7 days. The Glicko system takes
    activity into account - beside the rating, it tracks a rating accuracy,
    which increases the more games have been finished, but slowly decreases
    over time. The rating accuracy can be used to determine whether a
    rating is established or not (this is what FICS does). The system and
    its algorithms are in the public domain.

  • When calculating ratings and determining ratings, a match is
    currently considered a single game. You can finish 120 rated games, and
    still have an established rating if all you did was play 5 game matches.
    Also, winning a match 4-3 gives the same rating change as winning a
    match 7-0. Not only do matches get underrated in ratings, they also
    make the white/black win tables on the rules pages far less useful.
    Consider for instance an imaginary game where white wins 100% of the
    time, but all the games have been played as 2 game matches. Then the
    table would show 0% white wins, 0% black wins and 100% draws, given the
    impression of it being a very balanced game. I think that for certain
    statistics, an N-game match should be treated as N individual games.

  • A new time control option: no vacation days before move N
    (with N settable). This would allow people to have games were they
    can take vacation days, but avoid having games that no (or a few)
    moves been played waiting for a time out. This should speed up some
    tournaments without preventing players to take vacation days at all.

  • On the page where you commit your move (with the 'move' button),
    make it configurable for the player to have the move button (and nothing but
    the move button) right above or below the board. Even with the current
    "Show move buttons directly below game boards" settings there are the
    game name, player names, draw offer checkbox, and two text areas before
    the button, needing one to scroll down a full window heigth. Moving the
    important thing to the top halves the number of steps you need to take.

  • With the growing number of games, we probably need some more groups.
    For instance I would like to see the 'lines' group split into four
    different groups: Line4 (Line4, Anti-Line4, Linetris, Spider Linetris,
    Spider Line4) Line5/6 (Five in Line, Pro Five in Line, Swap Five in Line,
    Connect6), Pente (Pente, Small Pente, Open Pente, Keryo Pente, Small
    Keryo Pente, Open Keryo Pente) and Other Lines (PahTum, Hasami Shogi,
    Scrambled Eggs, Lines of Action - although the latter two have nothing
    to do with creating lines and should perhaps not even be in the lines
    group; all they have to do with lines is the movement of pieces, but then
    Amazons could also have been put in the lines category). The Froglet
    games could become their own category, and perhaps Ataxx and Assimilation
    as well. Chess is also a large category and could benefit from further
    dividing.

  • In Dice Chess, instead of showing the number of pips, show the piece
    that needs to be moved. The number of pips have nothing to do with
    the game. And while you would have pips if you were to play this game
    face-to-face, it's only because dice with pips are common and dice
    with chess pieces rare. But on BK, we're playing with web browsers
    and instead of showing an image of 5 pips, an image of a queen could
    be shown. No need to have to memorize the pips to piece mapping. The
    dice could be made a configurable option; we can already pick what
    style of chess/go/checkers, etc pieces we want, adding a "Dice Chess
    die faces" doesn't seem to much of a stretch.

  • To speed up game start, in the Boat games, both player should be
    able to configure their navy simultaneously. From a game perspective, there's
    no need that the second player has to wait configuring their navy until
    the first player is done. This is true for other games that need players
    to set up their boards as well.

  • An option to automatically reject all invitations. Or otherwise,
    have the possibility of invitations listed at the bottom of the main page
    so they can be ignored without being intrusive.

  • A preview ability when posting to boards.

    </ul>

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