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Dmitri and Kevin: IYT`s version of go-moku (13x13 board and 2nd player wins in case of a draw) are NOT real go-moku rules.
15x15 is the real size and a draw is a draw.
Having said that I must add that those changes do make the game better and even somewhat suitable for advanced players. They do that by taking away some of the 1st player`s advantage. Most importantly they make it impossible to use some of the sure win combinations.
But the 1st player`s advantage is still very big even with those rules.
PRO-gomoku has the same 2nd move restriction as Pente. That restriction evens up the game much more than those IYT rules. I remember Gary Barnes saying that in Pente (with the restriction) 1st player still wins in about 80% (?) of the games between good players. The similar is true with pro-gomoku. This is in great contrast to sure win (on a 15x15 board).
So that restriction is very important in go-moku too. Probably even more important than in Pente (I have never heard of Pente being a SURE win without the restriction (?) ).
So it really is pro-gomoku that we need to have here...and Fencer already has it on his TODO list.
(Cacher) Vous en avez marre de placer les bateaux ou les pièces d'Espionnage en début de partie? Vous pouvez aller sur l'Editeur de parties et sauvegarder quelques unes de vos positions préférées pour une utilisation future. (pauloaguia) (Montrer toutes les astuces)