Nom d'utilisateur: Mot de passe:
Enregistrement d'un nouveau membre
Modérateur: rod03801 
 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


Messages par page:
Liste des forums de discussions
Vous n'êtes pas autorisé de poster des messages dans ce forum. Le niveau d'adhésion minimal requis pour poster dans ce forum est Cavalier.
Mode: Tout le monde peut poster
Recherche dans les messages:  

19. Avril 2006, 14:51:33
coan.net 
Sujet: Mastermind
I love mastermind also. I could see a few different ways it could be brought to a game site.

1) opponent vs. opponent - that is each person picks the color sequinse for the other player to figure out. If you figure yours out before the other player figures out the one you made for them - you win.

2) System picks a random one for both players to try to figure out - one to do it in less moves wins (can not see what the other player is guessing)

3) The system picks a random one, then each player takes turn trying to solve the same puzzle - so you build off of what your opponent does. That is player 1 playes. Player 2 sees the results, and tries the next guess. and so on.... even though while I type this one, I can see some just stalling forever so they don't give their opponent any help, so this one might now work.

I would also recomend that at least 5 codes are used (I believe the 4 has been solved in like 5 moves) - 6 would be best. (Or have 2 versions - a 6 long, and ultimate 8 long or something)

26. Avril 2006, 01:29:59
Herlock Sholmes 
Sujet: Re: Mastermind
BIG BAD WOLF:
I spent a lot of time analysing Mastermind and if you think of proper way of assessing someone's skills the best way to assign points for wins is like follow. I call it League Scoring:
First Move guessed correctly - 6 points
Sec MOve guessed correctly 7 points
third - 8 points
fourth - 9 points
fith - 10 points
sixth - 5 points
seventh - 4 points
eight - 3 points
ninth - 2 points
tenth - 1 point
***
This scoring system takes into account difficulty in guessing correctly and eliminates
easy wins in first guess still awarding for it more points than for sith guess which is pass what computer can do for any code. 4.5 moves is
the score computer gets for any code.
First 5 guesses are awarded heavily and than there is steadily decline in points.
What do you think about it ?

Date et heure
Amis en ligne
Forums favoris
Associations
Astuce du jour
Copyright © 2002 - 2024 Filip Rachunek, tous droits réservés
Retour en haut