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Could it be possible to create an option that allowed whoever wanted it, to see the complete rules of each game, instead of seeing only the differences between that and the reference one? For example, if a player wants to learn to play espionage, and decides to start by small espionage, he has to go and check the rules several times (mainly to know which pieces can defeat which), but, since he's playing small espionage, he goes to the rules page, and has to make antoher (frustrating if many repeated) click, to go to the "normal" espionage rules page
El Cid: I also agree with you! There are many games I have never played let alone heard of before and it is frustrating to try to read the rules only to be told it is a variation and when you go to the original, it doesn't always help either. I guess you need to play the originals first but you don't figure that out until you have already joined a game that you have no idea about anyway! :-((
El Cid: The problem is the rules are whole texts. It's hard work to write the same stuff over and over again for the over a dozen chess variations (I know there's copy paste but you still have to go in and find the differences to change). And then, if someone says "Oh look, you made a mistake there" you must go through all the texts to see if the mistake is in the others or not.
A suggestion for Fencer - why not have the rules broken down in small bits that can be used to compose the actual rules page. For chess, for instance, you could have a text saying how the pawns move, let's call this text 1. Text 2 saying how the king moves etc. Then, text 30 says how the game is won after 3 checks. Then text 31 that the game starts with random positions. Rules for 3 Checks Chess would be composed of 1+2+...+30; Rules for Capablanca Chess would be composed of 1+2+...+31.
Of course, I know this is easier said than done. But in the long run, it could also make the complete rules easier to maintain and translations easier to do (it takes lots of motivation to go and translate big texts like the present rules).
And in an ideal way, you could even link this texts to bits of code in the game engines and so the rules would come out automatically :) (yes, I know, I'm daydreaming now)