<> Alice and Frank are Bungee-jumping one day. Alice
> says to Frank, you know,
> we could make a lot of money running our own
> Bungee-jumping service in
> Mexico."
>
> Frank thinks this is a great idea, so they pool
> their money and buy
> everything they'll need; a tower, an elastic cord,
> insurance, etc. They
> travel to Mexico and begin to set up on the square.
> As they are constructing
> the tower, a crowd begins to assemble. Slowly, more
> and more people gather
> to watch them at work. When they had finished, there
> was such a crowd they
> thought it would be a good idea to give a
> demonstration.
>
> So, Alice jumps. She bounces at the end of the cord,
> but when she comes back
> up, Frank notices that she has a few cuts and
> scratches. Unfortunately,
> Frank isn't able to catch her and she falls again,
> bounces and comes back up
> again.
>
> This time, she is bruised and bleeding.
>
> Again, Frank misses her. Alice falls again and
> bounces back up. This time
> she comes back pretty messed up -- she's got a
> couple of broken bones and is
> almost unconscious. Luckily, Frank finally catches
> her this time and says,
> "What happened? Was the cord too long?"
>
> Barely able to speak, Alice gasps, "No, the Bungee
> cord was fine...It was
> the crowd. What the hell is a pinata?!"
(Cacher) Si vous voulez jouer une partie contre un adversaire d'un niveau équivalent au votre, vous pouvez définir un BKR compris dans un intervalle lors de la création d'une nouvelle partie. Dès lors, personne ayant un BKR en dehors de cet intervalle ne pourra y accéder. (Katechka) (Montrer toutes les astuces)