Přehlašovaci méno: Kózelny sluvko:
Zapsáni novyho oževatela
Ovaděč: MrWCF 
 Camelot

Discuss about Camelot game or find new opponents.


Sóčet zpráv na léstko:
Véčet klobu na mloveni
Néni tě dovoleny datlovat do toďteho klobo. Abes mohl datlovat do toďteho klobo, mosiš mit némiň členstvi Brain pinčl.
Mód: Každé može datlovat
Večmochat v plkách:  

27. lestopado 2009, 04:34:16
Pioneer54 
O čem je toďten plk: follow-up
Question: It’s my move, and I don’t have any possible Jumps. While Cantering one of my Knights, I’ve reached a square where it’s possible to Jump an enemy piece. Must I do so?

Answer: Yes. The Canter of your Knight has now become a Knight’s Charge, so you must make a capturing move, either immediately, or later in this move.

This is from the WCF rules. The implication seems clear, but I wonder if it could have been better explained. I am not quite clear on just why a charge suddenly becomes a mandatory move.

27. lestopado 2009, 07:37:39
MrWCF 
O čem je toďten plk: Re: follow-up
Pioneer54:

The mandatory capture if a Knight Canters into a Jumping position has been in the rules since 1930.  I think the idea was (and is) that if a Knight Canters next to an enemy piece that can be jumped, it has reached, in effect, the same position as one where there is an available Jump at the start of a turn, that is, a situation where a capture is mandatory.

I think that it's a good rule, and seems to me to be consistent with the overall conceptual structure of the game.

As a practical matter, it's rare for a player to Canter a Knight into position to Jump, and then be better off if he weren't forced to Jump.  But it is obviously possible.

Good question.

Michael Nolan

Datom a hodine
Kamoši, co só toť
Oblébeny klobe na mloveni
Spolke
Vechetávka dňa
Copyright © 2002 - 2024 Filip Rachůnek, šecke nároke vehrazeny.
Zpátke do vrcho