Přehlašovaci méno: Kózelny sluvko:
Zapsáni novyho oževatela
Ovaděč: rod03801 
 Feature requests

Do you miss something on BrainKing.com and would you like to see it here? Post your request into this board!
If there is a more specific board for the request, (i.e. game rule changes etc) then it should be posted and discussed on that specific board.

For further information about Feature Requests, please visit this link on the Brainking.Info site : http://brainking.info/archives/20-About-feature-requests.html


Sóčet zpráv na léstko:
Véčet klobu na mloveni
Néni tě dovoleny datlovat do toďteho klobo. Abes mohl datlovat do toďteho klobo, mosiš mit némiň členstvi Brain šiml.
Mód: Každé može datlovat
Večmochat v plkách:  

3. unora 2011, 02:58:25
coan.net 
O čem je toďten plk: Auto Pass / Auto Move
"...is not wanting a game to "get away from you" in the event of a chain-autopass, such that when you look at it again you don't even recognize it as the same game you last moved on...."

I think it would be easily solved to still show every move for each play (with maybe an option to skip all autopass/move turns)

For for example.
Turn 1 - Player A is on line, makes a move in a game - submit. (Other player has an auto), game right away come back to Player A.
Turn 2 - Player A is on line, makes a move in a game - submit. (Other player has an auto), game right away come back to Player A.
Turn 3 - Player A is on line, makes a move in a game - submit. (Other player has an auto), game right away come back to Player A.
Turn 4 - Player A is on line, makes a move in a game - submit. (Other player has an auto), game right away come back to Player A.
Turn 5 - Player A is on line, makes a move in a game - submit. (Other player has an auto), game right away come back to Player A.
Turn 6 - Player A is on line, makes a move in a game - submit. (Other player now is able to make a turn, so game goes to Player B.

Later in the day, Player B comes on line - see's game, and SEE'S Turn 1 (Of course unless they have the skip option checked)
Turn 1 - no move, hits submit. Since player A already made a move, game comes right back to Player B
Turn 2 - no move, hits submit. Since player A already made a move, game comes right back to Player B
Turn 3 - no move, hits submit. Since player A already made a move, game comes right back to Player B
Turn 4 - no move, hits submit. Since player A already made a move, game comes right back to Player B
Turn 5 - no move, hits submit. Since player A already made a move, game comes right back to Player B
Turn 6 - Oh, they now are able to make a move - makes it, submits - and now game goes back to Player A

So 12 turns (6 for each player) is played quickly - moving the game along. Both players don't "miss" in action [unless then choose to skip it].

That way no one is "lost" or doesn't know what happens.

3. unora 2011, 04:12:13
Thad 
O čem je toďten plk: Re: Auto Pass / Auto Move
It's just like this message board. When I came and looked at it, my pointer pointed to seven new messages, but other users may have it point to a different number of new messages. A game might point to a different place, depending on when they last looked at it and how many moves (auto or played) have occurred.

Datom a hodine
Kamoši, co só toť
Oblébeny klobe na mloveni
Spolke
Vechetávka dňa
Copyright © 2002 - 2025 Filip Rachůnek, šecke nároke vehrazeny.
Zpátke do vrcho