playBunny has created a cool new ludo board on aigamez.com To calibrate all weekend (12AM Saturday to 11:59:59 Sunday) all winning games count for double points.
well aigamez.com has been having some trouble over the last 2 days. I am looking into getting a secondary server to make things like this impossible(if you know any hosting companies that support php and are cheap please suggest them). In the mean time to apologize:
For the next 24 hours all games receive 3x the points. For the 24 hours after that all games receive 2x the points.
Every point can be redeemed for a raffle ticket for the 6 month rook membership being given away. Membership can be given to a friend or tacked on the end of your current membership.
aaru: Top 10 Most Moves in a Single Day: and Top 10 Average Moves/Day: only change once a day. The 3 stats that show after finishing a game are those related to the game. The others are site wide. I will be adding more games in the near future and for each there will be the 3 that show after the game ends.
So the answer is it is possible but I don't think it makes sence. If others disagrea speak up.
% based win/loss system I don't think is the best because it is difficult to increase your score after you have played many games. Does anyone know the formula to a system like BKR that I could use for aigamez.com?
playBunny: You will be happy to know the ludo on aigamez.com is faster still with the code. If you take more then 1.5 sec to chose your move there is no delay at all.
if you register an account after loging in this way then logging in through aigamez.com or through the above will access the same account. Working on the link feature for people that already have an account(I manually linked the 2 that had already made accounts)
Now if only fencer would add a link to this automatically filling in the blanks you could easily click on the link and play games on aigamez.com without having to log in manually.
Modificato da mctrivia (29. Aprile 2008, 03:11:15)
playBunny: ya you registered right while I was fixing it. That error is corrected now. Though obviously there are some bugs still. Some how you have 3 open games in my database(waists space should not effect game play as only the first one is ever used and that one should always be correct).
Hey one person has 18 points on my site already.
Tonight job finish BK and facebook interfaces. Then petition Fencer to add a link to the BK login script when you have no games that it is your turn in. Do I have any supporters for that?
Modificato da mctrivia (28. Aprile 2008, 17:16:30)
playBunny: ok found 2 more bugs that worked on my local server but not here. Fixed now. If you see any bugs or have any improvement suggestions to make it better please tell me.
If you create an account and log in then your games are stored indefinetly and you can get points wich later will be redemable for prizes. If you don't you can ply but your games are only saved as long as you maintain the session(until you close firefox) and you don't get any points.
Other then Statistics, Prizes, and Feature Request options in the menu don't work the site should be fully functional. It can be loged on to from facebook using
Argomento: Re: With autoeverything it's like shot off a hot shivel
playBunny: well i will try at 250ms and see how the server handles(been pretty good). No i ment the ajax autopass and automove are much quicker then the method used before and now you atleast have a nive graphic and never get firefox loop error message.
i did not say it would be faster said it would seem faster. Actually I had to slow it down a tad to keep the server happy. This way there is always at least .5sec per page.
playBunny: very good point. I am currently overhalling the ludoBoard class to make a 4 player version not need entirely new code. Once working properly I will add autosixes to the choice.
playBunny: Well i can make a new feature "auto pass until eather player can play" so it passes until you or opponent can play. Has a llittle more diverse use but what would I call it.
playBunny: not sure what you are asking here. At present if you can't get a 6 you can turn autopass on to skip ahead till you get a 6 or opponent wins.
playBunny: that is true. I don't like the 3 die limit rule. There is no limit in my game though it will only show correctly up to x6 as there is no x7 image yet
playBunny: thanks. it has taken a few revisions to get it to this point. I want it to be as chalenging as possible. I am thinking about doing backgamon after 4 player ludo.
playBunny: ok. I got 30% in grade 13 english :( I will change it to ticket. Still do you like the game? If so please make sure fencer knows I am proposing it be added to brainking when you play all your games. I am currently working on 4 player ludo.
Well I have done some number crunching. My AI Ludo Player Version 2.2 is sitting at 52.3% win rate playing against humans and always being black. This actually beats BKs average of 48.07% for black playing human against human.
My AI player is starting to get prity good. It just beet me. Currently on version 2.1 of the AI code. Working on version 2.2 Is it bad to be adicted to your own creation? Now all I need is to make it use AJAX so I don't have to reload each time and implement an animated autoplayer option. Any other features people want? It even works on cell phones though the board is made up of ascii
Well the AI Ludo Player had a rough start. But the code is stable now in both computer and mobile versions(go to the link below to try on your cell) and I have vastly improved the intelligent level of the AI Player. It is far from the perfect player but I will keep working on it.
As a promo I have decided to give away 3 bishop memberships(I would give more but I have no paying advertisers yet). Each time you win a game against the AI Player you are entered into the draw. The draw will be held on May 1st. If you win and do not need the prize you can chose any pawn to receive it on your behalf.
If anyone wishes to donate memberships to this draw contact me and I will show your banner for free.