Pason69: i play both on here as well as on dailygammon as well .. the players there often annihilate me :)
the good thing of this site though is that there are a lot of different games to play .. this is an allround game site while other sites concentrate on mainly 1 game type
Pythagoras: hmm true ... but isnt a good doubling decision also based on knowing ones capability to finish the game, and to know the difference in skill in the game ?
pgt: another reason is that on this site (different than on other sites) the new dice are rolled when the player views the game. So when you are on the bar and your opponent makes a move, the site doesnt know what you will roll in the future (as you are not viewing the game yet), yo might escape when you roll well, you might not when you are unlucky (or didnt bribe enough ;)).
Autopass cant be implemented for those case.
There are however situations that you will have to pass regardless your rolls (for example when you are on the bar, and the whole home is blocked), in those cases autopass might be partially implemented.
i asked fencer about that in a game we had and he said he would think about it and might implement the partial autopass ... he doesnt know when though
(at least its better than the 'no' we usually get about plain autopass ;))
Argomento: Re: double capture of grab the 5 position ?
grenv: well the other pieces on the bar dont have to come into the game first .. so capturing 1 piece does the same as in regular bg, close the 5 point is nice though because your opponent has to get those pieces into play (which i often forget to do myself :)) .. but 2 blocked points isnt enough to make him worry ... but its a start :)
grenv: if my opponent went 24/18, 13/10 with his 6+3
and i would roll a 6+2 after that, i think i would go 1/9 or 1/7,1/3 (i think the second because i like to advance my last piece at least a little bit, i somehow like the 3 spot)
grenv: hehe thats exaqctly what has happened a few times the last weeks :)
if i would go 13/7* then i would go 13/11 as well ... if i were taking the risk then i would take it well and provide with enough options to secure the position
i still wont do it myself though .. i think the risk is too high .. although i might do it when i am in a weird mood (just as taking the 5 spot while leaving a single there :))
lately i see a lot of players hit my single piece on the 7th position (close to their home) leaving a single piece of their own there
they even do this at the start of the game
isnt this too dangerous ? as its quite easy to hit it back (7 with 2 dice, or a single die for a piece still in their home) and they will lose a lot more than i lost when i hit them back ?
BIG BAD WOLF: hehe *nod* somehow i forgot the fact that i still have to come off from the bar first ... i was thinking 'can he send me back to the bar' and 'do i think i can hit his single piece there' :)
now i realize he could easily close it down i am glad i didnt ponder too long and declined quickly :)
grenv: do you really think he could have gammoned me ? how far away does someone have to be to have a chance to be gammoned ?
i would have 5 pieces out, 4 which i could move in with 2 moves, 1 piece which could take longer. i suppose i would be out when there are 2 positions free, leaving my opponent with at least 8 pieces, which means about 5 rolls .. hmm .. calculating out loud now ... 5 rolls .. thats about what i would need to get my pieces in my home and 1 out :)
i think i could have been gammoned indeed with just a little luck for my opponent, but not as much as i thought it would take :)
furbster, alanback, Eriisa: dead balls needs to be warmed up to bounce at least a little, but even when quite hot they will still bounce less than live balls (hmm this almost sounds like a post which could get me banned ;))
tips for squash :
- know your strength: either speed and putting pressure on your opponent, or steady play and let your opponent take bad risks
- when your game is a game of pressure/speed then hit the ball from the air before it bounces, this will increase the pressure and speed on your opponent
- sometimes play the ball where your opponent just was, its often far more tiring to turn back than to continue his run
- balls along the wall, straight to the back, are quite nasty
- when you are in front or just had a tough ball, dont hesitate to place the ball high in the back, this will gain you some time to get back to the center point (the T)
- sometimes (rarely, but sometimes) place a serve through the middle to confuse your opponent. this doesnt work with good players though, so test it once first :)
- i like to hit a cross boast, this confuses the opponent sometimes, but a ball along the wall is usually better, or a drop
- use the corners, never hit a ball through the middle :)
- never despair!!! and have fun :)
playBunny: will test out escaping and defensive moves, and pay attention to the results :)
i will have to make a mental list of which blots are important and which arent :)
i know the 5 and 4 point in my own home are very important, i like the 22 point in my opponents home, i like the barpoints close to my home.
but thats about it :)
i will also have to learn the differences between playing GG and GS as i only play it as defensive and offensive, but i play most often too offensive, so even in GS i might be offensive :)
a blot on 18 is bad, but what if my opponent rolls 6+1, he will make the 18 point no matter what, so missing those 7 steps and being send to the bar with his home open isnt that bad, but i will have a chance to grab the 18 point if he doesnt roll 6+1 (or 3+3) and i will roll a 6 (or 5+1, 4+2, 3+3)
i dont understand much about going for gammon or gammon save .. the only part i see (so far) is that with gammon save you have to escape with your backmen, and with gammon go you will have to block your home :)
playBunny: 'dodge' is the possibility to being trapped in your opponents home ?
what if you try to play for a gammon .. dont you like to hold your backmen back a bit and build in your home first ? would that increase the possibility of 24-18, 13-8 ?
i still try it once in a while though as i dont like standard openings all the time :)
everyone always plays 24-13 when they get 6+5 as opening roll, and all roll outs show that to be best as well
but what about 24-18, 13-8 ? that way you can develop your backmen a bit, make sure there wont be a block around 18, and you have a nice setup at 8 and 6 in case you roll a double or just to block your home
playBunny: hmm i had a nice game in which my opponent had a lot of pieces off already and me trapped .. but i still won the game .. i think i showed it on here .. but i dont remember with whom i played the game or when .. i will see if i can find it back :)
playBunny: lol! isnt there a difference in smell between male and female ? i should ask the mosquitoes, they always pick my gf first :)
(but she isnt blonde ... so maybe its not the sexe but the color ?)
playBunny: *nod* thats what i tell myself all the as well and why i bear off as many as i can ... the only really bad thing that can happen is for me to roll a double of an empty spot and therefore missing 2 bear offs while i maybe could have prevented that if i had not beared off as many as possible ... but i have no example of such a bad thing (yet :))
i began to wonder some time ago when i beared off as many as possible on a roll on dailygammon, and the site didnt continue with a predicted next move .. so i assumed what i did wasnt the best move (according to the sites engine)
is it always wise to bear off as many pieces as possible in the end game ?
for example in this game .. i roll double 2 and beared (bore?) off 3 pieces ... but this leaves me with 3 empty positions and a pile on 6 ... should i have beared off only 1 or 2 pieces and reduce the pile on 6 instead ?
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