Czuch Chuckers: you know, internet access is quite cheap these days. If you really like using your TV as a "computer" monitor for internet surfing, on most modern TVs, you can run a coaxial cable from your hard drive to the TV to make it your monitor, that would be a natural transition for you WEBTV users. With that capability and WEBTV's costs, I really can't see it having any advantages anymore.
playBunny: Thank you! WebTV doesnt have much ability...
This type of game is a good example of how I plummeted from 13th to where I am today.... not doing much better in my poker games either! LOL!
Just after Sue's 3-3 you had a 91% chance.
When you then had to leave a blot it went down to 84.5%.
When she hit the blot it went down to 60.3%.
At the point just before Sue started bearing off it was back up to 70.9%.
After her first bearoff and a gap opened it was 71.6%.
After you got your man back in it was 74.3%.
When she hit you again it dropped to 66.4%.
By the time you'd finished dancing and got back in it was a mere 23.5%.
I a so depressed!
Can someone please put this position into on of your programs and tell me the odds of me losing this game? Also the odds of me getting a gammon? And winning without a gammon?
Pedro Martínez: Even without looking the games a score of 20 won games out of 20 games played, in a game of luck like Backgammon and ESPECIALLY in a game of much luck like Hypergammon, is something no one can achieve! Only if his opponents were random-movers. But i guess they were human species with a kind of intelligence.
Assume that someone is very skillful at Hypergammon. That would give him let's say a 58% advantage over his opponents to win a game since at Hypergammon even a huge skill difference is rejected by the huge luck factor in this game.
Then in order to win both 20 games the probability of that is 0,0019% or 1 to 54000.
Also if you see some of his games you can obviously see stupid play from his opponents.....
Alsi i wonder why he plays with an ix almost every time.....?
redsales: *nod* thats why i thought it to be a very good move :) its often very nice to know your opponent in bg
btw in the messages i the game redsales worked even more towards this point by stating 'one is going down hard in this game' (or something like that :)) .. i had to agree (with a smile :)) and next turn i felt like i had to drop the double :)
"gaining blocks" - poor choice of words given that there's the standard "making points".
1) I'd do the double-tap. If hit there's every chance of making a nice anchor with the blots on 5 and 4 so it wouldn't be a total disaster. GnuBg says .. double-tap for best move. It says to hit one of the blots with the next 3 choices and making the 2-point is only 5th and a blunder! (-.100) The hitting priority doesn't surprise me because tapping a naughty blot sharply on the nose is the thing to do at the beginning but I'm surprised that making the point is considered blunderful. I guess another part of that is because the blocking effect has been lost given that the point is behind the escaping backrunners. A kind of bolting the stable door thing.
2) Striking opening examples where non-cube (or rather non-gammon) is different from cube. Hmmm. I can't think of anything striking offhand. I tend to play gammonish anyway and have to remind myself not to.
playBunny: Direction button. Got it. Works now. THANK YOU. (And Thank God too- because I'm not sure I would have been able to go on with this otherwise great book!)
1) would you play the double hit on the 6-4 roll?
i didn't, because without the cube, i didn't feel that taking the risk of "squandering" a 10 roll for no chance of the increased reward of a gammon was worth it...leading to the second question...
2. could this be one of the situations where you'd play differently based on a cube or not? If it's not, what's the most striking opening example you can think of?
Also, playbunny, i don't understand the terminology of "gaining blocks", hoping for something didactic here!
Modificato da playBunny (18. Febbraio 2006, 04:46:17)
DragonKing: Isn't it confusing! You get the same with text printouts in certain newsgroups but worse because a text board has an added strangeness.
There's no official direction of play so when I was first taught to play on a real board we used to play as different colours and have the home tables on different sides, just to get used to playing it any which way. Since playing on the Net I've become very fond of playing it just the way it is here (and at most other sites). Anyway ..
.. there's a button on the right end of the GnuBg toolbar called Direction. Give it a poke and see if you like what it does. ;-)
I have a rather amateurish question about one of the books by Bill Robertie. The book is "Backgammon For Winners". The book appears to have all the information I want to learn as a new player-BUT- what is the problem with his diagrams? What point of view are they from? Because they seem to be mirror images of the board when I play with GNU. I thought at first it was just a top to bottom thing, but when I turned the book upside down- I realized that right and left are reversed from his diagrams to the board I'm using?? "What's up with that?" I'm finding the book very hard to use now. (I also have, "Starting Out in Backgammon" by Lamford and his diagrams are just like my board.)
grenv: Look at those two games with Patafix...I find it hard to believe that someone who wants to win would not hit a blot in the opponent's base - especially in hyper BG.
grenv & playBunny: hmm might be true indeed .. the game wasnt that far advanced yet .. and i played for 4 (or 2*gammon) in the other match with him as well (and got 4-0 behind ;))
i guess i was scared .. i wonder if he doubled because of that ... redsales .. did you ? ;)
Modificato da playBunny (18. Febbraio 2006, 06:17:11)
grenv: I just wanted to give a flavour. I added some stuff about gammons and then took it out again. I left all that to the experts at the other end of that link. (There are more articles about equity in the Terminology list at the foot of the article linked to.)
playBunny: Ah, but gammons and backgammons are counted, so you may have a 50% chance of winning but a positive equity if your chance of gammoning is better than your opponent. right?
Czuch: Yep. Positive mean you'll win more than you lose, negative means your opponent will win more than they lose. Equity of 0 means the position is 50-50.
Now for those roll outs... Does the equity mean that its the best play at that time compared to other possible plays, or does it show what is most likely to afford a win?
I'm teasing but there is an edge of grumpiness. I'm really knackered and I'm probably going to get into trouble next week for something I didn't attend and I'm waiting impatiently for some important news and .. Lol. You sussed me!
Czuch Chuckers: Is there really only one best play for every given situation?
Yes, but. With perfect knowledge there is almost always going to be abest play, the only exceptions being when there's a tie. But we don't have perfect knowledge and nor do the computers .. yet.
Maybe what is a good play against another computer wont be a good play against an amateur?
Let's change it round a bit .. a good play against an amateur might not be a good play against a computer
Not only against an amateur but even against the different robots (though that level of subtlety in way beyond me). The "perfect" moves as reported by any of these computers is only perfect against itself. However that doesn't mean that they are wrong, it means that in certain situations they'll be slightly less than optimal. There's a huge amount of agreement between the top robots.
Against amateurs you'll find that there are definitely situations where you can make what would be a bad play against a computer or top player. For instance I'll leave a vulnerable blot in certain situations. The computer would jump on it with glee but it's safe when played against some opponents because they are too scared to do the hit. And that blot then gives me more options to hit them, or has them making poor choices in order to avoid the danger that it poses. Generally, with a player who puts too much emphasis on safety, you can get away with, and should try, things that would get you a slap on the wrist from the computer.
Putting it the way that you did, where the good play against the computer is bad against the amateur, is less frequent, I'd say. The good moves will always be good moves, even if not the best against that particular player in that game.
Interestingly Backgammon, written by Paul Magriel in the 70s, is considered to be the "Bible" of Backgammon. It's a book that many a champion has devoured and is highly recommended left, right and centre. This is despite that fact that it contains a lot of errors as proved by today's computer rollouts.
playBunny: Curious.... on these roll outs, what happens at the nmid game, ie how is it determined which move is best? There is obviously no gauranteed win for every combo of rolls? Maybe what is a god play against another computer wont be a good play against an amateur? Is there really only one best play for every given situation?
Hrqls: You had a slightly better home, he might have danced, you had good options to continue the attack or go defensive and make the barpoint anchor. The four backrunners of yours gave redsales the advantage but it wasn't conclusive by any means. Plenty of scope for you to turn the game. I wouldn't have doubled in that position - unless I had hopes of frightening you off. ;-).
Hrqls: 12/14 1/2 would have been very bad because there were two men facing you: a direct 6 and the highest indirect shot, 7. Better is to fight for the 5-point with 6/5* (20/19*) and bring down the support with the 2 - 13/11 (14/12). But best there is the double-tap/double-slot that you did.
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