Modificato da Chicago Bulls (15. Ottobre 2005, 12:41:50)
WhiteTower: I hope it will be detected in Plakoto that, if both sides have a single man covered in each other's starting points at home, the game is an automatic draw, as there is no way to finish the game.
Yes this is correct but lets wait first Plakoto to be implement........:-)
Also from the above i conclude that you continue playing the game (Plakoto) even after one side has hit the "mana"/starting point in home board.
And this is the best i think, as i know the other Plakoto-variation that when the "mana" is being hit then the game automatically ends.......
Fencer: Indeed, 15 + 15 new images to be exact. Mind you, the 14 or 15 on top of 1 will happen once in a few billion years :) BTW I hope it will be detected in Plakoto that, if both sides have a single man covered in each other's starting points at home, the game is an automatic draw, as there is no way to finish the game.
All right, you can create your own games with doubling cube now, just use the new option "x points match with doubling cube" when you create a game.
It is not officially released because I didn't update the rules yet, and it's not possible to create tournaments with a doubling cube at the moment. But you can play :-)
WhiteTower: Tavli, sure. There is a small problem with Plakoto because pieces of both colours can be placed on the same position, which requires to create many new pictures for these combinations. But from a programmer's point of view, the model should be easy to implement.
Hrqls: No separated BKR. All backgammon variants will be extended by an option of doubling cube games. It's better to keep it simple instead of making each backgammon variant (I want to add more of them later) twice.
Any volunteers who would test this option with me? I don't want to release it until at least several games are played and most of the situations checked.
Jellyfish .MAT format is the best of cource! For specification of it, don't try, i have looked in the past for one, without success.....
But it's very easy to understand the way it works, which is very simple, by looking some games. I will try to write the description of .MAT format if you are lazy.......
I've looked around for precise definitions, but couldn't find any. But the jellyfish match format (*.mat) is very human readable, and could be learned by example. On http://www.nbgf.no/matches/ we have some matches in mat format. If anything is unclear, the matches are also available in html format with board images. If you need more, I'll send you some. If there is any situations unaccounted for, I'll send you some with those situations. gnubg is good for testing. And also for playing matches and exporting them in mat format for more examples.
lukulus: This is in effect for individual games I believe. This site calculates after each game, since tournaments can take years and it would render ratings meaningless if the site waited for the end to calculate.
There was mentioned chess rating isnt good for backgammon. Chess rating is calculated after tournament. And winner (or whatever else w/ same ammount of points) cant lose his rating. Say, there is tournament where is playing player A w/ rating 2100 and thre other players w/ ratings around (B, C and D) 1900. Player A must earn 75% of points to save his rating. Say players ABC beat player D and rest of games are draw. Then player A has 2pts, so he is losing rating. But due to rule mentioned above he is losing nothing.
I suggest implement this rule to protect higher rated players.
And one more thing: In chess tournaments winner and players with same ammount of points as winner dont loose rating. So, in case BKR will be counted on the end of tournament (or section) this rule will be aplicable and higher rated players can play much more tournaments.
(nascondi) Se all’improvviso la pagina viene visualizzata in una lingua differente, clicca sulla bandierina italiana e tutto apparirà di nuovo normale. (pauloaguia) (mostra tutti i suggerimenti)